Why do we need another Rise of Prussia AAR?
Well, I really liked reading Generalissimos superb AAR, it is very well written and he uses the illustrations in a perfect way. It is however more an explanation of the game then a review and Generalissimo himself, being a veteran of AGEOD's games knows all the ins and outs. Thus we have no idea how difficult it is to learn and master Rise of Prussia nor how much fun it is to someone who normally plays games like EU and HOI (and currently Achtung Panzer). Besides that, more screenies and another AAR never hurt, do they? Thus when I was asked to do a review on Rise of Prussia for an upcomming edition of the AARland Tribune I couldn't resist to make it into an AAR as well.
RoP is set in a period I know very little about. And I suppose the same can be said for a lot of Paradoxians as well, the Seven Years War is not one of the periods in history many people know about. Other Paradox published games focus on those periods which are far better known and we learn a lot about at school for example; Heart of Iron's WWII is a period in history everybody can tell you something about. The crusades and late medieval period of Crusader Kings shouldn't be a complete historical black hole and most people can recall some of the major events during queen Vicky's reign.
Then there is Ageod's American Civil War which focuses on a war well known to Americans and I gather Europeans as well. While their other title; Wars in America, lets you replay a quite famous rise to independence from a superior overlord (from the cultural viewpoint that is); something about a cozy tea-party at Boston, the mud and mosquitos of Yorktown, a few lads camping in a freezing valley springs to mind. But the Seven years war? Well, all I know is that it made Fredrick the Great great and subsequent rulers all over Europe based the principles of their army's training and tactical behavior on the filed of battle on the legendary Prussian army. Will this thus be a both a good game and a history lesson at the same time or will I be boggled by this game and the period in history forever remain a black hole in my historical knowledge.
How does AGEOD introduce Rise of Prussia?
manual said:Rise of Prussia (ROP) is a historical strategy simulation that recreates the
seven years of warfare (1756-1763) that shook the continent of Europe in
the 18th century. Players assume the role of military and political leaders
in command of land and naval forces belonging to either the Prussian
Kingdom or nations opposed to Prussia (Austria, Russia, France).
Using a system of simultaneous turn resolution, the simulation can be
played against either the computer’s AI or a human
opponent using file transfer protocols (PBEM) or (TCP/IP).
That all sounds very interesting. There are some questions which spring to mind immediately after hearing about RoP for the first time, I hope I can answer them in the next few posts.
- The map, how big is it? Those who have experienced the multiplying of the numbers of province from HOI2 to 3 know a big map, lots of provinces, is a big plus
- Do I really get the feel I am defending my country and fighting for my faction or could it be a fantasy scenario just as well, thus are the leaders historical (how do I know?) and are there some nice events and decisions to be made?
- Are the armies organized and moved around in a convincing way or am I just moving about some ?
- Is any of the sides overpowered and how good is the AI? I already found a button with which you can turn the AI up another notch (25% it says), interesting
- Battles, we want battles! Am I there, can I smell the cordite and see the smoke, sheer my troops on and dread the losses of a necessary but deadly charge or don't I care a damn?
- Are there enough nations to play, in other words, how is the replayability of the game?
Ok, lets head out towards adventure and battle in the Seven Years War