Currently with the way safe houses work it entirely trivializes wars. There is no need to play wisely or with tactics when walking up to a safehouse, attacking it, and killing the boss instantly gives you all his assets.
Solution::
-Each faction gets one regional safe house per zone. This safehouse can not be attacked until a the faction falls below a certain threshold of zone ownership.
-Example: Faction A owns 6 rackets in Zone A. The largest racket in said zone doubles as a safe house. This safe house can not be attacked until Faction A has 3 or less assets in the zone. After lowering ownership to 3 assets you may attack and winning allows you to take the safehouse and the other two rackets.
-At game start each faction gets an initial safe house that serves as their permanent headquarters. This headquarters can not be attacked until all other safehouses have been destroyed. At this point you may attack the headquarters directly if the faction has 3 or less rackets in their last remaining zone. Boss fighter occurs as normal.
With wars you end up doing battle after battle after battle. Make it so that if the attack happens in a region you are currently in you have the opportunity to come to your defenders aid with the current party. If the attack is in another region (and you have a lieutenant in said region) he is allowed to come to the defenders aid. To simulate them arriving after the initial attack, they do not arrive until the battle is taking place inside the racket, not outside.
Solution::
-Each faction gets one regional safe house per zone. This safehouse can not be attacked until a the faction falls below a certain threshold of zone ownership.
-Example: Faction A owns 6 rackets in Zone A. The largest racket in said zone doubles as a safe house. This safe house can not be attacked until Faction A has 3 or less assets in the zone. After lowering ownership to 3 assets you may attack and winning allows you to take the safehouse and the other two rackets.
-At game start each faction gets an initial safe house that serves as their permanent headquarters. This headquarters can not be attacked until all other safehouses have been destroyed. At this point you may attack the headquarters directly if the faction has 3 or less rackets in their last remaining zone. Boss fighter occurs as normal.
With wars you end up doing battle after battle after battle. Make it so that if the attack happens in a region you are currently in you have the opportunity to come to your defenders aid with the current party. If the attack is in another region (and you have a lieutenant in said region) he is allowed to come to the defenders aid. To simulate them arriving after the initial attack, they do not arrive until the battle is taking place inside the racket, not outside.
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