- Apr 9, 2012
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
This thread is more than 5 months old.
It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
what kind of restrictions will there be on mods in the consoles? will they be allowed at all? if so, will they work just like in the PC or will a mod have to be 'adjusted' with a 'PS4' version?
I'm thinking probably the answer is that they will not be allowed, in which case, I'll definitely get it for my PC.
Mods is something they wanted to make possible, no? Make your own worlds, quests and what not.
There's a ton of stuff that is moddable since it is described in scripts (stuff like abilities, classes, worlds, quests), but I'm unsure how distribution of mods would work on PS4.
I'm 25 so I wasn't around when the terms were coined, but in modern times I think PC is pretty much synonymous with a Windows computer while Apple is Apple and Linux is Linux.
It's "modern times", when linux start to grow bigger. Much bigger as it was in 90s or 00s. You're wrong about ownership. By your logic, steam must be paying royalties to Microsoft, as their platform working on Windows. I'm 29. =)
Are you kidding me? I'm hoping mods will be as important to this game as they are to most other PDS games! New quests, new adventures, new rules, new spells, new factions, new units...I doubt the consoles will have mods at all. But is this a game that will even have mods? I doubt it.
Here's a question: Does this mean that my elf-killing on NPC will be doable using a controller attached via USB port?