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unmerged(133356)

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walrus2517

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@Warhammer - Have you tried manually editing a character's appearance or CoA via text file? That alone is worth $5 to me.

@KristopherWG - The AI isn't another person, but it is another player. Gaining an unfair advantage over it is cheating.

Mods adjust the gameplay with different mods adjusting different aspects. Some mods could be considered cheat mods, but most aren't specifically designed to give the player an inherent advantage over the AI. Creating a god character via the character designer on the other hand does just that.

For full disclosure, I should add that I am a world class cheater. I never play games without cheating. God mode in action games, debug consoles, editing files via text editor, I do it all. I have yet to play a legitimate game of CK2. Also, like many others, when I first saw the character editor DLC announcement, my first thought was "Sweet, a cheat tool, now I don't have to edit the text files anymore!". I even jumped on the hater bandwagon when it first came out Tuesday and people started complaining about the limitations. However, when I got home and tried it out for myself, it was immediately apparent and understandable why PI chose to limit it as they did. I still would have preferred an uninhibited version, but I'm not going to complain that they tried to make it fair. If it was unlimited, there would be a thread 3x as long as this one complaining that PI sold a cheat tool for $5.
 

Papaman

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In addition, Paradox games are all "play as you like" .Aren't mods and so forth cheating since they tend to fundamentally change the game?

I had hoped the DLC would save me the trouble of manually editing the text files like i already do but it does not, so whats the point of getting it?

Cheating only applies in a PvP context. Versus an actual person yes it will be unfair but i don't see AIs posting on the forum crying about how unfair it is :happy:

Bull... You are cheating yourself. Its the same as cheating in a solitaire, but I get your point. If you want to play CK II as a toy and not a game sure It would be great to modify anyone you want.
 

Warhammer

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@Warhammer - Have you tried manually editing a character's appearance or CoA via text file? That alone is worth $5 to me.

True, then your character dies after ruling for 20-80 years and thats that. Might be worth $5 to you but not to me. A better overall editor with less restrictions would be worth it for me.
 

Warhammer

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Bull... You are cheating yourself. Its the same as cheating in a solitaire, but I get your point. If you want to play CK II as a toy and not a game sure It would be great to modify anyone you want.

Heh heh. Bad example because Solitaire, Here are the Rules, play it ONLY like this. In Paradox games, Here is the Game, Play it As you like. If it wasn't, why does the forums even have a modding section? Paradox could have just said, ok heres the game, ANY modification of any sort is cheating and not allowed. Fortunately it isn't that way.

Thats how i see it personally.
 

walrus2517

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True, then your character dies after ruling for 20-80 years and thats that. Might be worth $5 to you but not to me. A better overall editor with less restrictions would be worth it for me.

Well, I'm not sure that complaint has merit. Do you want to continually edit every new ruler when your old one dies? If not, then no matter how limited/unlimited it is you are still only editing one character that is eventually going to die. If you want it so unrestricted you can continually edit new rulers, that defeats the purpose of inherited traits.
 

Warhammer

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What about merely wanting to edit how your rulers and their sucessors appearance? That was the point i was making to the previous poster. Isn't that the point of having an editor, to edit what you want and what not you want?

Anyways seems that i've just been complaining non-stop in this thread so i'll stop posting here.
 

Isaios

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It's been fun playing around with, but it's highly disappointing that I can't edit specific characters. Just tuning his CoA or beard, adding a focus on diplomacy rather than abject failure. Take the HREmperor. Just being able to edit the name of his dynasty, or of more interest; his CoA, that'd be the thing. I'd even happily accept that the only thing I COULD edit of historical characters were the appearance and CoA, but I'd still like to do it.
 

Etrs

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I read the first page, and I just wanted to add that I fully agree with the OP. I felt the DLC was presented in a way alternative to how it actually is. Had I known, I wouldn't have bought it either. That being said, I will not be asking for a refund because I want more awesome DLC content to come out. This is a game that I want to support.

