• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
I think its more cute that the Russophiles are having such a rabid reaction to the mere -suggestion- that the Hordes and Chinese could perhaps use a buff. Im not even suggesting a Russia nerf, but rather buffing the Hordes/Chinese into less than pushovers.
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I think its more cute that the Russophiles are having such a rabid reaction to the mere -suggestion- that the Hordes and Chinese could perhaps use a buff. Im not even suggesting a Russia nerf, but rather buffing the Hordes/Chinese into less than pushovers.

I don't see a problem with buffing the Asian states because they really are too much pushovers for every European state (not just Russia). However, throughout this thread you (and others) have also flipped to the argument that Russia/Siberia needs nerfs for no reason other than they actually regularly take advantage of the fact that Asia is a bunch of pushovers without considering how any such nerfs will affect the balance of power in Europe. That is a position I have a major problem with since I personally think the balance of power in Europe is fairly good and results in generally plausible outcomes (absent player intervention obviously).
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
You might be getting me confused for someone else... I never suggested nerfs at all to Russia and I have argued against nerfing Siberian basetax. The only nerf that I can agree to would be to increase native aggressiveness/ferocity in the Siberian provinces in order to slow the Russians down.
 

ComaPrison

First Lieutenant
113 Badges
May 10, 2012
222
0
  • Victoria 2
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Knights of Pen and Paper +1 Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • VtM - Bloodlines 2 Blood Moon Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
I don't see a problem with buffing the Asian states because they really are too much pushovers for every European state (not just Russia). However, throughout this thread you (and others) have also flipped to the argument that Russia/Siberia needs nerfs for no reason other than they actually regularly take advantage of the fact that Asia is a bunch of pushovers without considering how any such nerfs will affect the balance of power in Europe. That is a position I have a major problem with since I personally think the balance of power in Europe is fairly good and results in generally plausible outcomes (absent player intervention obviously).

That's not accurate. My point about nerfing Russia's Siberian provinces is that they provide too much manpower relative to what is historically accurate. Even to this day, their agricultural climate there is incompatible with what is necessary to sustain a large manpower pool. Case in point, China's grain yield is literally TEN times greater than Russia's TOTAL grain yield (including Siberia combined). Even today, Russia's 6.6 million square miles can only manage ~59 million tons of grain a year, while China's 3.7 million square miles manages ~600 million tons of grain a year. I think this shows that even with modern agriculture technology, there is inherently a hard limit on the maximum possible agricultural yields of different geographic regions. Furthermore, agriculture in Siberia did not really develop until the post EU4 mid-18th to early-19th centuries (during which it grew from 1.4 million tons a year to over 7 million tons).

In short, the only nerf I think Siberia needs is a manpower nerf. Maybe 1/2 or 1/4 of what it is now. I mean, let's be real here. It's freaking Siberia, not the Garden of Eden. It's not exactly the best place in the world for agriculture.
 
Last edited:

thesodality

Sforza Prince
15 Badges
May 13, 2010
194
1
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
I think the real problem (in Eastern Europe) lies with the incompetence of the Lithuanian and Polish AI. I've watched them keep large stacks of troops in their territory immobile while at war with the Russians.

Playing as Sweden, I've had no issues with Russia. Their troop quality is terrible and they can be defeated rather easily.
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
You might be getting me confused for someone else... I never suggested nerfs at all to Russia and I have argued against nerfing Siberian basetax. The only nerf that I can agree to would be to increase native aggressiveness/ferocity in the Siberian provinces in order to slow the Russians down.

You can still do it but your still going to have to do other things to tame the bear as well because that alone will not be enough.

Oh really? That certainly reads as at least an indirect call to nerf Russia although I suppose you will argue that you mean tame them by boosting their neighbors instead, right?

That's not accurate. My point about nerfing Russia's Siberian provinces is that they provide too much manpower relative to what is historically accurate. Even to this day, their agricultural climate there is incompatible with what is necessary to sustain a large manpower pool.

