Now a small concern of mine about the forth-coming HOI2: Only historic major players will be able to be major players.
Now as the founder of the Ahistoric Association (See my sig for the link and more info) it is excactly the opposite from my ideal. My ideal being that every country can perform freely within some boundaries, boundaries that are not set by our history, but by realities of time and other resources.
Now of course the betas will find companies in Switzerland that can be hypotethically given the task of creating tank technologies... But what about Nepal? Nepal having, at least to my understanding, no industry at that time being. What happens if it annexes Tibet and other minor powers and suddendly becomes huge? What happens when Norway becomes the largest European power trying to research nuclear weapons and aircraft carriers?
Now the answer set by other Paradox games is the birth of the "Default Joe". In EUII no nation gained leaders except those of our history. It did not matter if Navarra owned half of Europe, it could not get a decent general after the year, in which in our history the nation got annexed. Instead the "Default Joe", the "no leader" was existant.
In Victoria the system was a bit better with some random leaders. About HOI I do not know, it seems some semi-random leaders are present.
But what I wish to see is completely random research teams. You push the magic button of "Generate" and BANG you get a reasearch with random specialities and random skills. And with random I mean random. Not just a variation between skill 7 and 8.
And leaders! Just have leaders starting from the bottom of the barrel (Majors?) and build up towards General. Their names are indifferent to me, heck for me they can even be numbers. Afterall they will be renameable, right? But they will too have random skills.
Now it would seem most profitable to have the "money" on which these will be purchased, that of leadershippoints and not of "actual money", or maybe the combination of those two? And perhaps a time limit so that one can not purchase 22 scientist groups in a second and disband those that he does not like.
So for the price of two divisions one can buy a scientist group or a leader. This action can take place once every month. (This makes it 1936-1947 144 months, and thus 144 possible new leaders and scientist groups.)
Of course I also do hear the concerns of those who wish to see a somewhat more historic game. And as such this whole possibility should be an option for the game. I would most rather if it was all clustered up with the package "History=On/Off" along with forced history events, forced history AIs and the like.
Just voicing out my, and the Association`s concerns, I am.
Now as the founder of the Ahistoric Association (See my sig for the link and more info) it is excactly the opposite from my ideal. My ideal being that every country can perform freely within some boundaries, boundaries that are not set by our history, but by realities of time and other resources.
Now of course the betas will find companies in Switzerland that can be hypotethically given the task of creating tank technologies... But what about Nepal? Nepal having, at least to my understanding, no industry at that time being. What happens if it annexes Tibet and other minor powers and suddendly becomes huge? What happens when Norway becomes the largest European power trying to research nuclear weapons and aircraft carriers?
Now the answer set by other Paradox games is the birth of the "Default Joe". In EUII no nation gained leaders except those of our history. It did not matter if Navarra owned half of Europe, it could not get a decent general after the year, in which in our history the nation got annexed. Instead the "Default Joe", the "no leader" was existant.
In Victoria the system was a bit better with some random leaders. About HOI I do not know, it seems some semi-random leaders are present.
But what I wish to see is completely random research teams. You push the magic button of "Generate" and BANG you get a reasearch with random specialities and random skills. And with random I mean random. Not just a variation between skill 7 and 8.
And leaders! Just have leaders starting from the bottom of the barrel (Majors?) and build up towards General. Their names are indifferent to me, heck for me they can even be numbers. Afterall they will be renameable, right? But they will too have random skills.
Now it would seem most profitable to have the "money" on which these will be purchased, that of leadershippoints and not of "actual money", or maybe the combination of those two? And perhaps a time limit so that one can not purchase 22 scientist groups in a second and disband those that he does not like.
So for the price of two divisions one can buy a scientist group or a leader. This action can take place once every month. (This makes it 1936-1947 144 months, and thus 144 possible new leaders and scientist groups.)
Of course I also do hear the concerns of those who wish to see a somewhat more historic game. And as such this whole possibility should be an option for the game. I would most rather if it was all clustered up with the package "History=On/Off" along with forced history events, forced history AIs and the like.
Just voicing out my, and the Association`s concerns, I am.