Other than adding "is_reverse_engineerable = no" to every single ship component tech, is there any way to disable the salvaging technology while still leaving the research boost, or, alternatively, disable salvaging alltogether?
_____________
Long explanation:
I REALLY hate how salvage works in Stellaris right now. Take out a few FE ships, and you can leapfrog the whole tech tree. Or, if you're a research heavy empire, others can leapfrog you by taking out a few of your ships, even if you annihilate them in a war. And "rare" component technologies are hardly rare when they spread around the galaxy.
This feels cheesy and immersion-breaking, and ship part mods make it even more pronounced.
Ideally, salvage research would go towards a prerequisite tech, not the actual one. Salvaging x-ray lasers, for example, would give you a ton of research towards blue lasers if you only have red unlocked, and so on. But I don't think that's possible to mod in. So the next best thing to do is to either disable salvaging entirely or just grant more research points with no tech, like this mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=860440917
The problem with that is you have to manually flag every single technology as "not salvagable". This is problematic with other mods, especially ones that add new ship components.
_____________
Long explanation:
I REALLY hate how salvage works in Stellaris right now. Take out a few FE ships, and you can leapfrog the whole tech tree. Or, if you're a research heavy empire, others can leapfrog you by taking out a few of your ships, even if you annihilate them in a war. And "rare" component technologies are hardly rare when they spread around the galaxy.
This feels cheesy and immersion-breaking, and ship part mods make it even more pronounced.
Ideally, salvage research would go towards a prerequisite tech, not the actual one. Salvaging x-ray lasers, for example, would give you a ton of research towards blue lasers if you only have red unlocked, and so on. But I don't think that's possible to mod in. So the next best thing to do is to either disable salvaging entirely or just grant more research points with no tech, like this mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=860440917
The problem with that is you have to manually flag every single technology as "not salvagable". This is problematic with other mods, especially ones that add new ship components.