Runemaster - Dev Diary 18 - World: Midgard

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Hello everyone!

Summer is here and that means vacation time! Parts of our team are leaving the worlds of Runemaster to search for sun and warmth in the Swedish summer. Some have already found it, while others are awaiting their turn. To keep you in suspense over the summer, we will post dev diaries every other week up until August 25th and then we'll return to our usual weekly schedule. Now, enough about the beautiful weather that is trying to lure us out of our development caves. This dev diary will talk about one of Runemaster’s six worlds: Midgard.

The Races of Midgard
Each of the worlds in Runemaster is shared by two races, and in Midgard you will find the Trolls and the Humans. They share the world grudgingly, and are not fond of each other. Though the Humans and Trolls share a common language, their cultures and traditions - including their beliefs and ruling systems - differ greatly.
The hardships of Midgard have made the Humans grow hardy and strong. They till and hunt for food, toil to build shelter and aspire to simply make the world a little bit better for their offspring. They are the dominant race of Midgard, beloved by the gods.

The Trolls move freely from place to place, between Midgard and Alfheim, bringing only the most necessary things with them. They are a traditionally nomadic race and build no permanent shelter. Though they have cattle and other herd animals, they do not farm or grow crops. This wandering lifestyle naturally puts them at odds with their human neighbors who mark borders, build walls and improve the land.

The Creation of the Worlds
Before any world existed, there was only the gaping abyss of Ginnungagap, a place of silence and darkness that lay between Muspelheim, the region of fire, and Nifelheim, the region of ice. Frost and fire from the two regions met in the middle and created the being Ymir, whose sweat turned into Giants. He nursed from the cow Audhumbla, who licked the salt from the ground and uncovered Buri, grandfather of Odin.
When Odin and his brothers Vili and Ve were old enough, they killed Ymir and constructed the worlds from the remains of his body. Ymir’s blood became the oceans, his skin and muscles the soil, his hair the vegetation, his brain the clouds and his skull the sky. When they were done, the gods took Asgard as their realm and had Midgard made from the great giant Ymir's eyebrows as a defense against the Giants that had taken residence in Jotunheim.

A great ocean surrounds Midgard and underneath its surface lies the great Jormungandr, the World Serpent, whose body encircles Midgard. It is said that Odin threw the serpent into the ocean when Loki presented his three monstrous children, including Jormungandr to the gods.
The world tree Yggdrasil unifies the nine worlds, with one root stretching down to Asgard, the realm of the Aesir; one to Jotunheim, realm of Giants; and the third to Nifelheim. Midgard lies in the middle, between Asgard and Jotunheim.

Midgard was a very empty place, little more than a buffer zone, but the gods decided to create the first two humans from two tree trunks so they could fill it. The first humans were named Ask and Embla and given Midgard as their realm. The origin of the Trolls is more obscure. Most Trolls are convinced that they are related to the Giants, which is something the Giants deny and do not wish to talk about.

The Climate and Creatures of Midgard
Of all the worlds, Midgard resembles Scandinavia the most, with its thick pine forests, marshes, mountains and fields. Though being a bit harsh in climate, it pales in comparison to the other worlds. Midgard is a very fertile world, and only Alfheim and Asgard are more prosperous. Crops grow in abundance, although the soil might be salted with rocks and roots. It is a struggle to keep crops and animals, but few, if any, humans risk starvation. The forests and plains are plentiful with berries, nuts and edible roots, the rivers teem with salmon and other fish. Hunters can live off their trade, as they have few competitors over the elks, rabbits and deer that live in Midgard. Only wolves and bears threaten their livelihood.

Midgard is home to your typical range of wildlife, from boars and wolves to stags and goats. Larger creatures of legends like dragons, wyrms and giant spiders are not an uncommon sight in Midgard, although they are more elusive than the ordinary animals.
In Runemaster, you can choose to start in Midgard with either of the two local races. Humans are allied to Thor and will seek to maintain the balance in this world, a balance that has served them well since the blessing of the Aesir have helped them flourish for centuries. Trolls, on the other hand, are loyal to Loki, and, like him, seek to upend the status quo that see them pushed to the margins of Midgard. Your choice - and you will always be able to choose - is whether to fight Loki and stop him from bringing about Ragnarök, or go against Thor and stability, to help birth a new world for all.

If you have any questions for us about Midgard, we will try to answer them whenever we can. As summer has finally come to Sweden, we might be affected by the Sun’s warmth and be a bit more sluggish than usual. We hope you will join us again on Monday in two weeks, to learn more about the Humans of Midgard.

Here's a screenshot of Midgard:
runemaster_devdiary_20140616_midgard.jpg

Bonus: Paradox Live 0008 - A first look at Runemaster
[video=youtube;F2zv22RlMMQ]https://www.youtube.com/watch?v=F2zv22RlMMQ[/video]
Link: https://www.youtube.com/watch?v=F2zv22RlMMQ
 
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Augustus93

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How hostile will the trolls be for humans? Will they attack at sight or will they only attack you if you insult them?
 

Talar

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Nooo, the devs will turn to stone if you let them out in the sun!
 

Pte Baldrick

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So, as I understand it, your starting location depends on which race of character you choose?
 

Jamey

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The trolls should squash the humans to jelly and eat them!
 

Abnwtwtud

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1. Is Midgard free of all elves already or does the purge need to visit here?

2. Will troll settlements actually wander on the map or will they be set for whatever time period the play is in Midgard?

3. Why giant spiders? Unless I've missed something, giant spiders didn't really seem to play a major role in any Norse mythology I've seen.
 

SolSara

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How hostile will the trolls be for humans? Will they attack at sight or will they only attack you if you insult them?

