It seems fairly well established in the 1v1/2v2 communities that Scots beat everything else right now. Their infantry are just better, and they have awesome support to go with it. Their only real weakness is in long range heavy tank duals, and honestly, played well, you should have won before it gets to that. I don't know how this extends to 3v3 and above, but I wouldn't be suprised at all if all Scots works best there as well.
Obviously more decks will come, but given Scots are better than the other three, I was thinking about what could be done. One way would be to buff the other three, but it may be simpler to nerf scots. Some suggestions:
1) A small nerf to vet. Wikipedia tells me division didn't fight before D-day, so why do they all start with vet? Of the four divisions we've got, the infantry of the Scots is the best in the game. Rfiles lose out at range, but on the maps we have right now that's rarely an issue and you have good MG and leader support. I propose dropping the vet, at least from Phase A. Alternatively having fewer cards with vet compared to unvetted, or raising points cost.
2) AVRE/Croc. These beasts have very few Phase A counters, and wipe out anything around them. They should either have an armour-drop, a price increase, or be moved out of Phase A. Combined with a Spitfire that threatens insta-death on any troublesome AT guns, they're pretty solid moving death bunkers for most of Phase A and early phase B.
3) Income. Scots have a rockin' Phase A and Phase B income. A lot of games are over before Phase C hits and points early gives you kills and ground, which can then be defended quite easily against points late. Getting a solid +1 through Phase A and B is not tricky, and often you'll be pushing on +2. Other divisions have better Phase C income, but by the time this comes, you're attacking entrenched positions of a player with more forces.
Other people have mentioned that the Scots AA is pretty powerful. I don't really have an issue with this right now. There seems to be a fairly major balance issue elsewhere and I see AA as a small swing one way or the other.
Obviously more decks will come, but given Scots are better than the other three, I was thinking about what could be done. One way would be to buff the other three, but it may be simpler to nerf scots. Some suggestions:
1) A small nerf to vet. Wikipedia tells me division didn't fight before D-day, so why do they all start with vet? Of the four divisions we've got, the infantry of the Scots is the best in the game. Rfiles lose out at range, but on the maps we have right now that's rarely an issue and you have good MG and leader support. I propose dropping the vet, at least from Phase A. Alternatively having fewer cards with vet compared to unvetted, or raising points cost.
2) AVRE/Croc. These beasts have very few Phase A counters, and wipe out anything around them. They should either have an armour-drop, a price increase, or be moved out of Phase A. Combined with a Spitfire that threatens insta-death on any troublesome AT guns, they're pretty solid moving death bunkers for most of Phase A and early phase B.
3) Income. Scots have a rockin' Phase A and Phase B income. A lot of games are over before Phase C hits and points early gives you kills and ground, which can then be defended quite easily against points late. Getting a solid +1 through Phase A and B is not tricky, and often you'll be pushing on +2. Other divisions have better Phase C income, but by the time this comes, you're attacking entrenched positions of a player with more forces.
Other people have mentioned that the Scots AA is pretty powerful. I don't really have an issue with this right now. There seems to be a fairly major balance issue elsewhere and I see AA as a small swing one way or the other.
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