Gameplay/balance > historical accuracy is a recurring theme in development decisions made by PI over the years. So this falls under the "nerf Russia without regard to European balance" category. Historical accuracy would stop the Russian doomstacks in China problem in a heartbeat with a supply system that has said stacks dying en masse but it isn't in the game. A lot of things in the game are less than historically accurate due to either the added complexity of properly reflecting them or being completely anomalous occurences that defy accurate inclusion (for example: OE absorbtion of Mameluks).
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
The current game dynamics in the Russian region is both ahistorical and bad gameplay, though. Unless you think the same thing happening over and over constitutes good gameplay, I guess. It's so predictable that I've completely standardized my way of dealing with the area, right down to knowing exactly when I need to be there and how to take them in the shortest amount of time, because it's the exact same motions every single time.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Oh really? That certainly reads as at least an indirect call to nerf Russia although I suppose you will argue that you mean tame them by boosting their neighbors instead, right?

That would be the logical argument. Remember that a buff to hordes/china would be an indirect nerf to Russia.
 

Comes Imperii

Colonel
57 Badges
Feb 26, 2011
978
184
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Well it all seems to boil down to the division between determinists and simlationists.
Determinists say: Russia was a powerhouse in 1821(which has to be proven btw)->do whatever you want to make evry game end as such.
People less interested about seeing history repeat herself over and over again say 'do whatever you want (either change russian ideas or, better still, buff chinese and steppe tech groups) to add more dynamicism and unpredictability in Siberia.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
Why aren't Lithuania/PLC and Novgorod historical friends, anyway? I thought that alliance was what kept Novgorod independent for a long time, and only when the Lithuanians failed to come did Muscovy conquer them.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Determinists say: Russia was a powerhouse in 1821(which has to be proven btw)->do whatever you want to make evry game end as such.

Except Russia pushing into China was hardly historical even in 1821. Remember the treaty of Nerchinsk, Russia had essentially signed a Chinese dictat.

Then you have Manchus and Timurids whom are performing so badly they are not even forming their historical nations of Qing and Mughals.

and the Steppe Hordes were not completely obsolete by 1500, the Crimeans were still giving Russia problems even in the 1600s.
 

Laurwin

Lt. General
54 Badges
Jun 15, 2007
1.320
4
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
Perhaps, but they do so far too early far too consistently. They fall apart because what else can they do? There's no check on Russian expansion whatsoever once you get past the first few tech levels. They can fight each other, which is exactly what they do, but they can't do any harm to Russia even on a good day. I've never personally seen Russia not form, ever, unless I intervene directly--that is, I march all of my troops up and carpet siege them. Even in a game where I deliberately reduced them to a 6 base tax country surrounded by Horde land near Perm, they still fielded 20k troops and obliterated the hordes. I've only ever seen one screenshot where Kazakh somehow ate its way into Russia.

The problem isn't that Russia is overpowered as such, it's that there's no dynamism in the region. Everything falls out the same way due to a combination of factors, and there's a strong case to be made for change from both a gameplay (stability is boring) and historical (hordes should usually fall, but not always, and should be a threat for longer than presently) point of view.

What's the problem with hordes losing to Russia/muscovy then?

I'm kinda agreeing with Pilot00's argument here. Check on Russian expansion, are you saying that the steppe hordes in central siberia succeeded in that role well perhaps?

Because if that's the case, how the hell did Russia manage to expand in the first place? You do realise sir, that Russia is the largest country in the world measured in land area. Clearly there was a winner, and a loser, in the battle over the control of the steppes. It was not about checks and balances of power. (perhaps it could be said, it wasn't really about balance of power, there was more like a power vacuum, regarding Russia and the taming of the Siberian lands.)

What do you exactly supposedly want the hordes to be? (or become into)

Russians were encroaching into the horde lands already in 1580s. Pacific coast was reached in 1639 by the Russians. That's within one generation. Clearly Russia did manage to expand her territory, it was not simply a navigational exercise about what was out there in the east.

