Runemaster - Development Diary 9 - Items and World Loot

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SolSara

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Welcome to Developer Diary 9 for Runemaster and this week we will talk about Items and loot! What is a RPG without items and loot? Well… still a RPG but not as much fun!

Runemaster divides items into three categories:
Quest Items
Random Items
Unique Items

QUEST ITEMS
Quest Items, as I am sure you have already surmised, are items you gain as part of a quest. These can be anything from a long lost ring to a pyramid of dwarven skulls. These items cannot be equipped by the player, but may have many uses in the quests themselves. These are plot sensitive items and aren’t really of much use outside of their quest purpose - but could have immense power or value in the course of the quest. Quest items are necessary for the completion of some quests.

RANDOM ITEMS
We will have at least five different item types your Hero can equip: Belts, Weapons, Rings, Runes and Amulets. Each can be used, and all of them will have a bonus. Your Hero will only be able to wear one of each of these items at a time - so no stacking amulets for extra bling and/or lightning damage

We are using a system of prefixes and suffixes for randomized items you can find. A low level weapon can be named “Feeble sword of…” while a high level weapon may be “Glorious sword of…”. This will be an easy shorthand to know whether you are carrying something of great value or just another minor blade.

A random item will always give a bonus to one or two stats. The viable combinations are limited by the type of item and the item level. Firtt, the item generator chooses a major stat to modify and then a minor stat is selected depending on the major stat chose and level of the item.

The suffixes appended to an item depend on what major and minor bonuses the item has. For the moment, we have more than ten different possible bonuses and a total combination of over 150. I won’t plague you with every suffix we have, but here’ arethe ones where Melee Damage has been combined with the other possible effects:

Melee Damage + Melee Damage: "Destruction"
Melee Damage + Terror: "Torment"
Melee Damage + Health: "the Bane"
Melee Damage + Melee Piercing: "Mutilation"
Melee Damage + Discipline: "Havoc"
Melee Damage + Range: "Carnage"
Melee Damage + Armor: "Stoneskin"
Melee Damage + Ranged Damage: "Slaughter"
Melee Damage + Ranged Piercing: "Butchery"
Melee Damage + Magic Damage: "Magic Destruction"
Melee Damage + Magic Resistance: "Corruption"

A mid-level weapon with double Melee Damage bonuses would then be called a “Fine Sword of Destruction”.

UNIQUE ITEMS
Not all items will be randomized loot that you stumble across. As is appropriate for a saga, we will have a lot of unique items you can get through quests as well that aren’t necessarily quest related. Think of these as major rewards for a job well done.

You may recognize some of these unique items from the myths, legends and sagas of Norse Mythology, since Norse folklore is rich with signature weapons and jewelry of great value and power. Unique items have set effects that will not vary from game to game. We have Laevateinn, rumored to be Frey’s own sword, and Hofud, Heimdall’s sword, to list a couple of examples. Unique items are often tied to epic quests that will take you to Helheim and back.

Hero_darkelf_test_02.jpg
BONUS: An early concept of the Darkelfs.
 

Wenla

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I hope that there is some easy mechanism to compare your current/new equipment so you can see forehand is it usefull to 'put on' new equipment (=to see how your statics changes).
 

Liquid Sky

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And a way to have replica's of in-game items mailed to your home.
 

Carmilla

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Interesting info on the items and an interesting dark elf too(except the nose which looks ridiculous). :)
 

Birken

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I hope that there is some easy mechanism to compare your current/new equipment so you can see forehand is it usefull to 'put on' new equipment (=to see how your statics changes).

There is, you'll clearly see for each stat how it is modified by trading the current for the item under the cursor.

And a way to have replica's of in-game items mailed to your home.

We'd include one-click button to buy them, but amazon have already patented it.

Interesting info on the items and an interesting dark elf too(except the nose which looks ridiculous). :)

The noses are a bit shorter now, it's an early concept (as you can see in the concept).
 

sumdood

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I noticed armor isn't listed as a type of equipable item. Is armor not a loot item in game?
 

Abnwtwtud

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A pyramid of dwarven skulls?! BLASPHEMY. I demand that for every pile of dwarven skulls, there must be at least 3 piles of elven skulls!
 

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The noses are a bit shorter now, it's an early concept (as you can see in the concept).

Aaw, really? I quite liked it, the second one in particular. I think he looks quite dignified.
 

wolfing

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Do items only have bonuses? Or can an irem be like +3 strength, -1 agility. Will there be player crafting?
 

No idea

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I hope that there is some easy mechanism to compare your current/new equipment so you can see forehand is it usefull to 'put on' new equipment (=to see how your statics changes).

This is a must
 

Andy_Dandy

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Aaw, really? I quite liked it, the second one in particular. I think he looks quite dignified.

Indeed. I'll miss the long nose as well. They are not humans, they are dark elfs. They have long noses, and long pointy ears. :)
 

Birken

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Aaw, really? I quite liked it, the second one in particular. I think he looks quite dignified.

Indeed. I'll miss the long nose as well. They are not humans, they are dark elfs. They have long noses, and long pointy ears. :)

Hold your horses! I wrote 'a bit shorter' they'll still have long noses.
 
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