Has anyone be able to successfully get the game running on WINE + Linux? I have WINE 3.6 + DXVK setup and I'm only able to get to a blank intro screen with "press ESC to skip" text in the upper left corner.
WINE* is a piece of software that enables people to run Windows applications on Linux, so nobody needs to tell him anything but if they managed to get the game running in WINE and how they did it.Who wants to tell him?
"BattleTech_Data/Plugins/AVProVideo.dll"
wine BattleTech.exe -force-opengl
I did get mine running using wine 3.5 on ubuntu 16.04 by removing the video dll. I'm getting the texture and rendering errors that people are seeing above. still not able to install the cccp codecs for some reason though...trying to get that worked out so i can also have cutscenes at the moment. if anyone gets the video issues worked out, let us know
As mentioned above, on wine 3.6, this works just fine
Hi Satoru!You have like 1/2 the screen in a black checkerboard
You and I have different interpretations of "works just fine"
wined3d: Add support for setting multiple viewports.
d3d11: Allow setting multiple viewports.
d3d11: Add support for returning multiple viewports.
wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
wined3d: Fix stateblock viewports memcmp() size.
wined3d: Don't clamp viewport coordinates.
wined3d: Add support for setting multiple scissor rectangles.
d3d11: Add support for setting multiple scissor rectangles.
d3drm: Add viewport to the device before setting viewport parameters.