Clearly the Siberian horde did not exactly speaking win the conflict. Yet I will admit, Manchus could perhaps use a buff since they became the new Chinese dynasty. Overall I don't really care too much about this thing (had a raelly exhausting day), if you wanna buff the national ideas of the hordes, sure, I could see how it would make for a nicer and more rewarding mid-late game. I admit that several other nations get pretty buff national ideas too so why not buff timurids etc... (those Japanese buffs ermigawd!)

Horde modernization sounds like a rough deal, I can see how that would be the case. I had an annoying westernixation as Russia during time of troubles,, since I didnt know any better ( I jsut wanted to have tech lead over those filthy ottomans blobbers and defeat them thoroughly in the next war)

Out of intrest, if Russian national ideas would be changed, how would you guys do it then? Consider if you will, also that Pol+lith, and Sweden are also strong regional powerblocs which can really put a hurt on Muscovy. Not to mention Ottomans which can just kill Russia early on if they so much as wheeze or sneeze into the general North-eastern direction from Ottoman empire (towards Russia)
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
The current game dynamics in the Russian region is both ahistorical and bad gameplay, though. Unless you think the same thing happening over and over constitutes good gameplay, I guess. It's so predictable that I've completely standardized my way of dealing with the area, right down to knowing exactly when I need to be there and how to take them in the shortest amount of time, because it's the exact same motions every single time.

I don't disagree with this view at all. I personally would love to see more realistic limitations on army sizes in remote areas as it would address a lot of problems in the game, not just Russian doomstacks in China. The horde mechanics certainly need work across the board, colonization is poorly modeled, etc.. Of course all of these would take time/money to address, not to mention adding complexity that may be beyond what the devs find acceptable.
 

-Malovane-

Major
1 Badges
Jul 25, 2013
504
43
  • Crusader Kings II
Speaking as someone who loves playing Muscovy, and has run through over 50 games as them, I can see the reasoning behind a slight reduction in base tax for the Siberian provinces. They provide a little too much in the way of manpower and force-limits than is historically accurate, especially if you load up on temples and whatnot. Right now the average base tax is 2.. and this could probably be scaled back to 1.5-1.7. It's supposed to be some of the worst (and least populated) land on the planet (and it still largely is), yet it's rated better than Finland. It also comes with plenty of highly productive Gold mines. It's not terribly imbalancing as it stands, and certainly it's not the reason behind Muscovy becoming as strong as it does, but could it be adjusted downward a bit? Sure - that's warranted.

I do wish there was a better mechanic in place, however, that would simulate provinces growing in population and wealth over time, and ideas that aid in province development. Colonies growing to strong provinces in a number of decades makes much more sense than a colony developing into a major province overnight.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Russians were encroaching into the horde lands already in 1580s. Pacific coast was reached in 1639 by the Russians. That's within one generation. Clearly Russia did manage to expand her territory, it was not simply a navigational exercise about what was out there in the east.

The problem is that Russians are dominating by 1500, nearly 100 years before they historically started to dominate the hordes.

Clearly the Siberian horde did not exactly speaking win the conflict. Yet I will admit, Manchus could perhaps use a buff since they became the new Chinese dynasty. Overall I don't really care too much about this thing (had a raelly exhausting day), if you wanna buff the national ideas of the hordes, sure, I could see how it would make for a nicer and more rewarding mid-late game. I admit that several other nations get pretty buff national ideas too so why not buff timurids etc... (those Japanese buffs ermigawd!)

Here is what I am asking.
- Buff Manchu national ideas
- Buff Timurids national ideas
- Give Hordes some unit type upgrades
- Optional: Give Reformed Hordes some nice NIs

The main reason Hordes are having such trouble is that, since they have no unit type upgrades, their units become matched by Europeans by Tech 5, and obsolete by Tech 8 or so. Once you hit Tech 12 and get muskets then hordes become easy stackwipes, even if the Hordes do manage to overcome their +75% tech penalty and get some fairly high technology.

