Interesting taking a look at thatcity Mark, thanks for posting.
Is it typical of such a large city which has pretty much maxed out on the number of active vehicles to visually show so few of them considering the population and city density...?
Considering (IIRC) that the traffic is showing around 68% I would have expected to have seen much more traffic and pedestrians. I suppose it is pushing to the absolute limit what the engine / game can support.
The game has several despawning mechanics. One seems to be that when cims are completely happy that they don't spawn anymore. If a city is imbalanced, they show up on the map as exports. imports, too many jobs, etc. But unemployment doesn't.
Cims will be happy staying home unemployed with zero complaints. While happy cims seem to teleport to work. This teleportation is a mechanic to keep agents off the map. Same with happy unemployed cims. It's a mechanic to keep them off the roads and leaving town, plus just keeping them happy so the city doesn't fall apart.
Also, unhappy cims just won't spawn at all. If it is determined that it can't make is destination on time then it won't spawn at all. This keeps traffic down as well. I'm sure this has it's own issues keeping tabs on not spawning cims.
You already know the depawning of vehicles that get delayed in traffic if it is determined that cims can't make it to destination on time. i.e. to work or freight delivery on time. This is to keep the agents down as well.
I tested it on a i7 6700k at 4.6ghz. Using 16GB of DDR4 at 3200 and a 1080Ti GPU with 11GB of DDR5 memory.
Surprised at how much CPU usage there is and how little the GPU is used.
I can imagine that you would consider that city, in terms of growth, pretty much complete now....?
Oh no, that city can still grow. It just needs some TLC. lol
You just have to balance the zones and get cims off the road.
However, I messed up the city on my previous save when I hit the vehicle agent limit. I think they made some adjustments to the balancing and I was getting not enough raw materials. I just assumed it was the freight system overloaded from the many combinations of freight being produced. Specialized creates two type of freight. raw and processed materials, so I thought eliminating them would cure my issues. It made it worse. On top of that I got a new SSD and reinstalled windows and windows backup didn't backup my saved games, so I couldn't revert back to my previous save and continue.
So I just balanced it the best I could and then another new patch came out and it messed with the agents and I just never continued. I kind of burnt out on the constant changes. Plus there are just so many sections that need balancing.
But my city started hitting limits around 150k with vehicles. So I learned to balance the Industry production chain somewhat. Then I started hitting the citizen limits around 250k and learned how to balance the RCI zones. and slowly crept up to 655k with a lot of rezoning. I'd hit my limits and adjust just enough to get growth going a little, then get maybe 1-tile of growth, then rebalance again. I think I'm just finishing off the outer sections before going to 81-tiles and learning the ai behavior that far out. If I ever get around to it.
Once you pass 9-tiles, the AI doesn't play well anymore as it was designed for 9-tiles. But it will work for 25-tiles fairly well.