Runemaster - Development Diary 10 - Skill Trees and Abilities

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Thure

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Respeccing is one of the best features of modern gaming. It encourages experimentation (trial and error, if you will) and allows people to recover from mistakes in making their characters.



I do want reasonably easy respecs. Imagine, if you will, getting 20 hours into a 50 hour game and finding out that your character was built in a way that won't let you get past a particular part of the game. Without respecs, you ragequit and may or may not ever play the game again. With respecs, you fix your build and continue enjoying the game.

Worse than that, I played a RPG without respecs fairly recently where I played through the entire game until the final boss fight. Up until then, I coasted through the game, enjoying the story and not worrying about min maxing. The final boss fight was a wall I could not get past. I have never completed that game because I don't feel like replaying my way through all 30 hours of it.

But where would be the difficult if you could respec before every major battle an reskill to the perfect build for a battle? As I said... There is a boss battle with a high defence. Just respec to high Melee piercing. The next boss use a army with many high Melee power? Respec to Armor! And the next battle is a Wizard army? Respec for Magic resistance...
 

Colombo

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But where would be the difficult if you could respec before every major battle an reskill to the perfect build for a battle? As I said... There is a boss battle with a high defence. Just respec to high Melee piercing. The next boss use a army with many high Melee power? Respec to Armor! And the next battle is a Wizard army? Respec for Magic resistance...

Or just delete character when you have build that didn't count with some specific combination of spells that you have no idea that they would come! Yeah, thats difficulty.

I still don't understand you. You don't like respec? Don't use it! It is easy and enable large am amount of people to enjoy the game too!
 

Mauer

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I'm not a fan of unlimited respeccing either, but getting a couple of respec points every once in a while would be nice and allow you to tweak your build depending on what loot you end up getting.
 

Jamey

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But where would be the difficult if you could respec before every major battle an reskill to the perfect build for a battle? As I said... There is a boss battle with a high defence. Just respec to high Melee piercing. The next boss use a army with many high Melee power? Respec to Armor! And the next battle is a Wizard army? Respec for Magic resistance...
There's a huge amount of space between unlimited respecs whenever you want and no respecs at all. For example, you could do a quest connected to the Norns and have your fate rewritten.

In the end, if you don't see the value in being able to fix mistakes in your build, we want entirely different games.
 

Thure

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There's a huge amount of space between unlimited respecs whenever you want and no respecs at all. For example, you could do a quest connected to the Norns and have your fate rewritten.

In the end, if you don't see the value in being able to fix mistakes in your build, we want entirely different games.

I just don't want easy respec. And it seems many people here want it to be easy. It should not be possible to respec before every major battle. That would be to easy. It should possible, but it should be hard. With a quest, limited usability, money... Yes there are possibilities. But it should not be easy.

A good game shouldn't let you make so big mistakes in the skilling that you can't finish the game. A good game should be balanced so it can still be played. Eventually harder... But it shouldn't possible to skill you that you can't contuine the game.
 

Darsara

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There's a huge amount of space between unlimited respecs whenever you want and no respecs at all. For example, you could do a quest connected to the Norns and have your fate rewritten.


You know, that justification would actually work: a repeatable quest of reasonable involvement that offers the respect at the end. Provides a nice, clean justification why a master swordsmen is now a master spearmen, and has no idea how to use a sword. Namely, he now never studied with them.
 

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Guild Wars has easy respecing, but you can only respec in town (the non-combat safe zones). So you can adjust your stats and skills for a particularly hard quest, but not in the middle of a dungeon crawl to immediately adapt to each monster groups' strengths.

No re-speccing is part of the reason I have not bothered to get into Path of Exile (skill tree here, Google for the official 16135 × 15300 version). Ya see that? And if the internet is to be believed, the whole thing is full of noob traps and bad choices. I don't have the time to commit to playing a throw-away character of each class just to find out what isn't bad before being able to play for 'real'.

When I can't respec, I feel forced into using guides to inform my build instead of experimenting to find something that works for me as I don't have that kind of free time anymore on spend throw-away attempts.
 

Empress Matilda

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I wouldn't mind limited respecing (like having to do a quest to respec) but part of the fun of this type of game for me is trying out different things and working with the consequences
 
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