Until now, I always tried to avoid scorned families. It gives a nasty popup like it was a huge problem.
But:
A scorned family only has a 5% loyalty malus as far as I can tell.
In contrast, a grateful family has a massive 15% loyalty bonus!
Isn't it smarter to make the family with the most useful characters grateful while risking to scorn the family with the weakest candidates?
Or maybe even to ignore two families while making two grateful?
I could hand out most offices, commands, and governorships to fiercely loyal characters. This would improve my political influence generation and assure that most high power base characters are loyal (especially governors and commanders, which are most dangerous if disloyal).
The cost would be:
- a more limited character selection (though it's no problem to have the occasional -5% loyalty office holder, as they only have a minimal power base)
- I would need to bribe the heads of the scorned families more often. Then again, they would have a reduced power base due to less family prestige.
Am I missing something?
Are there bad events that trigger when families are scorned?
EDIT: It's probably best to scorn those families that have a head with a loyalty-boosting trait like "submissive". The family heads have a natural power base and are usually the most disloyal and potentially dangerous ones due to this.
EDIT2: making the king's family grateful would also give a 15% loyalty boost to the heir and the pretenders in most cases!
But:
A scorned family only has a 5% loyalty malus as far as I can tell.
In contrast, a grateful family has a massive 15% loyalty bonus!
Isn't it smarter to make the family with the most useful characters grateful while risking to scorn the family with the weakest candidates?
Or maybe even to ignore two families while making two grateful?
I could hand out most offices, commands, and governorships to fiercely loyal characters. This would improve my political influence generation and assure that most high power base characters are loyal (especially governors and commanders, which are most dangerous if disloyal).
The cost would be:
- a more limited character selection (though it's no problem to have the occasional -5% loyalty office holder, as they only have a minimal power base)
- I would need to bribe the heads of the scorned families more often. Then again, they would have a reduced power base due to less family prestige.
Am I missing something?
Are there bad events that trigger when families are scorned?
EDIT: It's probably best to scorn those families that have a head with a loyalty-boosting trait like "submissive". The family heads have a natural power base and are usually the most disloyal and potentially dangerous ones due to this.
EDIT2: making the king's family grateful would also give a 15% loyalty boost to the heir and the pretenders in most cases!
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