pedal2000 said:
There are a lot of sploits, no one is denying that. But generally speaking I'd prefer to leave it up to people to not abuse them first, before placing rules banning them outright.
My other group's rules were updated to include that supply encirclement.
But as for the invasion of Romania in 36; I don't get that one. So what? He pays the piper for it, isn't it GoI by several countries? Plus a 5% NAP cancellation fee, and even better (IMO) if the USA goes on a rampage. It is different, new, exciting. It forces people to adapt. In one of our previous games the USA went communist and because a fourth world power, rampaging and taking out British and Japanese colonies alike. Unfortunately he didn't cover his homeland and found himself falling to the combined landings of Japan and the UK. Who then proceeded to duke it out in North America.
Well, it may not be a sure fire win in the grand scale of things for USSR, but this manouver is a sure fire loss for Germany because the Balkan Clusterfuck that happens screws Germany's potential for alliances, and does nasty things like prevents Anschlaus from happening, If Austria is at war. So all you have done is skipped World War II basicly. If you want to fuck the German entirely in 1937, all Russia has to do it DOW Austria. Doesn't even have to DOW anything else. Russia gets the war bonus, and Austria never joins Germany.
And this NAP that SU has with Romania is basicly a "rule." Its a rule designed into the game by the programmers to make the game conform to some kind of historical gamepath. Russia igets a slap on the wrist for following an a-historical path. Anchlaus is a rule (it is the Germany gets Austria rule), so is Munich (it is the Germany gets Suddenland rule), so is "England Guarantees the indpendence of Poland", so is China "Forges the United Front." The game is filled with these kinds of built in rules that guide the game in a historical direction.
Everyone accepts these rules because they are built into the game, basicly, but no Chess players ever say, "I think the King should be able to move two squares because that increases my options". They could, I suppose, but that would have to be agreed to before the game. Games are basicly all about rules. The events are actually invisible rules, designed by P-dox.
Fundamentally, one persons exploit is another persons fair play, so rules are important because they clarify some basic principles, and stop fighting. And you are right, you do have to expect players to be somewhat honourable in how they play. Problem is that people often have different definitions of what is fair and what is not. For example, annnexing Denmark, or Finland during the Winter War, before the capitulation event fires is something that many people learn to do in SP, and they think therefore it is fair in MP. Not everyone agrees. Some rules are so ancient that no one bothers to mention them anymore, and the 36 urban stacking limit is just such a rule designed to prevent exploits. In your case, if Poland is now AI, I don't really think it is an issue, but if it was not ai, it certainly would be.
Most people play this game because they are interested in a WW2 simulation, and the rulesets, such Hiensen's rules, or the Aussie rules just create a fair framework for that to happen, so that people don't get caught with their pants down. If you don't want an historical simulation, but wild counterfactual history, fair enough, but these rules don't limit player freedom, anymore than the rules of checkers limit player freedom, they just define what kind of game is being played.