I didn't saw a thread about the sciencedevelopment. I can't believe everybody is content with that one
Originally posted by Jinxed
Trade 1: Allows sending of merchants to CoTs.
Trade 2: Allows sending of traders to new provinces
Trade 3: Allows monopolizing CoTs...
etc etc etc...
There are also special buildings and events in all of the other tech trees excempting "stability"... so really... if you think something should be done to the tech tree... come up with an idea, instead of whining (that really makes NO sense whatsoever).![]()
Originally posted by Cornelius
But it is not only about weapons, but also about drilling techniques and warfare strategies. This kind of staff could not be simply bought by smuglers and then sold to the neighbouring country?!![]()
Just imagine that you bought a new type of musket, what this will help you if you don't know how to fire with it?
Originally posted by Steph
French deserter / disbanded soldier after a war, who like the climate of the most beautiful Navarre country?
Originally posted by crooktooth
The major problem with the Tech tree in EUII isn't that it's straight; it's that it is driven by monetary investment.