Runemaster - Dev Diary 18 - World: Midgard

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Midsummer Sale has arrived! Up to 75% off!

    Enjoy some sun and song this Midsummer, but when the sun goes down, the fun doesn't have to stop! Paradox has a festive sale on plenty of games to keep your summer nights going!


    June 18th - June 30th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Showing developer posts only. Show all posts in this thread.
Status
Not open for further replies.

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Hello everyone!

Summer is here and that means vacation time! Parts of our team are leaving the worlds of Runemaster to search for sun and warmth in the Swedish summer. Some have already found it, while others are awaiting their turn. To keep you in suspense over the summer, we will post dev diaries every other week up until August 25th and then we'll return to our usual weekly schedule. Now, enough about the beautiful weather that is trying to lure us out of our development caves. This dev diary will talk about one of Runemaster’s six worlds: Midgard.

The Races of Midgard
Each of the worlds in Runemaster is shared by two races, and in Midgard you will find the Trolls and the Humans. They share the world grudgingly, and are not fond of each other. Though the Humans and Trolls share a common language, their cultures and traditions - including their beliefs and ruling systems - differ greatly.
The hardships of Midgard have made the Humans grow hardy and strong. They till and hunt for food, toil to build shelter and aspire to simply make the world a little bit better for their offspring. They are the dominant race of Midgard, beloved by the gods.

The Trolls move freely from place to place, between Midgard and Alfheim, bringing only the most necessary things with them. They are a traditionally nomadic race and build no permanent shelter. Though they have cattle and other herd animals, they do not farm or grow crops. This wandering lifestyle naturally puts them at odds with their human neighbors who mark borders, build walls and improve the land.

The Creation of the Worlds
Before any world existed, there was only the gaping abyss of Ginnungagap, a place of silence and darkness that lay between Muspelheim, the region of fire, and Nifelheim, the region of ice. Frost and fire from the two regions met in the middle and created the being Ymir, whose sweat turned into Giants. He nursed from the cow Audhumbla, who licked the salt from the ground and uncovered Buri, grandfather of Odin.
When Odin and his brothers Vili and Ve were old enough, they killed Ymir and constructed the worlds from the remains of his body. Ymir’s blood became the oceans, his skin and muscles the soil, his hair the vegetation, his brain the clouds and his skull the sky. When they were done, the gods took Asgard as their realm and had Midgard made from the great giant Ymir's eyebrows as a defense against the Giants that had taken residence in Jotunheim.

A great ocean surrounds Midgard and underneath its surface lies the great Jormungandr, the World Serpent, whose body encircles Midgard. It is said that Odin threw the serpent into the ocean when Loki presented his three monstrous children, including Jormungandr to the gods.
The world tree Yggdrasil unifies the nine worlds, with one root stretching down to Asgard, the realm of the Aesir; one to Jotunheim, realm of Giants; and the third to Nifelheim. Midgard lies in the middle, between Asgard and Jotunheim.

Midgard was a very empty place, little more than a buffer zone, but the gods decided to create the first two humans from two tree trunks so they could fill it. The first humans were named Ask and Embla and given Midgard as their realm. The origin of the Trolls is more obscure. Most Trolls are convinced that they are related to the Giants, which is something the Giants deny and do not wish to talk about.

The Climate and Creatures of Midgard
Of all the worlds, Midgard resembles Scandinavia the most, with its thick pine forests, marshes, mountains and fields. Though being a bit harsh in climate, it pales in comparison to the other worlds. Midgard is a very fertile world, and only Alfheim and Asgard are more prosperous. Crops grow in abundance, although the soil might be salted with rocks and roots. It is a struggle to keep crops and animals, but few, if any, humans risk starvation. The forests and plains are plentiful with berries, nuts and edible roots, the rivers teem with salmon and other fish. Hunters can live off their trade, as they have few competitors over the elks, rabbits and deer that live in Midgard. Only wolves and bears threaten their livelihood.

Midgard is home to your typical range of wildlife, from boars and wolves to stags and goats. Larger creatures of legends like dragons, wyrms and giant spiders are not an uncommon sight in Midgard, although they are more elusive than the ordinary animals.
In Runemaster, you can choose to start in Midgard with either of the two local races. Humans are allied to Thor and will seek to maintain the balance in this world, a balance that has served them well since the blessing of the Aesir have helped them flourish for centuries. Trolls, on the other hand, are loyal to Loki, and, like him, seek to upend the status quo that see them pushed to the margins of Midgard. Your choice - and you will always be able to choose - is whether to fight Loki and stop him from bringing about Ragnarök, or go against Thor and stability, to help birth a new world for all.

If you have any questions for us about Midgard, we will try to answer them whenever we can. As summer has finally come to Sweden, we might be affected by the Sun’s warmth and be a bit more sluggish than usual. We hope you will join us again on Monday in two weeks, to learn more about the Humans of Midgard.

Here's a screenshot of Midgard:
runemaster_devdiary_20140616_midgard.jpg

Bonus: Paradox Live 0008 - A first look at Runemaster

Link: https://www.youtube.com/watch?v=F2zv22RlMMQ
 
Last edited by a moderator:

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
How hostile will the trolls be for humans? Will they attack at sight or will they only attack you if you insult them?

That depends on the Troll. Some will attack you (the human) right away, some will tolerate or even help you if you ask them nice enough. And of course, everyone wants to kill you if you insult them ;)

Nooo, the devs will turn to stone if you let them out in the sun!

Crap, I knew we shouldn't have let the programmers out!

So, as I understand it, your starting location depends on which race of character you choose?

Yes, if you choose to play as a Troll or Human you will start in Midgard. We'll go through the different races and worlds in other dev diaries, so I won't talk too much about them now :)
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
The trolls should squash the humans to jelly and eat them!

