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unmerged(54503)

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Mar 4, 2006
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I did searches and checked the rules book, but cannot find clarification and details on these two new terms.


First and most important that I need an answer to is the STAND GROUND concept. What is it exactly and in what circumstances might you use it?

I am also noting that under the "CULTURE OF ABSOLUTE DUTY" social options that one of the choices includes a modifier that reads...

STAND GROUD DISSENT -40% What does this mean exactly?



The"Scorched Earth" option destroys the structures in a province as your retreating, but since I am just now starting my first game I have no idea what exactly it destroys. I am figuring it probably lowers the Infrastructure, but not sure how much of it (ALL?). Does it also destroy the other structures? Ports, Airfields, Radar etc...? If it is all destroyed can the player taking it over rebuild it by simply allocating funding to the REPAIR PROVINCE slider?
 

henkalv

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you get some dissent out of sacrificing your own soldiers, but with culture of absolute duty you get less dissent from on. On the scorched earth thing I would guess that you destroy infrastructure.
 

unmerged(54503)

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Mar 4, 2006
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you get some dissent out of sacrificing your own soldiers, but with culture of absolute duty you get less dissent from on.

So the Stand Ground option pretty much insures the units you assign with that mission will pretty well be destroyed? What exactly do you gain from sacrificing them by giving your troops that order?





On the scorched earth thing I would guess that you destroy infrastructure.

I was hoping for the full detail aspect of the result. If your just guessing like I am then you don't know if it destroys the other structures, or not?

I also need to know about if everything is easily repairable afterwards using the repair province slider?
 

henkalv

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when the units stand ground they don´t flee even though their morale bar gets depleted. The only situation where that might be useful is if you are having an advantageous defensive position and need your troops to hold it until reinforcements can arrive.

I would guess that the infrastructure can be rebuilt when you use that option, but I don´t know as I have never personally used it
 

HogansHeros

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What exactly do you gain from sacrificing them by giving your troops that order?

It is especially useful if you have a garrison under attack and need to hold out until reinforcements can come or, in the case of an amphibious attack, until your navy can respond. Since the garrison will be destroyed anyway if defeated you might as well have it fight to the death to buy extra time.
 

unmerged(136398)

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"CULTURE OF ABSOLUTE DUTY" in social options has a modifier that reads...

STAND GROUD DISSENT -40%

That implies it causes dissent.

Yes, it does... But at least in 1.02 when I have used Victory or Valhalla extensively, it hasn't caused dissent, hence why I'm asking.

I also need to know about if everything is easily repairable afterwards using the repair province slider?

Yes, it is.
 

Porkman

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It is especially useful if you have a garrison under attack and need to hold out until reinforcements can come or, in the case of an amphibious attack, until your navy can respond. Since the garrison will be destroyed anyway if defeated you might as well have it fight to the death to buy extra time.

Garrisons fight to the death automatically.

It is really useful though for amphibious assaults because it takes considerably longer for the landing force to kill all of a division's strength than just its org.
 

okyriosy

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Garrisons fight to the death automatically.

It is really useful though for amphibious assaults because it takes considerably longer for the landing force to kill all of a division's strength than just its org.

Plus we you are doing an amphibious assault your fleet's fuel can ran out and your fleet forced to return to port. So prolonging the invasion could save you. The problem is that I don't know if this works against the AI since their fleets could have unlimited fuel storage.
 

Porkman

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Plus we you are doing an amphibious assault your fleet's fuel can ran out and your fleet forced to return to port. So prolonging the invasion could save you. The problem is that I don't know if this works against the AI since their fleets could have unlimited fuel storage.

It works really well, I had a semi historical Battle of Shanghai when the one garrison division held against the Japanese as reinforcements were thrown into the grinder.
 

elryacko

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Yes, it does... But at least in 1.02 when I have used Victory or Valhalla extensively, it hasn't caused dissent, hence why I'm asking.



Yes, it is.


It causes an insignificant amount of dissent. When your forces receive casualties while their org is zero, you recieve something along the lines of 0.003% dissent during one battle for one day.

Of course you still have to pay extra for civil authorities to quell this dissent. Even though you have to quell less than a tenth of a percent, you end up overspending since the program only checks dissent (True/False).

So here's a tip, if your dissent is less than 0.05% and you have several armies set to Victory or Valhalla, then set civil spending to reduce -0.01% per day.
 

Iberville

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About scorched earth: in play-testing with a friend we found that while you're fighting as a defender with 'scorched earth' selected, your INFRAstructure is stable. However the moment you start retreating, your retreating unit(s) begin to 'scorch earth', i.e. your INFRA goes down a bit every hour. As soon as you're done retreating (i.e. your retreating units enters the neighbouring area), the 'scorching' stops.

It implies that you will retreat and leave behind to the enemy a low INFRA province (and like we all know, if you keep the province, you'll have to pay yourself to repair the INFRA.)

I guess the proper way to use it in withdrawal situations is to do a multi-stage withdrawal, where you retreat several units, one unit at a time, each of them scorching its bit, so as to leave a 0% INFRA area to the foe. He will then have to pay for the rebuild, not to mention re-supplying/ESE problems.:)

Also slower units 'scorch earth' longer, since the INFRA goes down like a clock... tic tic
 
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