• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

GiftGruen

Captain
51 Badges
Apr 10, 2013
482
237
  • Magicka
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
As a followup to my suggestion about accepted culture groups, I wanted to propose another mechanic to make cultures be and feel more dynamic.

Cultures like Norman have about the same right to be considered English as they are French in 1444. Breton was probably even more Gaelic than French. But there are the big maluses for unaccepted cultures, so both are French because they came under French rule and France put a lot of effort into assimilating them between 1444 and now. Also, the cultural acceptance mechanic is a bit static, there's a 0% accepted, 66% accepted and 100% accepted stage (with no way to go 0<->66, instead going 0->100 on acceptance, 100->0 on loss).

So my suggestion is to take distance into account, namely the distance from the historical capital of your primary culture's primary tag to the historical capital of the local culture's primary tag, with a cutoff for very distant / overseas provinces. The reasoning behind that would be:

There was a lot of mix between most cultures close to each other through trade and diplomacy in 1444 already, so neighbouring cultures would know each other and each others' customs pretty well, while further away, cultures got more exotic, their customs less and less known.

Cultural unions could remain the same, making all cultures in the group give 0% penalties, while accepting a culture could halve the penalty it would otherwise give.

Examples: France would then pretty much always mostly accept Norman and Breton even if they were in the English/Norse/Gaelic or Alien culture group, because the distance from Paris to Normandie and Armor is so small.
Cyprus on the other hand would accept Greek because of the percent of cores threshold, but would still not get 100% out of the province because Constantinople and Paris are quite distant from each other, even when the penalty then gets halved. So, a cultural shift would benefit them.


Implementing this might seem like overcomplicating matters, but this mechanic could then be used in various other ways as well, determining minimum local autonomy instead of giving a flat malus, replacing the static overseas modifier, ...
 
  • 1
Reactions:
Upvote 0