The 'Optional' bit is basically for those whom like to play hordes other than Timurids or Manchus, and is rather irrellevant to AI vs AI balance.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
What's the problem with hordes losing to Russia/muscovy then?

I'm kinda agreeing with Pilot00's argument here. Check on Russian expansion, are you saying that the steppe hordes in central siberia succeeded in that role well perhaps?

Because if that's the case, how the hell did Russia manage to expand in the first place? You do realise sir, that Russia is the largest country in the world measured in land area. Clearly there was a winner, and a loser, in the battle over the control of the steppes. It was not about checks and balances of power. (perhaps it could be said, it wasn't really about balance of power, there was more like a power vacuum, regarding Russia and the taming of the Siberian lands.)

What do you exactly supposedly want the hordes to be? (or become into)

Russians were encroaching into the horde lands already in 1580s. Pacific coast was reached in 1639 by the Russians. That's within one generation. Clearly Russia did manage to expand her territory, it was not simply a navigational exercise about what was out there in the east.

Clearly the Siberian horde did not exactly speaking win the conflict. Yet I will admit, Manchus could perhaps use a buff since they became the new Chinese dynasty. Overall I don't really care too much about this thing (had a raelly exhausting day), if you wanna buff the national ideas of the hordes, sure, I could see how it would make for a nicer and more rewarding mid-late game. I admit that several other nations get pretty buff national ideas too so why not buff timurids etc... (those Japanese buffs ermigawd!)

Horde modernization sounds like a rough deal, I can see how that would be the case. I had an annoying westernixation as Russia during time of troubles,, since I didnt know any better ( I jsut wanted to have tech lead over those filthy ottomans blobbers and defeat them thoroughly in the next war)

Out of intrest, if Russian national ideas would be changed, how would you guys do it then? Consider if you will, also that Pol+lith, and Sweden are also strong regional powerblocs which can really put a hurt on Muscovy. Not to mention Ottomans which can just kill Russia early on if they so much as wheeze or sneeze into the general North-eastern direction from Ottoman empire (towards Russia)

You seem to have missed the central point of my post, which is in the very first sentence, and then replied to some other, imaginary central point. I don't know what that point is you're replying to here, but it's not mine.

Perhaps, but they do so far too early far too consistently.

So yes, Russia should often form from Muscovy. Often, not always, and they shouldn't always do it around the same time. If it always happens the same way at the same time, then something is not configured right, and that's exactly what's going on with Russia in 1.3.x. We can argue till we're hoarse as to whether the solution to is best done in the form of a Russian nerf, Horde buff, or some third option, and then till we're hoarse again about the exact details of those solutions, but determinism is boring, and Russia currently achieves their historical conquests a century early, which screws up global geopolitics in general.
 

Loke

Colonel
29 Badges
Oct 30, 2000
1.161
360
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
More like Russian nationalists vs everyone else.
Yup, I agree with this one, wasnt like this back in the EU I, II or III days... hmm... Russian westernization online ;-)
 
Last edited:

Colombo

Banned
40 Badges
May 12, 2005
1.484
0
  • Surviving Mars
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
Well it all seems to boil down to the division between determinists and simlationists.
Determinists say: Russia was a powerhouse in 1821(which has to be proven btw)->do whatever you want to make evry game end as such.
People less interested about seeing history repeat herself over and over again say 'do whatever you want (either change russian ideas or, better still, buff chinese and steppe tech groups) to add more dynamicism and unpredictability in Siberia.

You are somehow terribly wrong in what determinism and simulationism is.

I am determinists and simlationists. So for me it would be "If player did not interfered and simulation would operated with enough information, the simulation should happen as close as possible to real history".

The problem is that you reject the player involvement in your thinking, because the continuation is:
"However, when player make decision, game should react as historically as possible (or as plausible) to given decision and model them."

Probability and statistics is just mean to simulate or infere things with non complete information.
 
Status
Not open for further replies.