Is any of you interested in sharing with me a salarian build using the espionage mechanics from Overlord?
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Some of the Overtuned traits have some pretty nice bonuses to research. Augmented Intelligence is +10% research, -10 lifespan for 1 trait point, and Elevated Synapses is +20% research, -30 lifespan for 2 trait points. I believe you can take both of them, and they stack with Intelligent (+10% research for 2 trait points) and the single-category research traits as well, so you can potentially get a pretty massive boost to science right out of the gate.We already have fleeting in the game, so why I would waste my time using the Overtuned Origin? Besides, I don't have Toxoids yet.
Some of the Overtuned traits have some pretty nice bonuses to research. Augmented Intelligence is +10% research, -10 lifespan for 1 trait point, and Elevated Synapses is +20% research, -30 lifespan for 2 trait points. I believe you can take both of them, and they stack with Intelligent (+10% research for 2 trait points) and the single-category research traits as well, so you can potentially get a pretty massive boost to science right out of the gate.
Of course, none of this is useful if you don't have Toxoids...
There isn't that much that can be done. You could use Criminal Heritage since it's one of the few ways to improve infiltration speed, but then you have to be a Megacorp...What civics, traits ,etc. would be more useful for mine salarian?
well, like already mentioned, you can't go wrong with diplo corps for the envoys. Another fitting perk is the Shared Desstiny AP (Another 2 envoys and in case of vassals no limit). The real problem is that true espionage power comes from psionic ascension. Thats of course story wise unfitting here.I want my salarians to be masters of both technology and espionage
But being brilliant and dying young is the whole Salarian thing. It's like the origin was purpose built to imitate salarians. In Mass Effect, Salarians over the age of 40 are rare, which fits perfectly with -30 lifespan (start at ~25, die after 50 in game, to match the start at ~15, die before 40 of ME Salarians).And it will be far less useful if I'm dead of old age/burned up before using those traits! hehehehehe!
But my real problem is exactly with the espionage part of Overlord: I want my salarians to be masters of both technology and espionage -- I can do the first with Intelligent and I know that Natural Physicists help a lot when creating espionage related tech, but... it's just that? What civics, traits ,etc. would be more useful for mine salarian?
This guy can look like a salarian, but after buying Aquatics and seeing the gremlins for the first time, I had the strange urge of using them as an salarian-like empire:well, like already mentioned, you can't go wrong with diplo corps for the envoys. Another fitting perk is the Shared Desstiny AP (Another 2 envoys and in case of vassals no limit). The real problem is that true espionage power comes from psionic ascension. Thats of course story wise unfitting here.
BUT you can go Technocracy whats fitting here and use a "Expertise: Computing" researcher and try to roll Quantum Hacking tech and immediate use the bureau of espionage edict (remember the prequisities, it's not always availlable, look for all key technologys that unlock espionage in Physics AND Society or you will wait very long sometimes). And i have made many many tests with this, after all is espionage my favourite topic here
Stay with the computing scientist for the other espionage related techs. This can give you quite some edge here. Oh and have an eye for some events that can increase codebreaking/encryption e.g. "The spores have ears".
So hope that help you out. But for a true salarian one thing is actually missing. And thats Toxoids. Because you need this:
View attachment 883508
Now make a male only species (Salarians have between 85% and 90% males because of their amphibian nature) and you're ready to go![]()
Desert planet? Tuchanka is a tomb world. It used to be lush and full of jungles until the Krogans had a nuclear war and reduced the entire planet to a barren wasteland.Technocracy, oligarchy.
genetic ascension. goal is to create slow breeding super strong soldier slaves and make them look like this:
View attachment 883887
Name them Krogan.
Don't nerve staple them. Put a whole bunch of them all in one desert planet with barely any amenities or defensive/crime infrastructure and hope for rebellion.
I find it much easier to find desert world than tomb world. That's just me though. Whatever the case may be for you, if they have different habitability preference, wouldn't really matter. It's all in the name of stressing them out anyway.Desert planet? Tuchanka is a tomb world. It used to be lush and full of jungles until the Krogans had a nuclear war and reduced the entire planet to a barren wasteland.
But them having tropical preference on a tombworld, and only surviving because of Robust would fit amazingly well.