*** *** *** *** *** ***

Going back to the discussion, I have my favorite starting character, and wanted to give his Dynasty a cool alternative Shield. And I can't do that.

And for that matter, I kind of wanted to make a superman, but I can't without him being an old man. I'm playing single player and it's not like these characters last forever or can't be killed in combat or assassinated or get sick and die, so why have this wonky balance where competency makes them age?

Why can't I have one character who's off the rails AMAZING? Why is this taboo? Some games have cheat codes built into them, and sometimes it's fun to have those. So if I'm playing single player and it's just me and the computer, what's the problem? Why does the computer need to be protected?

I just don't know why the DLC has these invisible walls to protect the computer from being abused. Is my fun worth sacrificing?
 

s1234567890m

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Question: When you make a new character, do you have to replace an existing one, or can you make one from scratch and place him/her where you like?

IIRC you select the position you want the character to have (king of france, etc)
and then you customise him, and then it relpaces that character
 

unmerged(467743)

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The making him older thing is actually WAY too harsh. The age needs to be halve or quartered.

To give someone perfectly normal stats they have to be about 40. And obviously you want to be able to play as your created character for as long as possible.

I would suggest

1) Decoupling the age from the points allowed. So you still only have a set number of points to spend on stats but you get to set the age independently of this. After all your stats don't change massively after education, so there shouldn't be that much difference between an 18 year old and a 40 year olds stats.

2) Increasing the amount of points you have to spend. You know, just for fun :)

3) Allow you to edit historical characters rather than starting afresh every time. Start editing by default and have a reset button to click on if you want to start a new character.

On the positive side a good price point, and a fun idea. It just needs to be freed up a bit so it's actually fun in practice.

For some reason I have a feeling most of our complaints with the Ruler DLC can be modded. I know I saw the line that basically controls the "age as currency" thing. It's set to one for every positive point in a trait or stat, so all someone would have to do is put .25 in place of the one to quarter the prices. that should mean you can get a "normal" character being around the ages of 16-20. :)
 

Isaios

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For some reason I have a feeling most of our complaints with the Ruler DLC can be modded. I know I saw the line that basically controls the "age as currency" thing. It's set to one for every positive point in a trait or stat, so all someone would have to do is put .25 in place of the one to quarter the prices. that should mean you can get a "normal" character being around the ages of 16-20. :)

I've changed the cost of stats from 1 year per, to .5 years per. When buying five in base stat, it costs 2 years per 5. Also increased the base health to 7.5 from 5.0 and am quite satisfied with the age I get to now.
 

Etrs

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Where can I find the file to modify to change how the age calculation works?

I would just as soon change it from "1" to "0" and not have to deal with it. Balancing a single player game is a ridiculous concept.
 

flame7926

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Its in the common folder of wherever CKII is installed, defines.lua, at the bottom of the file.
 

DominusNovus

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So for those of us who are making entirely new characters, that is an option. For everyone else that wants to just get rid of an ugly nose/ears/haircut on an existing character, not so much.

Or, more importantly, for those of us who are sick of all the randomly generated coat of arms out there.
 

LarryLeica

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IIRC you select the position you want the character to have (king of france, etc)
and then you customise him, and then it relpaces that character

Am not sure if it is the same for kings/emperors as I never start with them, however, I just started a new game as Count of Narbonne, replacing the normal guy there with my own custom count of doom. The previous count was actually in my court with a claim on the county, I only noticed this as he died of smallpox and I got a message about it. Wondering who it was, I checked, and lo and behold it was Raimond de Narbonne... So it looks as though it just adds the character in a new slot rather than replacing anyone. Be good if someone else can confirm it's the same for dukes/kings/emperors. (Incidentally, his whole family is still in the game as well, his younger brother is my current chancellor also with an inheritable claim on my county).
 

Lord Xia

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If you replace a guy, like the king of france, you actually get that guy as a courier at the start of the game. But he and his family no longer have claims on his old title.