Runemaster - Development Diary 5 - The Combat Attributes

Status
Not open for further replies.

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.532
336
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Welcome to developer diary 5 for Runemaster where we focus on combat attributes! As you should know by now, Runemaster will focus on your hero in the quests and on the main map - but when the battle starts, your hero will be moved from the world map and into a battlefield when you encounter enemies. The battles of Runemaster will be turn-based, tactical battles based on a hex grid system. There your Hero joins his/her army and take active part in combat as a unit on the battlefield. And there are several combat attributes that govern how well the character performs during combat.

There will absolutely be more dev diaries describing the combat system later, but for now we’ll give you a quick overview of the combat attributes that all units have:
  • Health
  • Armor
  • Melee damage
  • Melee piercing
  • Ranged damage
  • Ranged piercing
  • Range
  • Magic damage
  • Magic resistance
  • Terror
  • Discipline
  • Movement speed
Health controls how much damage a unit can take before being removed from the combat.
Armor is used to prevent damage and piercing removes armor. Ranged units are usually weak in melee.
Magic damage is used to control the effects of a lot of aggressive magical abilities and magic resistance protects against magic damage. Discipline makes units hold their ground longer before breaking and falling back on the battlefield and terror makes units break faster.

The system is built such that we can create different rock-paper-scissor scenarios where some units (such as units with high armor) are best countered with other types of units (units with high piercing).

Modders should be happy to know that traits and attributes are fully scriptable and there’s no limitation in the number and types of attributes. There are triggers and effects that manipulate attributes and traits that can be used to control quests and dialog.

So, that was a teaser on the combat attributes for your hero and units. We will definitely delve more in this subject further along the development, rest assure! Talk more next week :)

house_human.png

Bonus teaser: Concept art for the Human city

Bonus reading: Runemaster – The Stories of Women from Norse Mythology :)
http://forum.paradoxplaza.com/forum...%96-The-Stories-of-Women-from-Norse-Mythology
 

safferli

academic outlaw
Moderator
108 Badges
Mar 10, 2006
12.054
454
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
I assume the battles will be along the Heroes of Might&Magic lines? Turn-based hex tactical combat? :)

Is that a superfluous "Range" point, or does it do anything in particular?

Hm, ah, probably the actual range (like, in metres) of the ranged attacks?
 

Balesir

AoD's Old Geezer
144 Badges
Dec 23, 2005
2.947
1.200
  • Europa Universalis IV: Res Publica
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 3 Sign Up
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Looks nice, although "Health" just sounds like "hit points" in another guise. I think it's way past time that a CRPG tried a non-hit-point based wound/recovery system.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.000
1.192
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
I assume the battles will be along the Heroes of Might&Magic lines? Turn-based hex tactical combat? :)

Is that a superfluous "Range" point, or does it do anything in particular?

Hm, ah, probably the actual range (like, in metres) of the ranged attacks?

Yes. It definetely seems like HoMM (or Kings Bounty) but with far more roleplaying than the HoMM games.
 

safferli

academic outlaw
Moderator
108 Badges
Mar 10, 2006
12.054
454
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Yes. It definetely seems like HoMM (or Kings Bounty) but with far more roleplaying than the HoMM games.

Which is a good thing. The battles in HoMM could get rather tedious at times :)
 

Tronjer

Second Lieutenant
47 Badges
Apr 18, 2008
146
9
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis IV
  • Shadowrun Returns
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Achtung Panzer
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Rise of Prussia
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 200k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: Call to arms event
Where is the point in differentiating between melee damage and melee piercing? It should be rather slash damage vs blunt damage vs piercing damage and attack vs defense.
 

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
16.903
7.935
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • East India Company Collection
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Roses
  • Victoria 2
Where is the point in differentiating between melee damage and melee piercing? It should be rather slash damage vs blunt damage vs piercing damage and attack vs defense.

Piercing is just about to pierce the armor. Melee damage is about how much damage it make. I think it's this way.
 

Cake_of_doom

Second Lieutenant
29 Badges
Apr 14, 2013
175
3
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
This looks cool especially the "like Homm but with more roleplaying"

Looks nice, although "Health" just sounds like "hit points" in another guise. I think it's way past time that a CRPG tried a non-hit-point based wound/recovery system.
This might just be me, but why would you want not to see the hit points/health as a number?
 

safferli

academic outlaw
Moderator
108 Badges
Mar 10, 2006
12.054
454
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Where is the point in differentiating between melee damage and melee piercing? It should be rather slash damage vs blunt damage vs piercing damage and attack vs defense.

Piercing is just about to pierce the armor. Melee damage is about how much damage it make. I think it's this way.

That's how I read it as well in the DD. Damage is the amount of damage done, piercing substracts from armor.
 

wolfing

Lt. General
70 Badges
May 15, 2009
1.655
537
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Pillars of Eternity
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Deus Vult
  • Crusader Kings II: Sword of Islam
did I get it right? "terror" is like "morale" and changes in battle, and when it's high enough the unit runs away? while discipline affects how much 'terror' you gain from things?
Do terrorized units disappear, lose their turn and/or run away from enemies losing thwir tun?
 

Jamey

Field Marshal
105 Badges
Sep 9, 2009
3.360
2.574
  • Europa Universalis IV
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • BATTLETECH - Backer
Am I the only one getting a vaporware feeling from Runemaster because the DDs don't have any in-game screenshots?
 

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
16.903
7.935
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • East India Company Collection
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Roses
  • Victoria 2
Am I the only one getting a vaporware feeling from Runemaster because the DDs don't have any in-game screenshots?

The game is in the early phase. They need to hide the screens for later DDs. They post every week a DD. And the game will came around december. Many time.

And you already see someone playing the game in the interview.
 

MrNibbles

Production Director - Drinker of Tears
Administrator
Super Moderator
Moderator
Demi Moderator
1 Badges
Nov 5, 2013
914
1.132
  • Hearts of Iron IV Sign-up
Am I the only one getting a vaporware feeling from Runemaster because the DDs don't have any in-game screenshots?

Patience young grasshopper...
 

Jamey

Field Marshal
105 Badges
Sep 9, 2009
3.360
2.574
  • Europa Universalis IV
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • BATTLETECH - Backer
There has been a number of screenshots of it in articles and such.
I've only seen the 5 here, and they reveal effectively nothing.

The game is in the early phase. They need to hide the screens for later DDs. They post every week a DD. And the game will came around december. Many time.

And you already see someone playing the game in the interview.
I don't tend to watch video interviews, so perhaps there has been more revealed than I've seen.

Patience young grasshopper...
I thought the point of Dev Diaries was to get us excited about the game. :p
 

S0ny B1ack

Colonel
26 Badges
Aug 21, 2009
1.146
10
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Dungeonland
  • Deus Vult
  • Crusader Kings II
  • Cities in Motion
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
did I get it right? "terror" is like "morale" and changes in battle, and when it's high enough the unit runs away? while discipline affects how much 'terror' you gain from things?
Do terrorized units disappear, lose their turn and/or run away from enemies losing thwir tun?

I would rather say terror is "morale damage" you use it to decrease enemy morale and if it (the morale) is to low they run away (at least that is how I understood it)
 
Status
Not open for further replies.