Some will do that. There are Trolls that think humans are a delicacy.

1. Is Midgard free of all elves already or does the purge need to visit here?

There's no elves living in Midgard, but there might be some visiting...

2. Will troll settlements actually wander on the map or will they be set for whatever time period the play is in Midgard?

We will talk more about Trolls in another dev diary and explain more about them there. We don't have day or night in the game, nor seasons, and the Trolls usually settles down during spring and summer.

3. Why giant spiders? Unless I've missed something, giant spiders didn't really seem to play a major role in any Norse mythology I've seen.

Because they are cool. No, but really you are right. We'll see what happens to the giant spiders.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
There are more worlds than races and if there are two local races in each world then you should be able to start in more worlds than one for some races.

Yes there is, but no one really lives in Muspelheim or Helheim. Helheim is the world of the dead and Muspelheim is the world of fire. It is also more interesting if there's one race for each faction, one for Stability and one for Change, in each world. It makes for some good quests and interesting confrontations.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
That sounds somewhat...familiar.

If it's not too much of a spoiler, how many human children will they be kidnapping? Also, does this mean that the player will not be the only army travelling between the worlds?

So does that mean there's no passage of time in game at all, or just that they aren't simulated by graphics/mechanics?

No spoilers! ;)

Maybe, maybe...

Not simulated by graphics or mechanics in the game, no.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
1. Is the name of the cave in the picture randomly generated?

2. Will I be able to hunt the moose to the left?

3. What's that little red circle on the minimap?

1. That's actually a whole dev diary on its own. Short story: we create regions and name them. They are randomly placed in the world. We have several different cave regions with different names, so you might not always see Cave of Lost Trolls in every game. We might do even more randomization of the names, so it might be "Cave of 12 Angry Trolls" or "Cave of Abandoned Trolls" or something entirely different. There might be bears there. Or wolves. It's only alpha, after all.

2. The moose... you don't want to mess with the moose.

3. That's a place of interest, you could call it. It indicates that there's something you should go take a look at. I did not take the screenshot, so I am not sure what's there myself.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Am I the only one who now wants to have Troll Moose cavalry in my army?

We have bear cavalry, regular cavalry and stag cavalry. No moose though :/

Looks good.

Enjoy your vacations!

PS. Is it true the sun doesn't set in Sweden for a few days during the summer?

Up in the north, far north, from Pajala and above, the sun never sets during the summer. Stockholm is too far south for it, but during midsummer you'll get just a few hours of darkness.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
This is a new concept to me..

There's a site called Grammarist that has an article on Dwarfs vs Dwarves:
Dwarfs is the standard plural of the noun dwarf. Dwarves is a newer variant popularized (though not invented) by English author J.R.R. Tolkien in his fantasy fiction works, including The Hobbit and The Lord of the Rings. The Tolkien spelling is appropriate when referring to little people in fantasy worlds. Dwarfs is better everywhere else. (There is controversy over whether dwarf is ever a polite term for real-life people, but we won’t go into that here.)

Dwarf also works as a verb meaning to cause to appear small in size. In this sense, dwarf is inflected dwarfs, not dwarves, in the third-person singular present tense.

The below ngram graphs the occurrence of the dwarfs and the dwarves (with the definite article to remove instances of the verb sense) in a large number of English-langage texts published in the 20th century. Of course, it doesn’t show how the words are used, but it does indicate that dwarfs was much more common than dwarves at the start of the century, which is also apparent in historical Google Books searches limited to pre-1930 texts. That dwarves has gained ground in the decades since Tolkien’s books were published makes perfect sense, as his writing is very popular and widely discussed. Plus, due to his influence, dwarves now make its way into non-fantasy contexts much more often than it used to.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
If Paradox is going to make the plural of elf elfs rather than elves, then I hope they do the same in the Swedish version: 'alvs' rather than 'alver'.

There won't be a Swedish version... And "-elfs" can be used, although it isn't as common as "-elves".
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
So no beech woods? Not even a tiny bit of it?
Considering it was/is the dominating form of forest in the southern parts of Scandinavia (works for both the cultural definition as well as the geographical definition), it would make sense to include it. Especially since it was probably the main form of forest more then half of all Vikings lived close to. When the sagas mention the deep dark forests, it is often in reference to the breech' immense capacity for soaking up sunlight, as well as it's ability to grow densely (again because their dense foliage are capable of draining every last bit of light).
Oak woods would be cool too, but it has always been a minority wood since humanity thought it was fun to cut/burn down forests for farming. So no problems with that.

[EDIT] Would be totally acceptable if it was just included in Alfheim instead.

Think of Midgard as the middle and north of Sweden/Norway, while Alfheim is the south of Sweden/Norway. I am not quite sure what kinds of trees are in Alfheim, but they do look kind of similar to the ones you linked to.
 

SolSara

Lt. General
103 Badges
Dec 26, 2009
1.531
334
www.sarawendel.se
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome: Vae Victis
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • War of the Vikings
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
That's a useful comparison for someone who actually lives in Scandinavia I'm sure, but my family hasn't lived in Sweden since the 1920s. Clearly there are places of inspiration in Sweden that are acting as the basis for both Midgard and Alfheim. Are there pictures you could name/show/link that show the places in Sweden or Norway that you are most inspired by for Runemaster?

Sorry, I sometimes forget that people aren't as familiar with Scandinavia as I am :eek:o
Here's a couple of pictures which I feel are quite representative of northern Sweden and Midgard:
sweden_landscape.jpg
pine_forest.jpg
original.jpg

Southern Sweden - Alfheim:
rapsfalt2.jpg
tatortsnara_natur_o_skog_skogen_3.jpg
new-forest-swing.jpg

We will talk more about Alfheim in a later dev diary :)
 
Status
Not open for further replies.