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unmerged(75409)

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Apr 30, 2007
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After reading the latest DD I am very excited about the game. It holds a lot of promise, it's nice to read so many ideas which the community debated over since the announcement of Vic2. :)

However King mentioned that right now there is no plan to have ships revolting. I think this should actually be in:
- If Britain has political troubles, their main military arm should be affected too, not just the (small) army
- Imperial Germany in a 1918-like situation should also have a good chance to see mutinies in the fleet if the POPs in Hamburg or Kiel become militant enough

Last but not least it would be cool if not just the army but also the navy had a "political" side to it, i.e. POPs from which its crews are recruited and whose concerns you would have to take into account in some way.

How could it be implemented as a fun and challenging feature?
- Obviously ships at sea have much tighter controls on discipline than land forces, due to the constricted nature of a ship and solidarity from knowing you and the officers share the same fate ("We're all in the same boat" - literally)
- on the other hand, if you order your battle fleet to sortie, that's a much bigger upheaval for the crews than if a division is order to move its position. Also, sailors in port often come into much closer contact with the working population than ground troopers, since they have to work with port crews, maintenance crews and so on who would be much more exposed to subversive propaganda.

So what does that mean?
- ships should only revolt in port
- revolt risk should be tied to war exhaustion as well as militancy of the city where it has its home base, same way divisions have a revolt risk % tied to its soldier POP
- if a ship mutinies, it will refuse to move and you'd see a fist icon or something like that next to the unit icon
- an immobile rebel unit would be created in the port city (the sailor brigade)
- you could put down the revolt and regain control over the ship by destroying the sailor brigade, or dealing with them the same way you deal with other rebels (bribe etc)
- a mutiny should be able to spark a general revolt, starting in the port cities, leading to all the usual stuff that happens with revolts... overthrow of government etc

What do you think? Should the Glorious British Proletarian Revolution be sparked by landlubbers or by proper British sailors refusing to sortie and die for their king? :D
 

Sarmatia1871

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Indeed - this is actually quite a significant issue in the period, with the Kronstadt example also being incredibly important in the 1917 Russian revolution.

However, as there are no sailor POPs I'm not sure how it could really be implemented without it being an odd incongruous feature...
 

Lloyien

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However, as there are no sailor POPs I'm not sure how it could really be implemented without it being an odd incongruous feature...

You know--a really good question is: how are ships even built?

The old Victoria I military build interface is apparently gone, (and this is just my opinion) but I suspect ships will be built much as land brigades are going to be: by the province. If that's the case, we don't really need a sailor POP, necessarily; the soldier POP in Kiel who's in service via a frigate built there is, for all practical concerns, consisting of sailors.
 
Apr 30, 2006
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- ships should only revolt in port

Solution: never put them in port. ;)
 

CarbrBard

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Well, in Brazil there was a Huge Revolt like That. The Rebels took control of the Most Powerfull Brazilian ships, just bought from England, and made something like a Gun Boat Diplomacy. The Government agreed to their ideas, but killed almost all o then. :)
 

Vladislav

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My idea:

Having a militant population allows for an event to fire that will destroy a random capital ship in your navy and further increase consciousness/militancy for some/all of the population.
 
Apr 30, 2006
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Counter Solution: Big attrition in sea for an extended period of time.

I'm Niker, And I approve of this suggestion.

Cheers;
Niker

That would make blockades an impractical pain. No thanks.
 

Jerzul

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You know--a really good question is: how are ships even built?

The old Victoria I military build interface is apparently gone, (and this is just my opinion) but I suspect ships will be built much as land brigades are going to be: by the province. If that's the case, we don't really need a sailor POP, necessarily; the soldier POP in Kiel who's in service via a frigate built there is, for all practical concerns, consisting of sailors.
This sounds like the most practical solution.

And yes, I think ship revolts should be a part of the game.
 

Darkshadows

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Maybe only if a revolt has already triggered a ship would defect to partisans?And if defeated in combat there would be a change to capture it (higher for larger ships ofc).
 

Earl Uhtred

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What if a ship at sea that mutinied returned to the nearest friendly naval base (use the same mechanic as 'retreat') and refused to come out?

Mutinous sailors in ships already in port could, in enough numbers, attempt to take over the province or subvert the base garrison.

I distinguish between this situation and an actual civil war (if implemented) where navies should actually become rebel units.
 

Vladislav

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Kaiserschmarrn

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Sailor PoPs would be awesome!

Also awesome= Whalers!

The ships could work like factories (Bought by Capis or Gov) only sailing all over the world!
 

Jerzul

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Sailor PoPs would be awesome!

Also awesome= Whalers!

The ships could work like factories (Bought by Capis or Gov) only sailing all over the world!
That would be cool...you could also model a "merchant marine" system with this...however, it might be too much work for Vic2 which is already in development...maybe vicky 3...(right after they make CK2; EU4; EU4 expansions 1,2,3; and HOI 4) ;)
 

unmerged(75409)

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Apr 30, 2007
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And if the soldiers POP used to recruit the ship revolt, shouldn't that mean that the ship has to revolt to?

Exactly what I'm proposing... although the ship would not "revolt" like a land unit, instead it would return into the nearest port and stay there, immobilized until you put down the revolt.

The POP could meanwhile spawn a "mutinous sailor" unit in the port province. I'm not sure if it should behave like any regular rebel unit, or stay immobilized... should sailor brigades march on the capital, or should they stay in their cities and make political demands? (Like, "we demand that you end this war right now", "The ruling party must resign and the socialist party should take over".

You would regain control over the ship once the revolt is put down again. If a link is established between a POP and a naval unit, I'm not sure what should happen if the POP is destroyed... lose the ship? Transfer it to another POP that has "carrying capacity" left? (I.e. support a frigate = 1000 men, support a transport squadron = 500 men, support a dreadnought = 10,000 men) I dunno...

It would make sense if revolts could not just be sparked by a random dice roll every day at 0:00 but also "on action", i.e. when you order a politically unreliable ship to move into a hostile sea zone a dice would be rolled to determine whether they obey their order or mutiny. That way if you think your navy is unreliable you might choose to leave it in port, rather than thinking "They are going to revolt anyways, better send them on a suicide charge while I still have control over them." The game should not make it a sensible move to send an almost-mutinous fleet into a suicide charge. I.e. if you see the sailors' militancy rising it should make you wary about using the fleet - it should not make you think "Better to use and perhaps lose it, than to wait and certainly lose it." You should instead think "better to leave them in port, and try to end this war quickly, than risking a mutiny and losing everything at once".
 

unmerged(75409)

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Apr 30, 2007
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Quite. A large ship mostly likely takes 1+ year to build.

But yeah, seems like people are finding solutions to this.

You wouldn't lose the ship, actually. (That WOULD be horribly annoying.) What I proposed is that you can't move it while it is in mutiny. If you put down the mutiny (or if the mutineers are part of the rebels who overthrow the government) you get full control over the ship back. Mutiny would just be a temporary state where you have no control over the ship, not a permanent loss.