Runemaster - Developer diary 14 - Armies and Banners

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SolSara

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Hi everyone!
We know many of you have been waiting for more information about the combat system in Runemaster and this week we'll share some of that information with you.

To start off, let's talk about how armies are structured.

As you already know, combat in Runemaster is turn based tactical combat. You move your character freely in the world until a combat is initiated, for example from a guard blocking your path. You're then taken to a hex based battlefield where your individual units each occupy a single hex. Hexes can have different height and terrain and your units benefit from having high ground when fighting the enemy. Your hero takes active part in the combat fighting side by side with your other units (and in some cases alone).

Old news.
Now onto something new!

SQUADS
The units in an army are divided into squads and squads are used, among other things, to decide what units can be activated at any given time. If two armies fighting each other have the same number of squads, the armies will take turns activating one squad at a time (in an order decided when the battle starts). Should one army have more squads than the other, those extra squads will activate at the end of an activation cycle. When a squad is activated, its units can be act in any order. It's also possible to start moving one unit, then switching to a squad mate, move that unit and then continue with the first unit. This allows for more flexibility and cooperation between units from the same squad and also opens up for more complex maneuvers. Units from the same squad will also set up next to each other at the start of a combat.

BANNERS
Banner items are a certain category of items that can be equipped by a squad. Banner items give similar benefits that items used by the player character gives, but to all units of that squad. To maximize the effects of a banner you might need to restructure your army.
Some units have abilities that benefit all members of a squad which further impacts what units to place in the same squad. Non-player armies are free to organize their squads in whatever fashion they (usually a scripter or an AI) choose but the player has some restrictions:
  • A maximum of five squads.
  • No more than three ordinary units in a squad
  • Either the main character or a banner item
This means that the largest army a player can field will be 16 units strong.
The main character is not considered a standard unit and can attach itself to any squad prior to the battle, extending the maximum size of that squad to four. Not only will this make that squad 33% larger than the others, but each class also have one or more abilities that will boost all members of the own squad. Not having the main character in a squad allows that squad to equip a banner which can be better at enhancing stats used by certain units or make up for weaknesses of certain units.

The screenshot for today shows your army management screen where banners are equipped and units placed in squads. The formations shown are the formations that units will be placed in when entering the battlefield. Remember that this is still pre alpha and all numbers graphics are subject to change.

Runemaster_30.jpg

Ps. Read all the devdiaries here:
http://forum.paradoxplaza.com/forum/showthread.php?756561-Runemaster-Developer-Diary-Archive
 
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safferli

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eh? Is that a console interface that I spy?
 

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eh? Is that a console interface that I spy?

I'll use my quote from an earlier Dev diary:
We are aiming to have Runemaster playable on Steam Box/Big Picture and are testing gamepads. I am more of a PC-player than a console one, though I have a PS3, but I like the feel Runemaster has when I play it with a gamepad.
 

Abnwtwtud

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Will elf skulls be available as banner items?
 

Jia Xu

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Any chance that squad formations can be saved so we don't have to drag units into squads before every battle?
 

safferli

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I'll use my quote from an earlier Dev diary:

Ah, I missed that completely... sounds good, always good to have more options for players :)
 

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Alternating squads is an interesting idea, and I like it more than alternating single moves. My only concern with it is if you wind up sitting too long between squads watching enemy moves.
 

SolSara

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Any chance that squad formations can be saved so we don't have to drag units into squads before every battle?

They are saved, the picture is from your hero screen, not before a battle. You arrange your squads as you like and when you enter battle, they will be placed on the battlefield as you've placed them in squads and formations.
 

the cool guy

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With controller support are you only going for Xbox 360 controllers and if not what gamepads will be supported?
 

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Let us pre-order it already!
 

Hiiri

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Ah, I missed that completely... sounds good, always good to have more options for players :)

No, it's not :huh: I don't want to take a crap on your optimism, but console adaptation has never been a good thing.
 

Van Tuber

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Never? There's plenty of examples where one version of the game is basically a bad port of the other, but when the developers actually care to do a good job of it, it can work well. For example, the recent XCOM is fine on both console and PC.
 

aramael

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looks like a screenshot from a game from 1998

Weird ... none of my games from 1998 had the words "PRE ALPHA" in big letters in the corner.
 

Secret Master

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looks like a screenshot from a game from 1998

Actually, a close look of the picture reveals that the interface elements are in a specific style that might have been seen in games from that period, but the art and resolution are much more advanced.
 

shorty84

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Actually, a close look of the picture reveals that the interface elements are in a specific style that might have been seen in games from that period, but the art and resolution are much more advanced.

This!

And:

I really like this squad stuff, takes the battles to a new tactical depth! :)
Will there also be some strategic stuff like ressourcemanagement for the army, while on the world map?

I think Runemaster is going to be a great game, keep up the good work!

cheers
 

mercyRPG

Recruit
May 20, 2014
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0
Beautiful art direction on this Army Screen. You should be proud of your Art Director, is it Fredrik Toll? Excellent job!
 

Aerie

Art Director
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Feb 11, 2009
186
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Beautiful art direction on this Army Screen. You should be proud of your Art Director, is it Fredrik Toll? Excellent job!

Thank you.
Im am indeed Lead artist on this project. But Jonas Jakobsson deserves all the credit on this interface.
 
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