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As we all know, a conquered province usually needs to be garrisoned for 30 years while the Nationalism (revolt) percentage decreases to zero. What usually happens is that the conquering army just sits still and acts as the garrison. That army is normally heavy on artillery.

I have found that the artillery in the army will take its proportionate losses to rebel revolts along with the infantry and cavalry. I have started moving my artillery out the garrisoned province to a neighboring province (one without a revolt risk) and just use infantry and cavalry to subdue the rebels. If they take the city, then I move the artillery back and reduce the city. Once done, I move the guns back out.

This saves a ton of artillery and since they are very expensive, a ton of resources.

Has anyone else noticed this?
 

maekh

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Originally posted by Sturmbannfuhrer
As we all know, a conquered province usually needs to be garrisoned for 30 years while the Nationalism (revolt) percentage decreases to zero. What usually happens is that the conquering army just sits still and acts as the garrison. That army is normally heavy on artillery.

I have found that the artillery in the army will take its proportionate losses to rebel revolts along with the infantry and cavalry. I have started moving my artillery out the garrisoned province to a neighboring province (one without a revolt risk) and just use infantry and cavalry to subdue the rebels. If they take the city, then I move the artillery back and reduce the city. Once done, I move the guns back out.

This saves a ton of artillery and since they are very expensive, a ton of resources.

Has anyone else noticed this?

I usually don't care about losses :)
 

unmerged(469)

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I have found that if you've got really good land tech and a max size army, you can zap almost all the rebels in the first fire phase. I say leave the artillery in the province.
 

maekh

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Originally posted by Admiral Yi
I have found that if you've got really good land tech and a max size army, you can zap almost all the rebels in the first fire phase. I say leave the artillery in the province.

Yes that is exactly what i do...
 

Xanadu

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Like Petrus it depends on my current monetary standings, and land tech level as Admiral Yi stated.
Also if I am doing some ethnic cleansing I leave the province undefended and allow the province to be taken over so I can kill off that many more non-belivers.
 

Xanadu

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I know , but it sure is a cool way to play a "Crusade" type game where if I play England , or Spain sometimes my only goal is to convert every Muslim province I gain.

Iraq tends to take a while ;).
 

Xanadu

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True.
Trying to time it where you have..
1)the available colonist
2) the money to send them
3) you remember to send them b4 the province hits 5k

But Iraq has such a large population that a lot of times the risk of them declaring independence is a pain. But it sure is fun :).
 

Xanadu

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Plus the fact that when you drop your Muslim toerlance to zero the revolt risk IIRC starts at 6% without considering (if any) nationalism,Tax Collectors...yadda yadda.
So they rebel often enough.
 

unmerged(5023)

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Originally posted by Xanadu
Plus the fact that when you drop your Muslim toerlance to zero the revolt risk IIRC starts at 6% without considering (if any) nationalism,Tax Collectors...yadda yadda.
So they rebel often enough.

OK - I knew it was possible to force a country to convert, when
you are CRC and they are Protestant (does it work on Reformed, too?)
but I've missed in all the reading I've done, how you go about
converting individual provences religions, other than placing
a colonist there, if their population is below 5K? Or is that the
move you are talking about? And you let it revolt, to lower the
population to below 5K? Which would imply that a provence with
a population of 50K just ISN'T going to be convertable? :)
 

Xanadu

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Yes I allow the population to go below 5k then I send in a colonist to convert the province religion to my religion.
BTW converting a 50k province is not impossible. It just atakes a while thats all. A key note is to have the province a the lowest fortress possible. I know sometimes some provinces have higher level fortress so this can't be avoided. The reason is when a province is captured by rebels or recaptured by you that is when the population takes the biggest population hit. During seiges the population goes down slowly , but when it get taken over the population drops by several thousand (but will not drop below 5000).Leaving the fortress at the lowest level allows the province to be captured/recaptured a lot faster resulting in a faster population decrease.


BTW...force conversion by CRC is only converting the state religion , not any province religions.
 

Lucidor

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Originally posted by Admiral Yi
50K can drop pretty quickly. It's when you get up to 100K and past that you are talking about a real man's job.
I'm not sure I like some of the things you attribute to "a real man".;)
 

unmerged(4868)

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Originally posted by Xanadu
Like Petrus it depends on my current monetary standings, and land tech level as Admiral Yi stated.
Also if I am doing some ethnic cleansing I leave the province undefended and allow the province to be taken over so I can kill off that many more non-belivers.

ethnic cleansing is fun ;)

Ethnic (actually religious) cleansing happens all the time in the Austrian-Turk border.... the nations I currently love to play
 

unmerged(3408)

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I'm not sure I like some of the things you attribute to "a real man"

What was SolaGirl's quote? "If women ran the world there would be a series of wars which broke out every 28 days."

Of course a real woman would find a more sophisticated method of bringing down the population faster. :D
 

Xanadu

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Originally posted by Suleyman


ethnic cleansing is fun ;)

Ethnic (actually religious) cleansing happens all the time in the Austrian-Turk border.... the nations I currently love to play

In one of my Turk games I managed to convert all of Austrias core provinces to Muslim.
Now I had to pat myself on the back when I accomplised that :D.

And yes it is loads of fun.