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herm

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I think I read somewhere that there will not be a scenario editor.

Edit: And most people in the forum seems to manage without that, they just edit the files.
 

Warlimont

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herm said:
I think I read somewhere that there will not be a scenario editor.

Edit: And most people in the forum seems to manage without that, they just edit the files.

I'm not refering to editing files. I do that big-time already.

:( No user-friendly scenario editor will be a shame. There are so many historical scenarios that could be created by some very knowledgeable users and added to the game. A big misque! :mad:

W
 

unmerged(34872)

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I'm mad!

From those of us who don't know to use a "text editior" I would like whoever
decided that there should not be a scenario editior to write a 4-paragraph
essay to us and tell us why you automatilicy thought that everyone
knew how to use a "text editior", other than there being a time-limit
this is the thing that most makes my blood boil! :mad:
 

unmerged(10750)

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coryman said:
From those of us who don't know to use a "text editior" I would like whoever
decided that there should not be a scenario editior to write a 4-paragraph
essay to us and tell us why you automatilicy thought that everyone
knew how to use a "text editior", other than there being a time-limit
this is the thing that most makes my blood boil! :mad:

I know nothing about coding or computers, and I can easily mod Paradox games. Believe me, directly modding HoI1 through the text files was MUCH easier than trying to work with the scenario editor.

Because everything is in plaintext, just open up the appropriate files in wordpad or notepad. If you have specific questions or problems, just post them here. People will be glad to help.
 

Warlimont

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I'm not referring to modding existing scenarios. By a usuable scenario editor, I mean one used to create NEW scenarios. Like "Uranus", or "Kursk", El-Alemain", "Dieppe" and so many others.
Games like TOAW had any number of well made scenarios available for download to fellow-users.
 

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Warlimont said:
I'm not referring to modding existing scenarios. By a usuable scenario editor, I mean one used to create NEW scenarios. Like "Uranus", or "Kursk", El-Alemain", "Dieppe" and so many others.
Games like TOAW had any number of well made scenarios available for download to fellow-users.


This will be very easy with the new battlescenario feature.

You only have to edit a couple of normal Paradox-style text files to create a whole new Battlescenario like the ardennes one in the demo.
 

Permanganate

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coryman said:
From those of us who don't know to use a "text editior" I would like whoever
decided that there should not be a scenario editior to write a 4-paragraph
essay to us and tell us why you automatilicy thought that everyone
knew how to use a "text editior", other than there being a time-limit
this is the thing that most makes my blood boil! :mad:

Text editors are simple to use; it took me a few minutes to understand the structure of an event file, and less than that for some of the other files (country.inc files are particularly simple to understand). If you're still using the scenario editor as a crutch, try walking without it; you don't need it and it's slowing you down.

Warlimont said:
I'm not referring to modding existing scenarios. By a usuable scenario editor, I mean one used to create NEW scenarios. Like "Uranus", or "Kursk", El-Alemain", "Dieppe" and so many others.
Games like TOAW had any number of well made scenarios available for download to fellow-users.

TOAW didn't have all information in plaintext easy to understand files. It should be ridiculously easy to make a scenario from scratch in HoI1 with Google and Notepad, since you don't have to screw around with anything but two to four countries' OOB in a small area and the information is easy to format so that the game could use it.
 

unmerged(34872)

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So how do you use a text editior? And can I change nations goverment types
and create new alliances, or change alliances (such as haveing 1936 but
without Italy in the Axis). Because I've always wanted to change Frances
Govt. type to "paraternal aurocrat" and launch a Nepolanic campain or
have Japan start in 1936 as a dictatorship.
 

Warlimont

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Executor said:
Notepad will suffice, but a dedicated editor can come in handy. Manually looking up leader ids and tech ids and whatnot tends to be time-consuming. Testing your events for typos, missing brackets, and other errors can be a pain. And then there are those whose keyboards lost their Tab buttons and might enjoy an AutoFormat command. But hey, Notepad will work, no doubt about that.

Executor, I'm greatly intrigued by the CORE editor pics. Is this editor available for the general public for download?
I'm a CORE fan, and would love to get my hands on this editor.

BTW, to all on this thread. I probably should have asked about a "scenario maker" in my original question.
There is a world of difference using notepad to alter an already-created scenario to actually creating a completely new scenario. In the two years I've had HoI1 the only thing close to a user-made scenario was one done by Vulture (I think) called "On the eve of war". And that one was an alteration of the stock 39' scenario. For one thing any scenario along with a .eug file the scenario needs .inc files for every participant in the scenario.

A text editor is nothing more than a program like notepad or wordpad that will edit already created text. It will not in itself create a scenario.

Unfortunately, the scenario editor for HoI1 never panned out.

W
 

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Warlimont said:
I'm not referring to modding existing scenarios. By a usuable scenario editor, I mean one used to create NEW scenarios. Like "Uranus", or "Kursk", El-Alemain", "Dieppe" and so many others.
Games like TOAW had any number of well made scenarios available for download to fellow-users.

