Medieval warfare was extremely brutal. Civilians died. Often. Towns were sacked. There was looting. There was raping. There was pillaging.
In EUII this was represented by the little "sacked town" icon, loss of monthly revenue, and a small malus to population growth.
Hopefully, CK expands on this. If the player captures a town or city, with there be an option to let the troops run wild? Will spoils from an exceeding rich city (Constantinople...met Venice) fill up your coffers? Will the population of a sacked city or town drastically decline after being captured, or not?
Also, will you be able to engage in nasty, evil activities such as ethnic cleansings, or stuff similar to the Albigensian Crusades? I understand that its not entirely politically correct, but it is a game, as has been so often pointed out, and it would be an interesting exercise in catharsis (no pun intended) to simply flatten some town after a successful siege.
In EUII this was represented by the little "sacked town" icon, loss of monthly revenue, and a small malus to population growth.
Hopefully, CK expands on this. If the player captures a town or city, with there be an option to let the troops run wild? Will spoils from an exceeding rich city (Constantinople...met Venice) fill up your coffers? Will the population of a sacked city or town drastically decline after being captured, or not?
Also, will you be able to engage in nasty, evil activities such as ethnic cleansings, or stuff similar to the Albigensian Crusades? I understand that its not entirely politically correct, but it is a game, as has been so often pointed out, and it would be an interesting exercise in catharsis (no pun intended) to simply flatten some town after a successful siege.