Hi everyone!
One, hotly contested feature of the current version (1.0.6) of Vic3 is the fact that Capitalists and Aristocrats are far too keen to increase the wage of their workers. This is clearly not good for the game, since it guarantees an automatic way to increase the standard of living of people, independent of both the political (i.e. the government intervention) and the social (i.e. the strength of the trade unions) situation of the country. It also stifles the in-game fight between capitalism and socialism, which was one of the most important flashpoints of the XIX century politics.
Altruistic capitalists were (and are) not something you see very often. However, despite their best efforts to prove the contrary, they have hearts and can feel emotions. In particular, as all the other humans, their heart can be filled with fear. And it is this fear that induce them to increase wages.
As such, my proposal is the following: instead of eliminating altogether automatic wage increases, as it may be the case in in the next update, I would make them happen only when the clout of trade unions IG is higher than that of industrialists IG.
If trade unions are weak compared to industrialists, then even the most profitable industry will not share its own success with the workers, and will instead redirect the extra-profits to the owners. Instead, if the opposite happens, then part of these profits will go to the workers over time (just as it happens now). If trade unions are very strong (like, their clout is more than 20% over that of industrialists), then this process would happer quicker and worker wages would increase more.
Together with this, I would add another source of clout to industrialists in the form of unemployed: the percentage of unemployed people calculated over the entire nation would be added to the clout of the industrialists IG. This would also make liberal immigration policies slightly less attractive: a large influx of immigrats that cannot be put to work quickly would depress salaries, increasing radicals and potentially triggering civil wars.
The same line of reasoning can be adopted for rural buildings, but this time using considering the clout of landowners vs that of the rural folk. A strong rural folk (i.e. a strong class of small independent farmers) would impose their conditions, thus acquiring higher wages with respect to the aristocrats.
This would give the player two ways to increase the living standards of the poorer strata: a more direct one, via government intervention (i.e. minimum wages & common ownership), and an indirect one, via bolstering the trade unions and the rural folk (or suppressing the industrialists/landowners).
One, hotly contested feature of the current version (1.0.6) of Vic3 is the fact that Capitalists and Aristocrats are far too keen to increase the wage of their workers. This is clearly not good for the game, since it guarantees an automatic way to increase the standard of living of people, independent of both the political (i.e. the government intervention) and the social (i.e. the strength of the trade unions) situation of the country. It also stifles the in-game fight between capitalism and socialism, which was one of the most important flashpoints of the XIX century politics.
Altruistic capitalists were (and are) not something you see very often. However, despite their best efforts to prove the contrary, they have hearts and can feel emotions. In particular, as all the other humans, their heart can be filled with fear. And it is this fear that induce them to increase wages.
As such, my proposal is the following: instead of eliminating altogether automatic wage increases, as it may be the case in in the next update, I would make them happen only when the clout of trade unions IG is higher than that of industrialists IG.
If trade unions are weak compared to industrialists, then even the most profitable industry will not share its own success with the workers, and will instead redirect the extra-profits to the owners. Instead, if the opposite happens, then part of these profits will go to the workers over time (just as it happens now). If trade unions are very strong (like, their clout is more than 20% over that of industrialists), then this process would happer quicker and worker wages would increase more.
Together with this, I would add another source of clout to industrialists in the form of unemployed: the percentage of unemployed people calculated over the entire nation would be added to the clout of the industrialists IG. This would also make liberal immigration policies slightly less attractive: a large influx of immigrats that cannot be put to work quickly would depress salaries, increasing radicals and potentially triggering civil wars.
The same line of reasoning can be adopted for rural buildings, but this time using considering the clout of landowners vs that of the rural folk. A strong rural folk (i.e. a strong class of small independent farmers) would impose their conditions, thus acquiring higher wages with respect to the aristocrats.
This would give the player two ways to increase the living standards of the poorer strata: a more direct one, via government intervention (i.e. minimum wages & common ownership), and an indirect one, via bolstering the trade unions and the rural folk (or suppressing the industrialists/landowners).
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