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Rythin

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Reward to player in Hannover if elected HRE Emperor
Reward to player in Novgorod if becomes Russia
How big those reward would be? Notice that Hannover has to spend a lot of money for gifts to maintain +200 relationships with every elector and Novgorod already gets some reward via event changing it to Russia.
 

unmerged(30948)

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I think that it's duty of GM purposing new ideas,
that can be magnificent or dumb ones.
Also we are less players than in other games.
The panel can always be updated and
who has demands about the game or his nation
can edit a reply, no preclusions to ideas of none of us by me.
 

unmerged(33259)

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Aug 15, 2004
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Things i did to the save Temu gave me;

a) Made default shields those of the human tags.

NVG, HAN, GRA, SON, OMA, TIM, SIB, EIR* & ETH

*Renamed to "Irish Empire" (cosmetic change allowed :) )

b) Made sure all players have got 1 cot (No more, no less)

Which means; Cot in Zanzibar moved to Mombasa, added a CoT in Shewa (the Ethiopian capital), added a CoT to somewhere in Sibir.

c) Made the list of owned and cores of each country

EIR*

ownedprovinces = { 231 232 233 234 235 }
nationalprovinces = { 231 232 233 234 235 }

* Think it in a cold way and don't just think i say it cause i'm Eire.... But check these oened/cores and you'll see i got no probs to expand :(

ETH;

ownedprovinces = { 753 754 755 758 1516 1517 1518 1519 1588 1589 1590 }
nationalprovinces = { 752 753 754 755 758 1516 1517 1518 1519 1588 1589 1590 }

SIB;

ownedprovinces = { 510 511 512 513 578 1570 1571 1573 1575 1580 1581 1583 }
nationalprovinces = { 510 511 512 513 578 1570 1571 1573 1575 1580 1581 1583 }

TIM**;

ownedprovinces = { 526 527 528 533 534 535 1528 1529 1530 1531 1532 1591 1592 1598 }
nationalprovinces = { 523 526 527 533 534 535 536 537 538 1524 1525 1526 1527 1528 1529 1530 1531 1532 1591 1592 1598 }

**Damn... have u seen how many cores and owned provs are those??? These should be hard penalized, with an high stab and latin techgroup they're a war machine without stop!

OMA;

ownedprovinces = { 502 503 504 505 506 507 509 756 757 759 760 765 811 }
nationalprovinces = { 502 503 504 505 506 507 509 756 765 }

SON;

ownedprovinces = { 1490 1494 1495 1496 1497 1499 1597 }
nationalprovinces = { 1490 1494 1495 1496 1497 1499 1597 }

GRA;

ownedprovinces = { 443 444 445 732 }
nationalprovinces = { 438 439 440 442 443 444 445 732 }

HAN;

ownedprovinces = { 305 310 335 336 }
nationalprovinces = { 305 310 335 336 }

NVG;

ownedprovinces = { 262 266 267 269 273 274 275 278 1470 }
nationalprovinces = { 262 266 267 268 269 270 271 272 273 274 277 278 279 448 1470 275 }

d) Gave all countries latin techgroup, 3 stab, 0 inflation, 500 ducats, and level 1 land, naval, infra and trade.

e) Was enough strong to beat temptation to edit the inhabited Eire some new children or change the DP sliders or discover to it a couple of key provs in the way to American. I hope it's not forgotten because Eire is damn poor. (Neither did bad things the rest :D ). Resisted the rest of temptations (new missionaries, money, merchants, tax boosted...)

EDIT; CoT in Samarkand deleted: TIM already has 1 very powerful in Isfahan, hadn't noticed.
 
Last edited:

unmerged(30948)

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CoT in Isfahan will be deleted to make bigger that one in Oman.
We'll see the CoT of Axum, if it's too small better deleting Zanzibar's one.
Each human player has 10 cores only, so not all provs will be cores.
Pls contact me in ICQ to talk about other details.
 
Last edited:

unmerged(33259)

alienantemente alienado
Aug 15, 2004
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Elio Vasa said:
Welcome to the game editor! :)
I will see by You command lines of human nations.
CoT in Isfahan will be deleted to make bigger that one in Oman.
We'll see the CoT of Axum, if it's too small better deleting Zanzibar's one.
Each human player has 10 cores only, so not all provs will be cores.
Pls contact me in ICQ to talk about other details.

Temu is the editor, i just helped him a bit yesterday night.

Mmmm.... TIM hve originally 2 cots, Samarkand and Isfahan. If we don't delete Samarkands', then Sibir's new CoT is quite little. If we don't delete Isfahan's, then Ethipian CoT is very little too. We could delete the CoT in Mombasa (not longer in zanzibar) and delete the cot in Samarkand to fix it, but i advice to delete the both Timurids' cots because they're extremely strong compared to other nations.... Not jsut between humans, because there's no any stronger country apart from China. I advice to delete their both cots, in not a long time they'll get the cot from the Kaliphate anyway (5 years or less probably). Let them keep cores over the Kaliphate capital to have a permanent cb and all will be fixed :wacko:
 

Rythin

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NVG, HAN, GRA, SON, OMA, TIM, SIB, EIR* & ETH
*Renamed to "Irish Empire" (cosmetic change allowed )

So now it is moddir, huh? Because I see no other way of changing something's name without editing text.csv.
 

unmerged(33259)

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Rythin said:
So now it is moddir, huh? Because I see no other way of changing something's name without editing text.csv.

Non, non, non, the nme is only changed in the player/shield name, which is possible to be edited in the scenario, but it doesn't appear in the game later ;)