- May 13, 2009
Respeccing is one of the best features of modern gaming. It encourages experimentation (trial and error, if you will) and allows people to recover from mistakes in making their characters.
I do want reasonably easy respecs. Imagine, if you will, getting 20 hours into a 50 hour game and finding out that your character was built in a way that won't let you get past a particular part of the game. Without respecs, you ragequit and may or may not ever play the game again. With respecs, you fix your build and continue enjoying the game.
Worse than that, I played a RPG without respecs fairly recently where I played through the entire game until the final boss fight. Up until then, I coasted through the game, enjoying the story and not worrying about min maxing. The final boss fight was a wall I could not get past. I have never completed that game because I don't feel like replaying my way through all 30 hours of it.
But where would be the difficult if you could respec before every major battle an reskill to the perfect build for a battle? As I said... There is a boss battle with a high defence. Just respec to high Melee piercing. The next boss use a army with many high Melee power? Respec to Armor! And the next battle is a Wizard army? Respec for Magic resistance...