So I've been playing Stellaris a lot lately and after making it into the late game 2 times now I've noticed that mineral/food production slows down my empire growth more than other resources. Alloy and comsumer goods require building slots but mineral and food require planet district, and unless I'm endlessly expanding the later seems to be a lot more limited than the former. This is why next game I'm planning on making that size 24 mineral/food rich super planet into a rural world instead of an industry world because I didn't even need that many fully upgraded civilian industry buildings to meet the needs of my empire. On the other hand I was always starving for minerals and I had to exploit every single mineral district I could find on my planets and that still wasn't enough to power my secondary industry into its full potential. Or I'm thinking maybe I can go all in on alloy and become a trading state, but I'm not sure if it'd be a viable strategy since market price would change accordingly. Your thoughts?
edit: maybe rushing Colossus and creating mineral deposits on the galaxy map can be an actual strategy?
edit: maybe rushing Colossus and creating mineral deposits on the galaxy map can be an actual strategy?
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