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Jul 11, 2001
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We got finally the first screenie from the Pacific!

I am at first sight quite impressed from the weather effects we can see: it seems to me that rains and storm will be there anyway. I think that we'll need at least cloudy weather, too.

My second observation is - which has already been mentioned by others - that there are far too many ports on the map. IMHO it is unrealistic unless there will be a great difference in dock capacity. Let's just take the example of Singapore and Padang. It would be terrible if both ports would be capable to have the same amount of BRT (not to speak about battleships).

The newest revealed part the one I am excited: the government list.

- I am very happy to see that the head of state and the head of government function is separated. I assume that in monarchies you cannot have a new king unless a civil war breaks out and the revolter side wins / the country is totally conquered. But even in that case you should have the option to keep the old ruler in power (could mean lower dissent level, etc.)

- As far as the ministers are concerned, it looks like that we will have 4 pieces of them: foreign, armament, security, intelligence. The role for the first three seems quite obvious for me but the latter one is interesting. So far I haven't read of this feature almost anything. One thing I could find in a preview (already forgot which one) that spies will be in HOI.

- Another surprise for me is the representation of the chief of staff organization. I wonder what it would mean in HOI. I assume that each chief will affect the behaviour, equipment, etc. of his forces. An important point can be here how you can remove a given leader from the chief of staff. IMHO it shouldn't be similar to the minsters because appointing a member of the military is quasi independent from the government form of a state. But side-effects of a removal could be differ among government types.

It is olaso worth mentioning that each personality has a certain charachter which is a great idea. This can be a very good tool to influance the AI strategy for a given country (let's take the example of the UK: through this feature the appeasement policy could be modelled very well I think.) It would be nice to have a listing of all available charasteristics with description (at least in the manual...)
 
Jul 11, 2001
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the role of staff members

Deducted from the characteristics of the staff leaders I assume that they will primarly influnce which doctrine is being developed next in a ceratian country. If this is the case I think that the more or lessa historical behaviour of the AI is well implemented in this respect.

I expect very much from the government type (+diplomacy) feature of HOI!
 

King

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It appears to be snowing in the pacific. That could be a concern.
 

Pkunzipper

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Great shot!
Weather means that sometimes we can't do air-missions!!
This bring great strategic problems (I love them :)).
Think a Blitzkrieg without tactical bombers attacking enemy lines or the Ardennes offensive with a clear sky!
 

King

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Originally posted by spizzer


Looks more like rain (or is it blue snow ?)

Could be rain, but you got to say that it does look like snow in a certain light.
 

Leprechaun

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Hmmm

Hiding your attack fleet in a storm...:D
 

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ho Mixobarbaros
Aug 27, 2000
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Re: the role of staff members

Originally posted by zsolo
Deducted from the characteristics of the staff leaders I assume that they will primarly influnce which doctrine is being developed next in a ceratian country. If this is the case I think that the more or lessa historical behaviour of the AI is well implemented in this respect.

If this is indeed the case, I wonder if only major countries' doctrines are affected in this manner. Do you reckon minors like Hungary, Spain, Turkey etc also have characteristics for their military staff ?
 

King

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Re: Re: the role of staff members

Originally posted by tuna


If this is indeed the case, I wonder if only major countries' doctrines are affected in this manner. Do you reckon minors like Hungary, Spain, Turkey etc also have characteristics for their military staff ?

I think it'll depend on how well the research is done. I lucky find of some detailed information about Turkey for example and their staff could well be there with all the characteristics in glorous technicolour.
 

Keynes

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My first thought was hey - wheres the treasury minister? Then I saw Chamberlain listed as "Armaments Minister" Im pretty sure Chamberlain was Chancellor of the Exchequer in 1936. (Im not even sure Britain had a armaments minster in 1936 - I kind of doubt it). Does this mean "armaments minister" is just the Treasury Minister unless that job is otherwise filled?

Very cool concept overall gives a real grand stretegic flavor. I cant think of any other war game with this particular feature.
 

Johan

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Originally posted by King


Could be rain, but you got to say that it does look like snow in a certain light.

It's rain..

The snow is big snowflake sprites below the clouds.
 

Vulture

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Here it is for a closer look

hoi_show_screen.asp


EDIT: Crap no direct link
 

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ho Mixobarbaros
Aug 27, 2000
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Re: Re: Re: the role of staff members

Originally posted by King


I think it'll depend on how well the research is done. I lucky find of some detailed information about Turkey for example and their staff could well be there with all the characteristics in glorous technicolour.

Turkish military staff in HOI era? Is it a web resource and if so care to share the HTML? I have some stuff on F. Cakmak but not the rest of the military hierarchy (having Marxist parents severely limits the number of books on Turkish military in the family library :))
 

unmerged(28)

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Originally posted by Keynes
My first thought was hey - wheres the treasury minister? Then I saw Chamberlain listed as "Armaments Minister" Im pretty sure Chamberlain was Chancellor of the Exchequer in 1936. (Im not even sure Britain had a armaments minster in 1936 - I kind of doubt it). Does this mean "armaments minister" is just the Treasury Minister unless that job is otherwise filled?

Very cool concept overall gives a real grand stretegic flavor. I cant think of any other war game with this particular feature.

As there are many names for approximately the same thing we have abstracted the naming. No matter if your country had a Minister of Finance, Minister of Armament or a Chancellor of Exchequer its called Minister of Armament in the Game. The same thing goes for the rest of the Cabinet Posts.

/Greven
 

Murmurandus

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This sure looks great!

I was pleased to see that the ministers had their own characteristics. I wonder how that will influence the game.
 

King

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Re: Re: Re: Re: the role of staff members

Originally posted by tuna


Turkish military staff in HOI era? Is it a web resource and if so care to share the HTML? I have some stuff on F. Cakmak but not the rest of the military hierarchy (having Marxist parents severely limits the number of books on Turkish military in the family library :))

I am not the man to ask on this, I honestly have no idea how good the Turkish research is. However the Paradox people are reading this thread, if the need anything I am sure they will ask. Any look on the bright side the revolutionary dialect means your parents will be right sooner or later:)
 

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good screen..

I am content with this screenshot.

1) I agree with the first posting about the many harbours (only deep sea harbours should be incorporated).

The raindrops are fine (snow?? perhaps hail..but surely not snow..).

The number of ministers/commanders is good.

2) I still think that the regions should be smaller..in view of the EU2 game it would seem that a lush jungle like Pontianak could be won over in weeks rather than months (in realistic conditions).

3) What about the effect of a railroad line ?
A harbour can be built ..I assume an airfield can be built (manufacturing screen?)..
but what about this logistically important feature as a railroad line ??
(Burma railroad line for the japanese advance..the tracks in russia which actually had to be modified for the german machines..the tracks in USA which must have enhanced productivity delivery of all the warfactories in the states...).
..I'd like to see this feature in the game, but also visible on the strategy map (ports, airstrips, completedrailroad lines are essential in such an overview !).

Dear game maker..what can you tell us about this ?
 

King

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Originally posted by Meiji-Tenno
I'm happy to see the Pacific! :) But, I would've liked to Yamashita and his men moving down that peninsula. :)

Hopfully you will not see that in 1936. I hope. :D