I wonder could we introduce something like this to give tribals more flavour?
Sacral kingship is the idea that kingship itself, through a divine connection to the land, improved prosperity security and fertility of a kingdom. Where a king failed to achieve such, i.e. should his kingdom suffer famine, pestilence or invasion, he would be deposed or challenged, and in some societies, sacrificed to atone for his poor performance.
Such a king had to be divinely favoured and thus possess "truth". A king's truth could be determined by his physical appearance. In Ireland, a mutilated person could not be king. Blind, maimed or blemished individuals were automatically disqualified from kingship. If a king acquired such a blemish while in office, he could be challenged and deposed by a more fitting candidate. Such a challenge could be made at a tribal assembly where laws were promulgated, a fair was held, games were played and a truce was made between all the participants on pain of death.
So how could you implement this in game?
This may seem a bit cumbersome, but I think it could genuinely give Tribal kingdoms much-desired flavour.
Sacral kingship is the idea that kingship itself, through a divine connection to the land, improved prosperity security and fertility of a kingdom. Where a king failed to achieve such, i.e. should his kingdom suffer famine, pestilence or invasion, he would be deposed or challenged, and in some societies, sacrificed to atone for his poor performance.
Such a king had to be divinely favoured and thus possess "truth". A king's truth could be determined by his physical appearance. In Ireland, a mutilated person could not be king. Blind, maimed or blemished individuals were automatically disqualified from kingship. If a king acquired such a blemish while in office, he could be challenged and deposed by a more fitting candidate. Such a challenge could be made at a tribal assembly where laws were promulgated, a fair was held, games were played and a truce was made between all the participants on pain of death.
So how could you implement this in game?
- A Tribal assembly for counts and upwards. We have this already to an extent, but only for pagans. It should be open to all tribals, with different religions having their peculiar flavour. Tribal assemblies boost relations with vassals. Failure to hold tribal assemblies regularly (every three years?) increase unrest in provinces and prevents you from raising the tribal levy.
- Laws passed since the previous tribal assembly are only implemented on holding the next one.
- Candidates who are maimed or disfigured cannot become kings in such governments.
- Kings who have become maimed or disfigured, or who lack prestige, engage in tyranny, suffer famine or plague or loss in prosperity, make arbitrary vs just judgements gain opinion maluses and an increased likelihood of overthrow factions. They may be challenged to a duel at the tribal assembly by a suitable pretender. Winning the duel, however, re-establishes divine favour.
- Should a king be deposed, in certain realms, he can be sacrificed.
This may seem a bit cumbersome, but I think it could genuinely give Tribal kingdoms much-desired flavour.