Salem Grows Even More Dangerous as Open Beta Begins

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New MMORPG from Paradox Welcomes All Settlers Starting Today

NEW YORK — February 28, 2013 — Paradox Interactive, an intrepid explorer of new gaming territories, announced today that Salem: The Crafting MMO, the forthcoming free-to-play community-driven MMORPG from developer Seatribe, has begun Open Beta testing. The game, which challenges players to survive and settle in the new world of colonial North America, is now open for would-be pilgrims everywhere.

Salem can be downloaded from the game’s official site at www.salemthegame.com.

In Salem, players can step into the well-worn boots of brave pilgrims, arriving in a fledgling settlement and attempting to carve out their new homes in the untamed wilderness. To survive, pilgrims will need to learn from the land to boost their skills, scavenge for food, and harvest natural resources in a wide-open sandbox environment to craft tools and homes, and even establish their own in-game settlements. Danger lurks around every corner, however, and between wild animals, unseen perils, and their fellow players, surviving Salem is no lean feat: there are few restrictions on Player-versus-Player (PvP) attacks, no law except what the community makes, and in Salem, death is permanent.

By designing Salem with less of a traditional MMO structure, and instead presenting players with a persistent community sandbox with high-stakes consequences for conflict, Paradox and Seatribe are allowing the Salem community to shape their own experiences. The in-game society that has sprung up during closed beta – including a bustling barter-based economy, vigilantes and mob justice, and rival settlements, have all happened as a result of players’ choices and actions. With the new addition of more players during open beta, it will be fascinating to discover what the community ultimately makes of the world of Salem.

To give new players an idea what they’re in for, Paradox Interactive has released a new video featuring "Tarp Marpton" who continues his documentation of the new world. In Salem, players may assume the role of Pilgrims, bandits, natives or whatever they please. Welcome to the community driven MMO.

[video]www.youtube.com/watch?v=7LBe7Zo_djs&hd=1[/video]

In addition, Paradox will be welcoming (and warning) their new Open Beta players in a live streaming event taking place today. Join the Salem developers and see what awaits you by tuning in at 9 p.m. GMT (1 p.m. PST) on the official Twitch TV channel for Paradox Interactive at www.twitch.tv/paradoxinteractive.
 

fiallach

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a game with perma dead?! no thanks
It's funny but my stance on the matter has evolved quite a bit in the past few years. I used to hate the idea of permadeath, since it would destroy most of what i had worked for, but recently, i found the idea made many games way more fun. XCOM , with iron man is way more exciting, since it created for me the feeling of "real" danger, and made every decision count more.

To the beta testers: what's the FTP model? Is it a pay-to-play-in-decent-conditions game? Will maybe give it a shot. Any good guide or entertaining "let's play" video out there, to have an idea what the game is worth? ( i tend to distrust trailers)
 

terra22

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It's funny but my stance on the matter has evolved quite a bit in the past few years. I used to hate the idea of permadeath, since it would destroy most of what i had worked for, but recently, i found the idea made many games way more fun. XCOM , with iron man is way more exciting, since it created for me the feeling of "real" danger, and made every decision count more.

To the beta testers: what's the FTP model? Is it a pay-to-play-in-decent-conditions game? Will maybe give it a shot. Any good guide or entertaining "let's play" video out there, to have an idea what the game is worth? ( i tend to distrust trailers)

ok i have read a bunch of threads in salem forum in xcom the iron man option is different i like this option there but in salem its a HUGE difference if you die you loose anything cause my english is so bad i cant explain it better

and about the f2p model what i have read there should only cosmetic items if iam right and here a "very good" complete guide http://www.youtube.com/watch?v=1zLodK-4WkA&list=PL40EED5C12318C1C2 or this guy have done a good new player tutorial:http://www.youtube.com/watch?v=Vw2GBsmpZ9A&list=PL4D41DEC2B4F1A2FB&index=1
maybe after i have watched all these videos from this gyu i give it a try
 
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Seli

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Yep, that`s a major downer.
I could live with permadeath. But the game seems to be a red queen environment as well, with no room to casually explore the options and possibilities.
 

unmerged(205402)

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Perm death? No fun. Only lair of griefers, who want to destroy your whole months work with prepared only to this characters. MEEEEH!

PS. And one of sandbox rules is - that main character never die. Because this lose sense of sandbox style. Must be some anchor what motivate player to continue economy way. There is no fun in repeating over and over again same step, and trying to find "the only true way" to start game "or you lose anyway, soon or later". Not mention that this supouse to be MMO, not some one day made mod with uber hardcore gameplay.
 
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steppenfox

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I actually want to add a qualified, experienced opinion about permadeath.

I used to play, and at some point, admin on a number of muds that had permadeath. The muds were role-play intensive, meaning that it was full role-play at all times, but the perma-death lives in its own world. By the character actually being mortal, there was just so much more investment in that character. Every step that you took pushed beyond the normal limits. Your heart would thump with fear and worry that your character, whom you spent many days, months and years building up... may die. The few times my character died were awful. I just leaned back in my chair, and was baffled by the experience. It is just as bad as you are imagining, and actually potentially worse, as it is hard to conceive of a part of you truly dying.

However, when the character lived... damn how he lived. Since my character could die, he was so much more alive than any other game characters. There was so much more investment. The times that I sent him exploring into the dangerous areas were much more exciting. The times when he was unarmed and sitting in a tavern while a dangerous persona entered the tavern meant so much more. The duels, the conflicts, the wars... they actually meant something. Further... because you could kill someone, a whole world of new possibilities was opened up. There were punishments for lying, cheating and stealing. Then again, from the other perspective, there were opportunities. Snitches could be killed and enemies could be genuinely despised and defeated.

As many hours as I've spent on amazing Paradox games, I have yet recoup with the years I've spent in those muds. The most important and required element there was permadeath. I love Paradox for considering the idea, and I wish them greatness with it.
 

unmerged(205402)

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No sorry, I have real life and in it one life. Dont want to get stress because of game. Even if its look like MMO for kids. :p

Description gamestyle to be jerk in Salem dont look like you described. People just do many mule characters that provide stuff what is need to one "combat character" who is only done to trolololo people with minimal risk of time. And minimal risk of time character vs long time playing character is never equal score.
 
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terra22

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ok i played this game 6 hours til now hmm how should i say it but this game sucks , first german is my first language this makes the game much harder second not any tutorial at the beginnin , after this hours i dont know how to make money no music in this game and dont know if this is normal for such an mmo but 0 quests
 

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I had start this game yesterday, without Salem Wiki, and expert google use beginer is on lost position. Mainly its about to upgrading your skills by studing diffrent things who give diffrent type of skill points boost.