That depends on the Troll. Some will attack you (the human) right away, some will tolerate or even help you if you ask them nice enough. And of course, everyone wants to kill you if you insult them ;)

Nooo, the devs will turn to stone if you let them out in the sun!

Crap, I knew we shouldn't have let the programmers out!

So, as I understand it, your starting location depends on which race of character you choose?

Yes, if you choose to play as a Troll or Human you will start in Midgard. We'll go through the different races and worlds in other dev diaries, so I won't talk too much about them now :)
 

Pte Baldrick

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3. Why giant spiders? Unless I've missed something, giant spiders didn't really seem to play a major role in any Norse mythology I've seen.

The game takes place before all the giant spiders migrated to Australia.

Yes, if you choose to play as a Troll or Human you will start in Midgard. We'll go through the different races and worlds in other dev diaries, so I won't talk too much about them now :)

Awesome. ^^

Kind of dislike how in so many RPGs, the location you start in is always exactly the same. I'm pretty excited how much this game will encourage replayability (with the randomised worlds, and the variations for different races) in addition to how many hours of gameplay is being offered.
 

Augustus93

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Yes, if you choose to play as a Troll or Human you will start in Midgard. We'll go through the different races and worlds in other dev diaries, so I won't talk too much about them now :)
There are more worlds than races and if there are two local races in each world then you should be able to start in more worlds than one for some races.
 

SolSara

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The trolls should squash the humans to jelly and eat them!

Some will do that. There are Trolls that think humans are a delicacy.

1. Is Midgard free of all elves already or does the purge need to visit here?

There's no elves living in Midgard, but there might be some visiting...

2. Will troll settlements actually wander on the map or will they be set for whatever time period the play is in Midgard?

We will talk more about Trolls in another dev diary and explain more about them there. We don't have day or night in the game, nor seasons, and the Trolls usually settles down during spring and summer.

3. Why giant spiders? Unless I've missed something, giant spiders didn't really seem to play a major role in any Norse mythology I've seen.

Because they are cool. No, but really you are right. We'll see what happens to the giant spiders.
 

SolSara

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There are more worlds than races and if there are two local races in each world then you should be able to start in more worlds than one for some races.

Yes there is, but no one really lives in Muspelheim or Helheim. Helheim is the world of the dead and Muspelheim is the world of fire. It is also more interesting if there's one race for each faction, one for Stability and one for Change, in each world. It makes for some good quests and interesting confrontations.
 

Pte Baldrick

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I really do have to hope that the showdown with Thor will take place on Bifröst. Because let's be honest, it can't get any more awesome that fighting the most powerful of the Aesir on a rainbow bridge, as the bridge slowly gets shattered in the fighting. ;)
 

Abnwtwtud

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I really do have to hope that the showdown with Thor will take place on Bifröst. Because let's be honest, it can't get any more awesome that fighting the most powerful of the Aesir on a rainbow bridge, as the bridge slowly gets shattered in the fighting. ;)

That sounds somewhat...familiar.

SolSara said:
There's no elves living in Midgard, but there might be some visiting...

If it's not too much of a spoiler, how many human children will they be kidnapping? Also, does this mean that the player will not be the only army travelling between the worlds?

SolSara said:
We will talk more about Trolls in another dev diary and explain more about them there. We don't have day or night in the game, nor seasons, and the Trolls usually settles down during spring and summer.

So does that mean there's no passage of time in game at all, or just that they aren't simulated by graphics/mechanics?
 

Pte Baldrick

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SolSara

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That sounds somewhat...familiar.

If it's not too much of a spoiler, how many human children will they be kidnapping? Also, does this mean that the player will not be the only army travelling between the worlds?

So does that mean there's no passage of time in game at all, or just that they aren't simulated by graphics/mechanics?

No spoilers! ;)

Maybe, maybe...

Not simulated by graphics or mechanics in the game, no.
 

Abnwtwtud

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Ah, might have accidentally posted that in another thread. Was a while ago. Sorry. :blush:

Actually I was referencing that it sounded familiar because you just described the ending to the first Thor movie.
 

Pte Baldrick

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Not simulated by graphics or mechanics in the game, no.

Definitely way too early to be talking about it, but I do certainly wonder about how DLC might work for Runemaster; whether they'll work as expansions adding in new mechanics (such as day cycles) as is how expansions for Paradox games have often appeared in the past, or whether they will work as additional sidequests (as how RPG DLC often is.)

Actually I was referencing that it sounded familiar because you just described the ending to the first Thor movie.

Haven't actually even seen that movie, nor do I recall anyone I know who has seen it (though I have seen the Avengers.) I'm actually kind of surprised. :eek:

Honestly, the idea came to mind since it was foretold to be destroyed in Ragnorok, and had been confirmed that Asgard wasn't a world in which we'd be playing in. Since the game is generally building up to a showdown with either Thor or Loki, an iconic or interesting location is practically a must.
 
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Thure

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Definitely way too early to be talking about it, but I do certainly wonder about how DLC might work for Runemaster; whether they'll work as expansions adding in new mechanics (such as day cycles) as is how expansions for Paradox games have often appeared in the past, or whether they will work as additional sidequests (as how RPG DLC often is.)

Or new Class/Race combinations with fitting graphics. Like female human warriors. :) Or Male Dwarven Skalds.
 

Pte Baldrick

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Or new Class/Race combinations with fitting graphics. Like female human warriors. :) Or Male Dwarven Skalds.

Yeah, I recall that suggested a while ago. Probably a likely contender, but I'm wondering what DLC we might end up seeing beyond that. Even if I suppose it's too early to be wondering about DLC when the game's quite a while away from the release.
 
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