There I was playing Ming in the new update, and everything was going swimmingly. I'd been wanting to harmonize with Zoroastrianism all game for that sweet 10% Goods Produced modifier, but lo and behold, just as I am about to declare war on the Timurids and steal Yazd, some Shiite (more like shit) religious rebels just so happened to park their butts on Yazd and convert it to Shia. The Zoroastrian province in India was converted much earlier (as usual). And yes, this is Ironman. I just felt like venting about that, as you do. If there is any way to reverse this, though, I'll gladly hear it.
On an unrelated, but mildly annoyed, note, maybe the three nomadic Siberian minors don't need a level 2 fort each (that somehow follows them when they migrate).
On the plus side, I now get a 99% Trading Bonus in Salt. That -5% Land Maintenance modifier is pretty sweet.
On an unrelated, but mildly annoyed, note, maybe the three nomadic Siberian minors don't need a level 2 fort each (that somehow follows them when they migrate).
On the plus side, I now get a 99% Trading Bonus in Salt. That -5% Land Maintenance modifier is pretty sweet.
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