ANNUAL TRADE
EVENTS
EVENTS
MAJOR TRADE EVENT TABLE
The leaders of certain trade organizations reap the rewards of their hard work. Some merchants are more active and some are less. Certain states and organizations signed profitable deals and agreements. Trade is flourishing in their realms.
1. Thriving trade routes bring in hitherto unseen revenue for the realm, this year. (+1 econ, +1Tech and +1 Morale for 1 year )
2. Astronomically prosperous trade raises the morale of the entire populous... (+1 Morale +1Tech for 1 year )
3. Excellent trade aids commerce at every level... +1 eco for one year)
4. Trade is flourishing, huge incomes. (+1 Tech for 1 year )
5. Trade is flourishing
6. Trade is average this year.
7. Trade is average this year.
8. Traders break even.
9. Pirates and Bandits took all the profit ( -1 Morale for 1 year 1 in 2 chance of effect)
10. Crippling losses by traders. ( -1 Morale, - 1 eco for 1 year)
NOTE: Good RP will regularly affect these rolls.
MAJOR trade events:
* Bremen: consistent and good trade RP, lots of good agreements, prime chairman of Hansa, Imperial Trade Commissioner, good and persistent RP, end of war with Denmark, good terms (-2 to the roll) A 3. is rolled 1. Thriving trade routes bring in hitherto unseen revenue for the realm, this year. (+1 econ, +1Tech and +1 Morale for 1 year )
* Portugal: most excellent and brilliant RP, very skillful play etc. what can I say more? (-4 to the roll) A 6. is rolled 2. Astronomically prosperous trade raises the morale of the entire populous... (+1 Morale +1Tech for 1 year )
* Venice: careful and consistent “never to loose anything” RP, good agreements etc. (-1 to the roll) A 7. is rolled 6. Trade is average this year.
note to BzAl: all Eco bonuses and loses are semi-permanent, it means that max nation eco rises/drops by one for one year.
MINOR TRADE EVENT TABLE
Some nations are not as active as others but still their merchants are quite active or those countries simply occupy important spots. They may have also signed some good agreements or are part of certain trade organizations.
1. Good trade raises the morale of the
populous......... (+1Tech and +1eco for 1 year )
2. Good trade aids the artisans........... (+1eco for 1 year )
3. Trade is flourishing, huge incomes (+1 Tech for 1 year )
4. Trade is flourishing.
5. Trade is average this year
6. Trade is average this year
7. Traders break even.
8. Pirates and Bandits took all the profit ( -1 Morale for 1 year 1 in 4 chance of effect )
9. Bad losses by traders. ( -1 Morale for 1 year 1 in 2 chance of effect - 1 econ for one year)
10. Bad losses by traders. Your nations incompetance seems to blame ( -1 Morale, 1 in 4 chance of effect, -1 tech 1 in 2 chance of effect, - 1 eco for one year )
NOTE: Good RP will regularly affect these rolls.
Minor trade events:
* Gelre: member of Hansa, active and finally RPs trade, end of war with Denmark, good terms (-2 to the roll) A 2. is rolled 1. Good trade raises the morale of the populous......... (+1Tech and +1eco for 1 year )
* Pommern: leader of WHU, end of war with Denmark with good terms, RL pushed me back from Rping at all, I promise I will improve (-1 to the roll) A 4. is rolled 3. Trade is flourishing, huge incomes (+1 Tech for 1 year )
* Bavaria : some trade RP, keep it up Bocaj (-1 to the roll) A 3. is rolled 2. Good trade aids the artisans........... (+1eco for 1 year )
* Siberia: as usual nice RP and interaction with others but less active? (-1 to the roll) A 2. is rolled 1. Good trade raises the morale of the populous......... (+1Tech and +1eco for 1 year )
* Golden Horde: little trade RP, good spots etc. (straight roll) A 2. is rolled 2. Good trade aids the artisans...........
(+1eco for 1 year )
* England: ahhh that is only a beginning I suppose, an excellent one, pact with Hansa being ratified in favor of England (-2 to the roll) A 4. is rolled 2. Good trade aids the artisans........... (+1eco for 1 year )
* Hessen: agreements with Hansa, overall little trade RP but (straight roll) justified. A 2. is rolled 2. Good trade aids the artisans........... (+1eco for 1 year )
* Eastern Roman Empire: very good work, although a bit chaotic I feel ERE merchants are less active huh? (straight roll) A 10. is rolled 10. Bad losses by traders. Your nations incompetance seems to blame (no morale loss (3 rolled), -1 tech (rolled 1), - 1 eco for one year )
* Ottomans: Turks are not as active as Wurtmbergians huh? Still their hub is so precious and Auspend know it quite well. (-1 to the roll) A 6. is rolled 5. Trade is average this year
* Mameluks: Buck in good form and shape, as well as Mam’s traders . (-2 to the roll) A 5. is rolled 3. Trade is flourishing, huge incomes (+1 Tech for 1 year )
* Hungary: Generally I like it, good job Hungary, it is nice to have Venice as friend huh? (-2 to the roll)
A 1. is rolled 1. Good trade raises the morale of the populous......... (+1Tech and +1eco for 1 year )
* Castile: Good, very good, carry on mate (-2 to the roll) A 8. is rolled 6. Trade is average this year
* Aragon: Good start in the Iberia KW please continue. (-2 to the roll) A 5. is rolled 3. Trade is flourishing, huge incomes (+1 Tech for 1 year )
note to BzAli all Eco bonuses/looses are semi-permanent, it means that max nation eco rises/falls by one for one year
All rolls were done by Ladislav
NOTES:
If there is no RP in the setting up and continued use of the
agreement there will be penalties to the roll. With excellent or good play, the opposite will be the case.
If an alliance, trade agreement or anything else springs from nowhere, there will quite probably be a bad event (or simply bad modifier) if I notice.
Any complaints or comments and suggestions on these events send to my (Longinus') PM inbox, please.
If you decide to play the trade aspect of the game, RP it. Otherwise, there will be negative modifiers upon the rolls (Trade is collapsing, merchants are being pushed back etc.) or simply there will be no roll for them.
Massive production of trade agreements is okay but will often lead nowhere.
Thank you for attention
Longinus, Your friendly trading auto-bot
Ps. I can’t wait for the struggle in the Med, hehehe, we have excellent players there, Genua, Venice, Mams, Aragon, Portugal, Castile, Ottomans… who will garb most? Mwahahahaha
PPs. What do you think about Lad’s rolls? I think they rocks! Only one negative effect this turn.