And see it developed to 50 later - a Rome within Rome!
Just to get attention, sorry. Thanks to you, we have attracted the attention of developers, on the one hand, it pleases, on the other hand, it scares me to shiver. Because developers can come in and redo everything too much. I wish the good things were left.
I would like to work out some kind of coordinated position, because if everyone pulls in their own direction, then we will get the dictatorship of the developers, and if we act together, then perhaps we will achieve something.
Summing up the discussion, I have a few suggestions:
1. The mission tree is tailored for one task and is completely uninteresting to the rest. Let's say we have a faction "Restore glory to Rome", a faction "Isolation is our everything" and a faction "Italy must be a commercial and maritime hegemon". It seems to me that there should be three branches of missions, each of which will suit each faction.
Return the glory to Rome must be made shorter, but no less intense. It's just to claim to capture large chunks, not areas, but whole regions at once. Well, like captured France, get a claim on Spain.
Our isolation is all about the development of the country and permanent bonuses. Like collected all of Italy, got a bonus. Plugged all the passages in the Alps with Forts, get a bonus to defensive. Never got out of the region - get a bonus.
Trading hegemon is about building trading companies. Claims are needed for key areas in each region such as Ragusa, Tunisia, Alexandria, Syria, possibly Constantinople and the Crimea. Then the Gulf of Aden and India. And do not care that it has no analogues in history. If history had turned out differently, perhaps they would have. And do not need pseudo-historical missions such as Make an alliance with Ethiopia, get a claim on Alexandria. Ethiopia, if it still exists, is on the other side of Egypt. No common interests, so it turns out I made an alliance, got a claim, broke the alliance.
2. Rome and the Pope. I support the idea that Rome should be excluded from the formation of Italy, since the AI can't handle it, and we don't care. In the mission tree, you can put the return of Rome as the first item.
I also support the idea that after the loss of Rome, the Pope needs to be driven into the virtual Vatican, that is, to get the opportunity to diplomacy with the Pope through the Papal Guria interface. This should or may be accompanied by a special quest "Make the Pope accept his position".
3. Everyone who thinks that it is worth adding more can always express their suggestions.
4. Since this promises us changes, we would like to keep the good that is now.
For example, I absolutely would not want the changes to affect those countries that inhabit the Italian region at the beginning of the game. Once upon a time, the developers did a very good job on them. The missions are really interesting, doable and correspond to the development. Usually I go through almost all of them before the formation of Italy. Their ideas are quite reasonable and balanced.
I would very much not like a change in the National Ideas of Italy. Especially in such key moments as +20 trade power, +50 relationship improvement, +15 infantry, +33 manpower, -25 core creation and +20% defense. In short, it works, it's better not to touch it. One can of course add something about the Trading Companies at the expense of stability, prestige or galleys.
5. I'm sure I forgot something, but you can always add.
And one moment. I am not a frequent visitor to the forum, it will soon be time to leave it again and I would like someone to take the trouble to lobby the collected ideas in front of the developers.