Screen capture (screenshooting) : custom extension and name ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MilesTEG1

Private
9 Badges
Mar 10, 2015
24
2
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
Hello
I'm wondering if there is any way I can set a custom name for the output file made by the game ?
(I don't use Steam Overlay, or Steam screenshot capture, I use the game function to do so).

Thanks
Miles
 
Last edited:

Jenkins87

Corporal
Apr 13, 2015
32
18
www.jenkinsmedia.com.au
Hello
I'm wondering if there is any way I can set a custom name for the output file made by the game ?
(I don't use Steam Overlay, or Steam screenshot capture, I use the game function to do so).

Thanks
Miles

No, I think this is part of the internal engine coding, not a user setting.

Also, why would you need to do this? The game saves a nice uncompressed PNG of each screenshot, and if you use Shift + F12, it will attempt to save a 4K Screenshot, even if you don't have a 4K capable computer.... Those "Hi Res Screenshots" at 4K are almost 45mb each!

I guess there are some benefits to having each screenshot uniquely named for easier identification later on, but even with the hundreds of screenies I've taken, I haven't got them confused or not know what each was, because I worked hard on the map, there are timestamps of each screenshot, and you can easily create folders for them in the AppData folder if needed, and then you can move/copy your screenies to each folder you make or do whatever...
It would be kind of neat if the screenshot had <mapname>_screenshot as the filename template, but I can see this going bad with strangely named Cities (people who use special characters in city names)

Valve do this for all source engine games, the name of the bsp map is the name of the screenshot, with incremental numbers at the end.

However, I don't see this adding much value to the overall game or the overall "taking screenshots" experience.

TL;DR:
Not an option you can change
You can manage the screenshots in Windows explorer easily
If you care about file extensions/types, download and install a free program called SageThumbs, which adds many features to the display of thumbnails in Windows, but also adds "Convert to JPG, Convert to GIF, Convert to BMP and Convert to PNG" to your right click menu in Windows explorer, then you can convert these PNGs to other common formats, and resize them using Paint.NET (another free program, an image editor with almost as many features as Photoshop)

Hope this helps :)

Sagethumbs: http://sourceforge.net/projects/sagethumbs/
Paint.NET: http://www.dotpdn.com/downloads/pdn.html
 

MilesTEG1

Private
9 Badges
Mar 10, 2015
24
2
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
No, I think this is part of the internal engine coding, not a user setting.

Also, why would you need to do this? The game saves a nice uncompressed PNG of each screenshot, and if you use Shift + F12, it will attempt to save a 4K Screenshot, even if you don't have a 4K capable computer.... Those "Hi Res Screenshots" at 4K are almost 45mb each!

I guess there are some benefits to having each screenshot uniquely named for easier identification later on, but even with the hundreds of screenies I've taken, I haven't got them confused or not know what each was, because I worked hard on the map, there are timestamps of each screenshot, and you can easily create folders for them in the AppData folder if needed, and then you can move/copy your screenies to each folder you make or do whatever...
It would be kind of neat if the screenshot had <mapname>_screenshot as the filename template, but I can see this going bad with strangely named Cities (people who use special characters in city names)

Valve do this for all source engine games, the name of the bsp map is the name of the screenshot, with incremental numbers at the end.

However, I don't see this adding much value to the overall game or the overall "taking screenshots" experience.

TL;DR:
Not an option you can change
You can manage the screenshots in Windows explorer easily
If you care about file extensions/types, download and install a free program called SageThumbs, which adds many features to the display of thumbnails in Windows, but also adds "Convert to JPG, Convert to GIF, Convert to BMP and Convert to PNG" to your right click menu in Windows explorer, then you can convert these PNGs to other common formats, and resize them using Paint.NET (another free program, an image editor with almost as many features as Photoshop)

Hope this helps :)

Sagethumbs: http://sourceforge.net/projects/sagethumbs/
Paint.NET: http://www.dotpdn.com/downloads/pdn.html
Hello :)
Thanks for your answer :D

What I want to do is just set a custom name for the screenshot taken. Now it's like this : Screenshot 1.png, Screenshot 2.png, etc...
I rename all screenshot to cities3_xxx.png because it's my third city :D
I don't want to change png to jpg, png is really fine, I prefer png to jpg ;)
I would like the opportunity ti set my custom name to the screenshot I take :)

I know Paint.NET always use, even on OSX (with Parallels Desktop).
I play much of my time under osx, except maybe now that my city is big (205K) because on OSX, I had terrible fps... but it's another problem :)
I didn't know Sagethumbs, I may give a try on it ;)

And yes, I see the Hi Res Capture :eek: 45 Mo for on png \o/ My camera raw aren't this big ;)

PS : Nice intersections ;) I'll subscribe :)

Thanks again
have a good day/night
Miles