Runing on Linux Through WINE

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Surgical

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Has anyone be able to successfully get the game running on WINE + Linux? I have WINE 3.6 + DXVK setup and I'm only able to get to a blank intro screen with "press ESC to skip" text in the upper left corner.
 

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Who wants to tell him?
WINE* is a piece of software that enables people to run Windows applications on Linux, so nobody needs to tell him anything but if they managed to get the game running in WINE and how they did it.

*"Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD" - winehq.org
 

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When I installed a codec pack into my wineprefix (I used CCCP: http://www.cccp-project.net/), cutscenes played but audio was out of sync and scenes were cut off early.
Installation is an one liner: WINEPREFIX="PATH_TO_YOUR_WINE_PREFIX_FOLDER" "PATH_TO_YOUR_WINE_VERSION"/wine "PATH_TO_CODEC_PACK_EXE"
Usually there are not much problems running an unity game through wine but I read they didn't include the A/V codecs into the release build. DXVK will probably improve frame rates further.
 
Last edited:

Surgical

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Another issue has popped up, I'm now experiencing a global green discoloring across my viewport that's ruining the experience. It looks like some sort of shader gone bad. :(
 

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Hey there fellow Linux users!

A pitty that they did not invest the time needed to actually just fix up the game to display properly in unity3D's OpenGL mode, as there it runs fine except for annoying graphics distortions. Even the videos all play and the game seems to run just nicely (performance, sound, ...).

The game runs just fine with graphics distortions in the game with wine-3.6 (Staging) From fedora's 27/28's standard repository. I am using a RX580 with the AMDGPU open source drivers and kernel 4.17-rc1, and wine in a fresh environment with nothing installed through winetricks.

Code:
wine BattleTech.exe -force-opengl

I actually did not even have to rename/delete the AVProVideo library, as it seems to work just fine in opengl mode. I can actually get into the game and play it, but have graphics distortions looking like this:



I am unsure if this is due to some shaders running wild or my fedora-rawhide amdgpu+MESA+kernel4.17rc setup. So if you can, reproduce this, I am curious to see if nvidia driver users get the same issue.

Here are some more commandline switches documented that i found handy (especially forced windowed mode!):
https://docs.unity3d.com/Manual/CommandLineArguments.html

Note that if you use those switches and try to run openGL profiles below 4.3 (-force-glcore43), the game does not render textures. ;)

cheers and good luck!

EDIT: and yes, the game plays just fine and I guess you can complete the missions, it's just really no fun with those big black chessboard boxes corrupting the screen. Notice that the game does draw the outlines of the mech even in the black areas. If i change the graphics settings and return from the menu to the game, it actually draws everything right for a second!
 

Surgical

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I'm running:

  • ubuntu 17.10
  • nvidia 396.18 drivers
  • wine 3.6 64-bit + steam through playonlinux
  • windows 7 emulation
  • dxvk (which shouldn't be required with the -force-opengl argument)
  • cccp codecs
It's almost unplayable at the moment:


 
Last edited:

marcusrendorr

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have you guys tried using earlier versions of wine? i've been messing with it for a few days and have gotten decently far with 2.20-staging, but i'm still working on getting it running properly. will try the video thing, but I've run into errors trying to install the cccp codecs -- any ideas how to get around that or if i need other libraries to augment those?
 

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I did get mine running using wine 3.5 on ubuntu 16.04 by removing the video dll. I'm getting the texture and rendering errors that people are seeing above. still not able to install the cccp codecs for some reason though...trying to get that worked out so i can also have cutscenes at the moment. if anyone gets the video issues worked out, let us know
 

satoru

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Note despite what Unity will tell you there is no

"Push this button and a Linux build pops out"

It's more like

"Push this button and watch as your entire graphical pipeline shits the bed, all your middleware implodes, and please enjoy these 100,000 new warnings"
 

Burning

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I did get mine running using wine 3.5 on ubuntu 16.04 by removing the video dll. I'm getting the texture and rendering errors that people are seeing above. still not able to install the cccp codecs for some reason though...trying to get that worked out so i can also have cutscenes at the moment. if anyone gets the video issues worked out, let us know

As mentioned above, on wine 3.6, this works just fine (both installing CCCP and then actually just directly using AVProVideo.dll), so it must be a feature that got added [clicky here for changelog]. Initially I also installed CCCP but then noticed that when leaving the DLL in place, it worked just fine too.

