Runemaster - Development Diary 11 - The Skald

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Hello everyone and welcome to Dev diary 11!

I hope your Easter holiday was as great for you as it was for us! After having eaten a ton of candy and eggs, and candy eggs, we have regained our strength enough to write another Dev diary for our upcoming RPG Runemaster. This week we will talk about the hero class Skald.

The Skald rely on the magic of their songs to inspire their troops, augment their skills, heal the wounded and strike terror into the heart of the enemy. Their songs are as old as the worlds, their poetry both beautiful and deadly at once. Music so powerful it can enslave the enemy or reinforce the strength of their allies.

The Human Skald wields a bow and is thus vulnerable to close combat. Preferring to hold a defensive position and support its troops from behind, the Human Skald concentrates on augmenting its own troops’ strengths and abilities.

The Darkelf Skald with its crossbow inspires its troops to greater feats, heals them when they are wounded and has a terrifying voice which brings darkness and despair into the enemies' hearts.

The Giant Skald is an ax-throwing defensive hero whose great strength makes them able to throw an ax faster and longer than most can shoot an arrow. A Giant’s terrible strength makes every bow or crossbow crumble in their hands, and so they have resorted to throwing axes instead.

The Lightelf Skald's greatest strength is their voice, and the songs can enrage the enemy, strengthen their own troops and make the enemy flee in terror. Wielding a bow, the Lightelf Skald supports its troops from behind and holds a defensive position on the battlefield.

We end this dev diary with three of the Skald's unique abilities:
Heroic Song - Increases the Damage of all squad members by 10%. Lasts 10 turns.
Eagle Eye - Deals damage equal to 100% of your Ranged Damage. Can attack any enemy on the battlefield.
Healing Song - Heals all squad members for 5 Health.

And a teaser picture of the Human Skald:
human_hero_skald_female_03.jpg

Come back next week for another Dev diary about Runemaster!
 
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Abnwtwtud

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I notice both elves terrify people. I'm glad to see that Paradox is acknowledging the horror that elves inflict upon any noble and rational races. This leads to two followup questions though:

1. Does this mean that for all classes the race will determine the possible abilities of the unit?

2. Why no dwarven skalds?
 

Legolas

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Heroic Song - Increases the Damage of all squad members by 10%. Lasts 10 turns.

Does this mean that Runemaster will have turn-based combat, or are "turns" just a way of saying "time" when it comes to combat (much like in Baldur's Gate)?
 

Abnwtwtud

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Does this mean that Runemaster will have turn-based combat, or are "turns" just a way of saying "time" when it comes to combat (much like in Baldur's Gate)?

Pretty sure they confirmed that it would be turn based combat from the get-go. May be wrong about that though.
 

Thure

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Does this mean that Runemaster will have turn-based combat, or are "turns" just a way of saying "time" when it comes to combat (much like in Baldur's Gate)?

It's like Heroes of Might an Magic. Not like in RPGs like Baldurs Gate, Final Fantasy (okay it's similiar to FF Tactics), Skyrim, Dragon Age etc.
 

Blecky

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Is the number of songs he can perform during a day limited? If so, will he regain those abilities by going to an inn (or whatever they have there)?

Will the power/number of songs increase along with "level" in general or are they dependent on one of the personal skills/combat traits?
 

Mauer

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So a support/sniper, now I know what class I'm playing first.

I like that each race modifies the class base skills and attack rather than just stats, adds replayability. Let's see how the skill trees tie into that to make interesting builds.

I notice both elves terrify people. I'm glad to see that Paradox is acknowledging the horror that elves inflict upon any noble and rational races. This leads to two followup questions though:

1. Does this mean that for all classes the race will determine the possible abilities of the unit?

2. Why no dwarven skalds?

Not all races will be playable as all classes, I think we have 4 races per class, or 2 classes per race, bringing the possible combinations to 12 different characters. And I'd guess 6 will be female and 6 male.
 

Thure

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Not all races will be playable as all classes, I think we have 4 races per class, or 2 classes per race, bringing the possible combinations to 12 different characters. And I'd guess 6 will be female and 6 male.

They explained it. For humans for exemple Skalds and Runemaster are for Women. Berserker and Runemaster are for males. Every Gender/Race has two possibilities. They speaked about Dwarves too. And I know that Dwarf berserkers are female only. And Dwarf runemasters are male only. So there must be dwarf Skalds. I'm sure it's just a oversight,.
 

Mauer

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They explained it. For humans for exemple Skalds and Runemaster are for Women. Berserker and Runemaster are for males. Every Gender/Race has two possibilities. They speaked about Dwarves too. And I know that Dwarf berserkers are female only. And Dwarf runemasters are male only. So there must be dwarf Skalds. I'm sure it's just a oversight,.

Ah ok, then I got it wrong or didn't remember.
 

Abnwtwtud

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They explained it. For humans for exemple Skalds and Runemaster are for Women. Berserker and Runemaster are for males. Every Gender/Race has two possibilities. They speaked about Dwarves too. And I know that Dwarf berserkers are female only. And Dwarf runemasters are male only. So there must be dwarf Skalds. I'm sure it's just a oversight,.

Seeing as the dwarves are the master race, I consider this an offensive oversight!
 

Archam

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Seeing as the dwarves are the master race, I consider this an offensive oversight!

I would consider it a casus-belli and ask all territories countaining dwarf minorities in Runemaster as compensation.
 

Abnwtwtud

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I would consider it a casus-belli and ask all territories countaining dwarf minorities in Runemaster as compensation.

A fair point.

@Paradox: Wot he said. ^
 

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Elves... with crossbows rather than bows???
 

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So all skalds have a healing song but dark elf skalds heal for more? Or do they have an extra racial healing ability? Or was that just an embellished description?
 

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Mrop

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Not all races will be playable as all classes, I think we have 4 races per class, or 2 classes per race, bringing the possible combinations to 12 different characters. And I'd guess 6 will be female and 6 male.

This is actually correct. For example, the humans have a male berserker and a female skald.
 

Thure

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This is actually correct. For example, the humans have a male berserker and a female skald.

Yes. But there should still be a Dwarven Skald, right? Female Dwarves have Berserker and Skald. Male Dwarves have Runemaster and Skald. Or have I misunderstand something? (I should search the post). Then the description of Dwarves Skalds would be missing in the Diary.
 
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