• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
Putin mod, E3 map.
I can get this error on reloading a savegame.

Line 11123: ERROR : Invalid or missing location for naval unit (USN Fleet 24) in Mods\zzPUTIN190116\scenarios\save games\Iran_2015_July_1.eug, line ~ 219876!

here is the text from the savegame:

navalunit = {
id = { type = 4712 id = 7057 }
name = "USN Fleet 24"
location = 0
home = 3
base = 633
morale = 0.5000
}

There is no USN Fleet 24 in the starting oob. I have checked the province.csv file and there is no port on province 0.
There is no port on province 633 either.

A complete mystery to me.

Any ideas please as to what is causing this error.

Thank You.
 

kaguravitro

General
63 Badges
Mar 4, 2015
2.385
478
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
province 0 is used as transport buffer for land units when they are moved by tp ships if i dont remembar bad, i should not have any ship is land no ocean. i havent this error in e3, realy no idea really.
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
province 0 is used as transport buffer for land units when they are moved by tp ships if i dont remembar bad, i should not have any ship is land no ocean. i havent this error in e3, realy no idea really.

Thanks for your reply. I just checked, province 633 is a land province.

Every time I get this error, it is this province. ...,.?
 

MartinBG

Darkest Hour Developer
2 Badges
Nov 16, 2007
5.634
257
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
The error reported is correct (as there's "Invalid or missing location for naval unit" indeed).
I've never seen that and I have no idea how a sea unit could end in province 0 (which is a special one as pointed out by kaguravitro) and has for base a land province with no port.
The important thing is that this always happens to the same province (633) in your mod, so probably start from there (which is that province, what's important about it - who controls it, is it a capital, was it transferred recently and so on). Also check all events if there's not one that creates the unit there.
 

kaguravitro

General
63 Badges
Mar 4, 2015
2.385
478
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Its not a strategic redeplyment problem ( i think i read that province zero is also used in that task, am i wrong martin?) becose ships shouldnt have strategic redeployment. Usa was running ai or was you playing as usa?
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
The error reported is correct (as there's "Invalid or missing location for naval unit" indeed).
I've never seen that and I have no idea how a sea unit could end in province 0 (which is a special one as pointed out by kaguravitro) and has for base a land province with no port.
The important thing is that this always happens to the same province (633) in your mod, so probably start from there (which is that province, what's important about it - who controls it, is it a capital, was it transferred recently and so on). Also check all events if there's not one that creates the unit there.

Its not a strategic redeplyment problem ( i think i read that province zero is also used in that task, am i wrong martin?) becose ships shouldnt have strategic redeployment. Usa was running ai or was you playing as usa?

Thanks for your helpful replies.
Province 633 is Richmond, Virginia, capital of the Confederate USA states, otherwise just a land province next to Norfolk, the major USA naval base on the East Coast.

No access to sea, a proper land province. Part of USA, so stable. I've searched all the files mentioning 633 and nothing to note so far. I'll keep looking.

Thanks again.
 

kaguravitro

General
63 Badges
Mar 4, 2015
2.385
478
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
wich original postion of units in .inc file, change base with out a war proposes look strange. check ai files, alwais the key is in the ai.
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
wich original postion of units in .inc file, change base with out a war proposes look strange. check ai files, alwais the key is in the ai.

The USA is at war with isis a day or so after the mod starts, so the USA ships do move about a lot, under ai control.

But there is no mention of province 633 in the ai file or any ai file, or anywhere in the mod.

...................

I have been wondering about the AI working at all in the E3 map, because at times it does NOT do as it is told, appears to be reading some other file, even though it is told to read from the mod folder. ...?

A for instance:

RUS ai. it keeps sending huge amounts of divs to the CHC border, even though CHC is totally removed from the AI file, or is specifically told to just guard the UKR border...

I ended up just using the default.ai, as now it guards everywhere evenly... but at least I do end up with some divs near UKR... and not all guarding China.

Weird.
 

kaguravitro

General
63 Badges
Mar 4, 2015
2.385
478
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
i have no problem with ai about combat in general ( i have problem in 1914 with some conection wich make complex go agros som fronts over rivers), removed is nothing it should set avoid (-1) or zero depending the field. the masive of units in fronts realy depends of many variable, thats had to manage (in number) but in porportion you should set aproximaetd deployment, If you use reactive, if chenese have units in the front, it could get units there. read and think, the answer is no alwais obvios.
i have no one error or problem with ai in my game, exept a minor bug i cannot find yet in events sedeprovinces.