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Arsonik

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Very simple suggestion.

Norse runestones should appear as provincial modifiers the exact same way pyramids to your dead dog do. It's obviously a trivial thing to include into the game, we have an abundance of provincial modifiers at this point, please allow Norse runestones to appear as well. At the moment it's just the Norse stock market on gold, prestige, and piety exchange. There is no record (that I know of) for the runestones you or the AI have raised in your game(s). Thanks!
 

Chnapy

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I agree that it'd be very cool if you could read the runestones that have been erected in a province you control, perhaps in others as well. Not sure about runestones being province modifiers, because i think there's value in not having too many province modifiers (character modifiers for sure can get a bit crowded, and I'd expect province modifiers as well). Maybe if it was just a single province modifier that'd have in its description the runes carved on every runestones in the province so far?
 

Arsonik

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I agree that it'd be very cool if you could read the runestones that have been erected in a province you control, perhaps in others as well. Not sure about runestones being province modifiers, because i think there's value in not having too many province modifiers (character modifiers for sure can get a bit crowded, and I'd expect province modifiers as well). Maybe if it was just a single province modifier that'd have in its description the runes carved on every runestones in the province so far?

I don't really expect them to give any benefit, although I don't think something like -0.5% or -1% revolt risk chance would be to big of a thing. You can only erect one per lifetime so at most you end up with a dozen by the end of a game.
 

Dragatus

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