Interesting development in your scenario. Romania is a minor country that has a lot of potential as demonstrated in this thread. As Pasha noted above, TGC is a mod worth trying, if you haven't already. Especially if one enjoys using Romania, since TGC has a 1914 start date and allows for plenty of time to buildup prior to WW2.
Regarding the manpower shortage: i
s there a reason why puppets have not been created?
Asking because some Darkest Hour Armchair Generals prefer to implement personal "house rules" that restrict what they can and cannot do in a given scenario, so maybe there is a deliberate reason why puppets have not been released in your campaign?
I tried the same game without IC takeover but it is very different. I doubt it is doable with Romania, I mean, the game trajectory I took is not doable without Industrial full takeover; I cannot beat Italy or France with my starting army. I tried to conquer as much as possible before 1939 and without entering the Axis.
You mentioned here about your preferred trajectory. Does this mean you have deliberately decided not to release puppets, like your own "house rules"? If so, then can understand the challenge with Romania in your campaign. It seems to be very challenging without puppets,
even with full IC takeover!
LE. A funny thing I noticed, I tried to help Nationalist China in their war with Japan by sending them free money, supplies, energy and metal and oil, but after a while they cancel the trade deal, even if it is actually a war subsidies, they do not give anything for what I send them. Why would this happen? This makes no sense at all. China is losing the war vs Japan.
Interesting. Have also noticed the AI refuses trade gifts in certain campaigns. The reason here
might be (do not know for sure) because a predetermined stockpile limit has been reached, therefore all of the supplies and other resources being sent are over the stockpile limit? Another possible reason here might be because they are not an ally. Although even if they were an ally, it's reasonable they will cancel a trade if they're over a predefined stockpile limit. So once again, a predefined stockpile limit seems to be a likely reason why the trades are cancelled.
Additionally:
- Is the option "merge trades" activated in the misc.txt file?
- If the "merge trades" option is deactivated, then multiple, single trade agreements can occur with the same trade partner;
- Conversely, if the option is enabled, then the trade agreements are merged into one.
- In your case, if the "merge trades" option is activated, then sending oil, supplies, energy, metal, and so on, will all be received as one trade agreement.
- So then, if just one of those resources reaches a stockpile limit, it's likely the entire trade deal will be cancelled!
- Unfortunately, there does not seem to be an option to disable the "merge trade agreement" feature from the economy screen, although right-clicking a trade in the economy screen will present the option to "merge trade agreements", there doesn't seem to be an option to disable them.
... Come to think of it, going to personally modify the misc.txt file to disable this feature.
In case anyone's wondering, here is the line in misc.txt file regarding "merge trade deals":
- Line 1115 in misc.txt: *** [see bottom "Edit" comment]
- "Merge trade deals"
- 0 = do not merge
- 1 = merge
- Default is set to 1, "merge"
As a result of the above, when conducting multiple trades with a single country, each of those trades is pooled together into a single trade agreement, preventing the option to cancel only a particular single trade agreement. As a consequence of this default "merge trades" feature, trade agreements might be cancelled by the AI even when they arguably shouldn't be cancelled. The reason why they are cancelled, however, is likely because only one resource, in one trade, might have surpassed a stockpile limit.
In your case
@Generalmotors, it's likely that if line 1115 in misc.txt is set to "0" instead of "1", you would be able to send Nationalist China
individual trades for metal, energy, supplies, etc., and each trade would be cancelled
individually, when the stockpile has been reached. However, since the default is set to "1", all of the trades are "merged", therefore if only one resource is over stockpile limit, then the entire agreement is cancelled!
Do not know for sure if the above explanation is correct, but it does seem reasonable.
Personally going to be adding another modification in misc.txt file to set "merge trades" to 0 instead of 1.
Finally:
The issue is, can I delay the USSR declaring war on me, and how do I do that? Thank you!
Do you still control the Bessarabia region?
If recalling correctly, there is an event that will have the USSR demand the region from Romania or else go to war. One of the triggers for the event is that Germany and the Soviets must have signed the Molotov-Ribbentrop Pact. Personally recall these event parameters from TGC mod, so not sure if the exact same event parameters exist in vanilla DH.
The point is whether or not Romania owns the Bessarabia region, because this region seems to be the trigger for war between the USSR and Romania.
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Looking at the romania.txt file now from Darkest Hour vanilla, and the first event is the "USSR Claims Bessarabia" event ID 2700:
- There are two options here:
- give the USSR the Bessarabia region; or,
- go to war.
- Notably, the event's trigger is event 2606 for the Soviets;
- While browsing the USSR.txt event file in Darkest Hour vanilla, and looking at event 2606 from the file, it seems that the trigger for the "Claim Bessarabia" event for the USSR, is that "Eastern Poland" must have been given to the USSR.
- If recalling correctly: the Molotov-Ribbentrop Pact is what gives Eastern Poland to the USSR.
So then, in response to your question about whether or not the USSR will declare war:
- It seems to depend on whether or not the conditions for the "Claiming Bessarabia" event have occurred;
- If the Eastern Poland was given to the Soviets during the Molotov-Ribbentrop Pact, then it's likely the USSR would have claimed Bessarabia during the year 1940;
- Did you give the USSR the Bessarabia region if they claimed it (probably during the year 1940)?
- If yes to the above, then it's unlikely they will be declaring war on you as long as relations are relatively high and belligerence is low.
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Curious to find out what happens here with your campaign:
- Did you end up invading the UK?
- Did the USSR attack?
- Did you join an alliance with Germany?
- If the USSR attacks you, and you have an alliance with Germany, are your 114 divisions and the ~100 GER divisions, enough to beat back the USSR's 300 divisions?
Had some additional thoughts to share here, however figured likely too late to share them. Anyways, this is another neat thread because the IC takeover option has been enabled for a minor, which has presented the challenge of fighting with lots of IC but low manpower.
Cheers!
*** Edit:
The reference to the line number "1115" from above will likely have to be disregarded considering it was taken from an edited misc.txt file. When personally editing files in DH, tend to write additional comments (as reminder notes concerning which lines have been edited) which add lines to the file. Therefore, to find the line in misc.txt simply do a search (CTRL+F) for the words "merge trade" and the appropriate line
should appear on line 1092, but this line reference -- again -- might be incorrect.