From what I have been able to glean from WWW game play the Doctrines are not penalised by Years, see Germany researching "Modern Blitzkrieg" in 1940.
Is this intended or is there any restriction on Doctrine research with regard to XP ? I just think it is unrealistic, even for a game, to need XP in order to build Variants of Hardware, yet be able to come up Military Doctrines having little or no 'feedback' on how those Doctrines which have been implemented actually work in the field. Changes or improvements of Tactics and Doctrines are caused by either meeting new challenges or the effective counter of those already used.
I would welcome it if one restricts the research of Doctrines in some way, such as a function of Millitary XP in that given field.
e.g.: You need to have gained x Amount of Naval experience in order to research the Wolfpack doctrine without heavy penalties.
The System should track the total amount of Naval experience gained in a separate object as to the one displayed on screen so as not to penalise the expenditure of XP for Variants or Division Building.
Is this intended or is there any restriction on Doctrine research with regard to XP ? I just think it is unrealistic, even for a game, to need XP in order to build Variants of Hardware, yet be able to come up Military Doctrines having little or no 'feedback' on how those Doctrines which have been implemented actually work in the field. Changes or improvements of Tactics and Doctrines are caused by either meeting new challenges or the effective counter of those already used.
I would welcome it if one restricts the research of Doctrines in some way, such as a function of Millitary XP in that given field.
e.g.: You need to have gained x Amount of Naval experience in order to research the Wolfpack doctrine without heavy penalties.
The System should track the total amount of Naval experience gained in a separate object as to the one displayed on screen so as not to penalise the expenditure of XP for Variants or Division Building.
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