• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Keschnarf

Corporal
33 Badges
May 15, 2016
29
1
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Crusader Kings II
Simple question: how can my colonists regain sanity?

Especially my geologists, which are working in the extractors outside of the dome, loose more and more sanity and sleeping only recovers half the loss they suffer from working.
 

iniudan

General
93 Badges
Feb 28, 2008
2.173
1.082
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
You want good quality housing (i.e. don't use apartment) and a bar for dome where most people are working outside. Although an ecologist or psychiatrist commander could probably just ignore the bar and just stick to park as their relaxing service.
 

icon41gimp

Colonel
41 Badges
Mar 9, 2008
933
19
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
If you have a 2nd dome you can send them to do non-outside work for awhile - you'd be slightly less efficient while they recover. Composed workers only take half the sanity hit so they generally can stay stable while working outside.

Long term, you'll get a tech that allows Martianborn to work outside for no sanity penalty.
 

twals

Recruit
14 Badges
Mar 20, 2018
3
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
You're asking the wrong question. The real question is why do geologists not like working outside? I used parks, which simulate being outside, to overcome them going insane from being outside. Little guy just sat on the bench and stared at the Martian landscape until he recovered enough sanity to go outside and work in the Martian landscape. o_O
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
Way easier ways to deal with it.

First, your goal long-term is to get all Martianborn geologists (honestly, all colonists) with the tech to not suffer losses of sanity from being outside domes.

But until then...

Build the sanitorium spire and upgrade your clinics in a geologist specialized dome. The upgraded clinics provide comfort, and the sanitorium helps sanity. Just one more reason to specialize domes...
 

Ri0Rdian

Major
97 Badges
May 12, 2011
756
526
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities in Motion
Yeah, I had problems dealing with sanity too while trying to NOT have to build the infirmary in order not to have even more babies. I came to conclusion that the best would be to be all Martian pop asap and at the same time go for Composed trait for everyone (1. Composed 2. Enthusiast 3. Religious = seems like by far the best bunch).
 

Keschnarf

Corporal
33 Badges
May 15, 2016
29
1
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Crusader Kings II
Thanks for all the replies! Sadly, the bar didn't help at all.
It seems difficult to start working extractors right from the beginning with the first dome. Think it would be better to start with some research and farming and then specialize the second dome to extract metals?
 

Ri0Rdian

Major
97 Badges
May 12, 2011
756
526
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities in Motion
That is what I did. First one was food and basic production (polymers, machine parts) later expanded with Research Lab and University, to be changed into final Food + Drone Printing + Kid and Adult Education with Research. Second one going for Metal and Rare Metal extraction right now and manufacturing is going to be moved here (Polymers, Machine Parts, Electronics).

Though take note I played a quite strange game, having played with drones and rovers for about 100 Sols, strip mining the surface for metals and mining concrete (ended up with 2.2k metals and 1.8k concrete by the time first colonists arrived) while researching some things and scanning all the sectors (started with deep scan as astrogeologist). So my first Dome ended up being Mega Dome. And it was one of the easiest start locations. I would start with Medium Domes (or ideally, Oval) if possbile, though depends on how you like to play, having Small Dome and colonists asap might be fun and challenging.