It would be great if the devs could add some love to this, I figure with source code access, the issue we are seeing could be fixed as simply as by disabling a shader script running wild until someone has time to actually to a proper fix OR until WINE/MESA handle it. I returned my copy for now. You can will have my money the moment you to run on Linux.
 

Burning

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You have like 1/2 the screen in a black checkerboard

You and I have different interpretations of "works just fine"
Hi Satoru!

I was writing that regarding the issue with CCCP and the video DLL. As mentioned, with wine 3.6, it is not necessary to remove/rename the mentioned DLL. Someone had commented that CCCP does not install in wine 3.5, and I noted that in 3.6 whatever the issue may have been, is fixed, and it installs fine there. As however it is not necessary to remove the video-dll anymore, CCCP itself is also not needed anymore. From your posts however, I take it that you are aware of that. Just a wee bit of trolling. :) Job well done!


Here is a troll fish picture as reward for your effort:
images

I runs is platform independent and works on Linux, Windows and Mac. If you are still on OS/2, that works probably too, but a troll fish is best used in a frying pan. Om nom nom.

*tosses fish over, pushes thread*

Summary so far:

I would like to confirm that at this point in time, the game is sadly dysfunctional on Linux, with the noticable major issue preventing it from being played being the shader corruption.

Being a software developer myself, It would seem that the rest of the engine works quite nicely, audio and videos do play as of Wine 3.6 in opengl mode. Sometimes, videos end prematurely, as WINE currently does not implement NTFS file locking. However, this is a minor problem and has no impact on the gameplay.

The Linux audience would very much appreciate a functional Battletech, and my generation is known to spend kilotons of money on that franchise (you know, miniatures, goodies, books, TROs, DLCs). So, from a developer perspective, I would guess there is money to be had here.

Keeping what I state above in mind, I would like to thank you indeed for helping pushing this thread in your own way. Keeping this page up high in the ranking does help! Posting counts in the end do matter, and if only to catch a Developer's, QA or marketing employee's eye when casually checking forums!

So again, thanks! Maybe we can get the nice troll from posting 2 and 4 also to come back in here, that would be grand! Please do continue to support our cause!
 
Last edited:

Katrina Bekers

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Kubuntu 14.04.05 LTS (Kernel 3.16.0 on i7 4790K, 32GB)
nVidia blob 384.111 (GTX1080Ti on 4K)
WINE64 3.6

No cut scenes (nbd).
Graphic artifacts on maps and in hangar, similar to those posted. Some maps seem completely untextured. In others, it seems like the shaders are applied to the viewport and not to the actual 3D meshes.
Performance is very good, even at max settings.

It's a major letdown, however, that after backing up the game in the first 6 hrs of Kickstarter, at Mercenary Mechwarrior level (I let you guess how much I spent - suffice to say I have my personal emblem on all mechs and dropship...) on the promise I'd get a client for Linux, I'm still here, wondering how to run the game under WINE. /rant
 

Burning

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Hm... yes, I saw a lot of fixme's in the wine logs mentioning viewport handling. Seems like Wine 3.7 brings a lot of updates regarding d3d11. I wonder how much this fixes, especially seeing this in the changelogs:
Code:
wined3d: Add support for setting multiple viewports.
d3d11: Allow setting multiple viewports.
d3d11: Add support for returning multiple viewports.
wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
wined3d: Fix stateblock viewports memcmp() size.
wined3d: Don't clamp viewport coordinates.
wined3d: Add support for setting multiple scissor rectangles.
d3d11: Add support for setting multiple scissor rectangles.
d3drm: Add viewport to the device before setting viewport parameters.

Anyone tried it already? If so, results?
 
Last edited:

marcusrendorr

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currently getting some stuff done, but that does look interesting. I'll get a 3.7 setup together and try running it later tonight and report back. i'll start with a clean install then try workarounds if that doesn't work.

I'm used to using wine 2.x versions, it looks like the newer versions of wine 3 already have the d3d11 library installed and I probably don't need to spend time overriding them right?