Apologies if we aren't allowed to discuss it(AFAIK rules dont specifically mention it), but i think that this is a valuable military tactic and its effects on civilians can be ignored ingame.
So, scorched earth tactic, you have some captured land, but you can't hold it so you are expecting to retreat. In order to delay the enemy, you destroy railways, roads, ports, shelter, industry, everything of value to the enemy. Ingame this can be represented by lowering infrastructure.
As far as I know, this isn't implemented, right ?
I think it should be possible for us to issue a 'destroy infrastructure' order in occupied territories before retreating, in order to slow the enemy down.
Adding to this, some kind of 'minefields' mechanic would also add depth to the game, increasing attrition until they are removed...
What are your thoughts ?
So, scorched earth tactic, you have some captured land, but you can't hold it so you are expecting to retreat. In order to delay the enemy, you destroy railways, roads, ports, shelter, industry, everything of value to the enemy. Ingame this can be represented by lowering infrastructure.
As far as I know, this isn't implemented, right ?
I think it should be possible for us to issue a 'destroy infrastructure' order in occupied territories before retreating, in order to slow the enemy down.
Adding to this, some kind of 'minefields' mechanic would also add depth to the game, increasing attrition until they are removed...
What are your thoughts ?
- 4
- 1