Warlimont,

I think that a bit of clarification is in order

You are comparing a highly specific wargame computer application (HOI/HOI2) to a War simulation application (like TOAW).

In one the scenerios are prebuilt (HOI/HOI2) and in the other the application is useless without a user creating one (TOAW).

Now grant it that TOAW came with prebuilt scenarios, but its main focus was that it was a simulation engine that could read many scenarios. TOAW comes with an editor because the main focus of TOAW was to allow users to create their own scenarios.

HOI/HOI2 is a wargame with a specific timeframe and specific set of scenarios that it is balanced for. Now Paradox has been more than generous and made the game and these scenarios modifiable (and with HOI2 createable).

If you put it into perspective, we are lucky that we are getting the high level of configuration in HOI/HOI2. Most gaming companies dealing with specific themes like WW2 dont even give a little of customization.

Besides there never is any ROI (Return on Investment) for gaming companies for Scenario Creater/Editors


Corey
 

Warlimont

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coreymas said:
Warlimont,

I think that a bit of clarification is in order

You are comparing a highly specific wargame computer application (HOI/HOI2) to a War simulation application (like TOAW).

In one the scenerios are prebuilt (HOI/HOI2) and in the other the application is useless without a user creating one (TOAW).

Now grant it that TOAW came with prebuilt scenarios, but its main focus was that it was a simulation engine that could read many scenarios. TOAW comes with an editor because the main focus of TOAW was to allow users to create their own scenarios.

HOI/HOI2 is a wargame with a specific timeframe and specific set of scenarios that it is balanced for. Now Paradox has been more than generous and made the game and these scenarios modifiable (and with HOI2 createable).

If you put it into perspective, we are lucky that we are getting the high level of configuration in HOI/HOI2. Most gaming companies dealing with specific themes like WW2 dont even give a little of customization.

Besides there never is any ROI (Return on Investment) for gaming companies for Scenario Creater/Editors


Corey

Hey Fanboy, I dont think it's too much at all to hope that a scenario-based military war game might come with a scenario-maker that a user might be able to add additional scenarios.

And I highly disagree with you that it's not in the better interests of any company for purchasers/users to be able to add additions to their product.
There are modders who are encouraged here.
So, climb down from Paradox's bandwagon, Fanboy. They'll do OK without you.
 

Executor

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Warlimont said:
Executor, I'm greatly intrigued by the CORE editor pics. Is this editor available for the general public for download?
I'm a CORE fan, and would love to get my hands on this editor.

Actually, it's not intended just for C.O.R.E., I was just using that as an example. Here's the regular HoI event files:
pic8.gif


It's not finished yet. I started it a couple months ago but then I stopped because the release of HoI2 was on the horizon. I still have to get rid of quite a few bugs and convert it to HoI2 (I've already begun, thanks to the demo) before it'll be ready for release.
 

coreymas

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Warlimont said:
Hey Fanboy, I dont think it's too much at all to hope that a scenario-based military war game might come with a scenario-maker that a user might be able to add additional scenarios.

And I highly disagree with you that it's not in the better interests of any company for purchasers/users to be able to add additions to their product.
There are modders who are encouraged here.
So, climb down from Paradox's bandwagon, Fanboy. They'll do OK without you.

Woah someone must have urinated in your cereal this morning...

I think that you totally missed my point. I never said that it was not in a company's best interest to allow user additions/modifications to their products. It actually is in a companies best interest to allow this. What I said is that it usually is not in a company's best interest to create a scenario editor as it rarely gives the company a good ROI.

And I certainly will not stoop to your level of name calling just because i disagree with you. Just shows me your lack of debating skills and the weakness of your argument.

Corey
 

unmerged(10750)

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There's a lot of anger on these boards today - where's the Holiday spirit?

I don't think that I'm being a Paradox fanboy when I say that Paradox has done an excellent job in allowing for user-created mods and scenarios.

When it comes to modding Paradox games, copy-and-paste is your best friend. When I mod, I copy a text file that somewhat resembles what I want, and edit it until I get what I want. I find this much easier than starting from scratch.
 

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Scenario editor is a good idea since it makes it easier to create new scenarios without being able to write or structure the (text) files properly. This is good since it reduces the time and probability of errors. However it is not necessary if one wants to just learn a little bit. Moreover the ease may cause many bad scenarios being released (since making simple scenarios very easy with scenario editor).
 

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Executor said:
Actually, it's not intended just for C.O.R.E., I was just using that as an example. Here's the regular HoI event files:
pic8.gif


It's not finished yet. I started it a couple months ago but then I stopped because the release of HoI2 was on the horizon. I still have to get rid of quite a few bugs and convert it to HoI2 (I've already begun, thanks to the demo) before it'll be ready for release.
Looks lika a nice application :)