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Kathandis

First Lieutenant
7 Badges
May 29, 2013
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Historically and in present times people don`t stay at the same level of skill at their professions or a vast majority of tasks their whole life. What ends up happening is we often get better at stuff the more we do said stuff and if we take breaks,move on to other things, get injured etc we tend to lose skill in said thing at least temporarily. Essentially what im proposing is a more dynamic system for generals and rulers battle skill and monarch point count respectively.

Say for example im playing Sweden and I start say 20 wars in my rulers life time,win every one of said wars, and my king lets call him Gustav for now has led every battle and somehow managed to win every single one of them. (Perhaps not very impressive in game terms but in real life this would be considered an impressive feat) I would expect Gustav to have a fairly high military monarch point count for this at least a 4 and fairly high general stats on top of that say 3 star tier general. But let say during Gustav's reign I tended to ignore administration and diplomacy say I lost 2 major alliances and never developed my provinces nor built buildings in them I would expect Gustav to have fairly low diplomacy and administration monarch point counts then lets say a 1 in each.

So lets say around the time Gustav kicked the bucket he was a 1,1,6 ruler but at the start of his reign he was more of a 2,2,3 due to his lack of experience and lack of anything of note at the time. Gustav would likely not know most of what he learned of warfare compared to his later in life experiences but also would`nt be known as someone with a bad reputation for diplomacy. As far as adm goes its likely he forgot allot of what he learned of administration in his time learning to rule due to not really using any of those skills.

Now the main flaw I can see with this system atm is skilled players will likely end up with pretty near permanent high skill rulers I have a couple of counters to this. One random events could lower a monarchs skill not necessarily perfect in my opinion due to it being of an rng nature but its one idea. Another system could be say doing certain things that raise a monarchs skill in one area could lower it in other areas. For instance if your rulers off declaring war on all his neighbors he/she would end up with a poor reputation thus lowering their diplo.

Now I know my idea is not perfect but in the end its an idea and hopefully it leads somewhere if not then oh well.
 
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