So based on the stream, it seems that if you have good intrigue, it's generally easy for you to kill/kidnap most people if there are agents available.
I think base scheme success should considerably be reduced across the board. Grand Strategy is about overcoming challenges, not necessarily always having things easily done for you.
Based on what I saw in the stream today here's what I suggest:
1. Reduce scheme base success chance to always give a considerable risk to any plot. Or perhaps cap the maximum success chance at 80-85%. And increase discovery chance a bit.
2. If you kidnap the King of France, a country stronger than you, that should have some serious consequences. If you are discovered, the country should get a CB on you, and the regent of the king (if he likes the king) should threaten war on you. Furthermore, even if you ransom the king, the country should have a special CB on you for an X amount of years. This should discourage players from messing with countries that are much stronger than them, which is unrealistic.
3. If you are discovered assassinating a bishop, the Pope has reason to excommunicate, and weighed against the Pope's opinion of you, the Pope may indeed excommunicate you.
I would like to see that type of consequences for schemes incorporated into the gameplay. I think players will find it more fun when they find schemes to be riskier and more challenging, so that the success of the scheme feels really rewarding, and not something you're just used to seeing.
I think base scheme success should considerably be reduced across the board. Grand Strategy is about overcoming challenges, not necessarily always having things easily done for you.
Based on what I saw in the stream today here's what I suggest:
1. Reduce scheme base success chance to always give a considerable risk to any plot. Or perhaps cap the maximum success chance at 80-85%. And increase discovery chance a bit.
2. If you kidnap the King of France, a country stronger than you, that should have some serious consequences. If you are discovered, the country should get a CB on you, and the regent of the king (if he likes the king) should threaten war on you. Furthermore, even if you ransom the king, the country should have a special CB on you for an X amount of years. This should discourage players from messing with countries that are much stronger than them, which is unrealistic.
3. If you are discovered assassinating a bishop, the Pope has reason to excommunicate, and weighed against the Pope's opinion of you, the Pope may indeed excommunicate you.
I would like to see that type of consequences for schemes incorporated into the gameplay. I think players will find it more fun when they find schemes to be riskier and more challenging, so that the success of the scheme feels really rewarding, and not something you're just used to seeing.
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