After reading the latest DD I am very excited about the game. It holds a lot of promise, it's nice to read so many ideas which the community debated over since the announcement of Vic2.
However King mentioned that right now there is no plan to have ships revolting. I think this should actually be in:
- If Britain has political troubles, their main military arm should be affected too, not just the (small) army
- Imperial Germany in a 1918-like situation should also have a good chance to see mutinies in the fleet if the POPs in Hamburg or Kiel become militant enough
Last but not least it would be cool if not just the army but also the navy had a "political" side to it, i.e. POPs from which its crews are recruited and whose concerns you would have to take into account in some way.
How could it be implemented as a fun and challenging feature?
- Obviously ships at sea have much tighter controls on discipline than land forces, due to the constricted nature of a ship and solidarity from knowing you and the officers share the same fate ("We're all in the same boat" - literally)
- on the other hand, if you order your battle fleet to sortie, that's a much bigger upheaval for the crews than if a division is order to move its position. Also, sailors in port often come into much closer contact with the working population than ground troopers, since they have to work with port crews, maintenance crews and so on who would be much more exposed to subversive propaganda.
So what does that mean?
- ships should only revolt in port
- revolt risk should be tied to war exhaustion as well as militancy of the city where it has its home base, same way divisions have a revolt risk % tied to its soldier POP
- if a ship mutinies, it will refuse to move and you'd see a fist icon or something like that next to the unit icon
- an immobile rebel unit would be created in the port city (the sailor brigade)
- you could put down the revolt and regain control over the ship by destroying the sailor brigade, or dealing with them the same way you deal with other rebels (bribe etc)
- a mutiny should be able to spark a general revolt, starting in the port cities, leading to all the usual stuff that happens with revolts... overthrow of government etc
What do you think? Should the Glorious British Proletarian Revolution be sparked by landlubbers or by proper British sailors refusing to sortie and die for their king?
However King mentioned that right now there is no plan to have ships revolting. I think this should actually be in:
- If Britain has political troubles, their main military arm should be affected too, not just the (small) army
- Imperial Germany in a 1918-like situation should also have a good chance to see mutinies in the fleet if the POPs in Hamburg or Kiel become militant enough
Last but not least it would be cool if not just the army but also the navy had a "political" side to it, i.e. POPs from which its crews are recruited and whose concerns you would have to take into account in some way.
How could it be implemented as a fun and challenging feature?
- Obviously ships at sea have much tighter controls on discipline than land forces, due to the constricted nature of a ship and solidarity from knowing you and the officers share the same fate ("We're all in the same boat" - literally)
- on the other hand, if you order your battle fleet to sortie, that's a much bigger upheaval for the crews than if a division is order to move its position. Also, sailors in port often come into much closer contact with the working population than ground troopers, since they have to work with port crews, maintenance crews and so on who would be much more exposed to subversive propaganda.
So what does that mean?
- ships should only revolt in port
- revolt risk should be tied to war exhaustion as well as militancy of the city where it has its home base, same way divisions have a revolt risk % tied to its soldier POP
- if a ship mutinies, it will refuse to move and you'd see a fist icon or something like that next to the unit icon
- an immobile rebel unit would be created in the port city (the sailor brigade)
- you could put down the revolt and regain control over the ship by destroying the sailor brigade, or dealing with them the same way you deal with other rebels (bribe etc)
- a mutiny should be able to spark a general revolt, starting in the port cities, leading to all the usual stuff that happens with revolts... overthrow of government etc
What do you think? Should the Glorious British Proletarian Revolution be sparked by landlubbers or by proper British sailors refusing to sortie and die for their king?