I've made a quick look into the dev stream.
At first, I should say that Galactic Paragons will be really exciting expansion. New council mechanics, unique council positions from every civics - all of this is looking very good.
But the customization of the leader feels kinda... unfinished or over-simplified.
1. Only one trait point. Maybe it can be increased by taking some civics or something else, but anyway it gives not so much space for creativity.
2. An addition to the first statement - you can't even take negative traits for more points.
3. The pool of available traits is really limited. I've spotted not so much valuable choices. There are some decent options like Charismatic (+15 edict fund -10% edict upkeep), Spark of Genius (+3% research speed) or Principled (+2 stability). If you are doing early corvette rush - probably you can consider taking +5% ship damage trait instead.
4. The most valuable leader traits are just absent. Architectural Sense (-10% building/district cost), Space Miner (-25% mining station cost), Expansionist (-15% starbase influence cost). I'm happy every time I see these traits randomized on my starting ruler... And none of them can't be chosen in the Empire Creation tab as a starting option.
I bet right after 3.8 release the workshop will be flooded with mods, expanding this system. And I really wish the ruler customization will be expanded in some of the next updates.
But enough for complaint, the next update seems to be really cool, I'm waiting for it.
At first, I should say that Galactic Paragons will be really exciting expansion. New council mechanics, unique council positions from every civics - all of this is looking very good.
But the customization of the leader feels kinda... unfinished or over-simplified.
1. Only one trait point. Maybe it can be increased by taking some civics or something else, but anyway it gives not so much space for creativity.
2. An addition to the first statement - you can't even take negative traits for more points.
3. The pool of available traits is really limited. I've spotted not so much valuable choices. There are some decent options like Charismatic (+15 edict fund -10% edict upkeep), Spark of Genius (+3% research speed) or Principled (+2 stability). If you are doing early corvette rush - probably you can consider taking +5% ship damage trait instead.
4. The most valuable leader traits are just absent. Architectural Sense (-10% building/district cost), Space Miner (-25% mining station cost), Expansionist (-15% starbase influence cost). I'm happy every time I see these traits randomized on my starting ruler... And none of them can't be chosen in the Empire Creation tab as a starting option.
I bet right after 3.8 release the workshop will be flooded with mods, expanding this system. And I really wish the ruler customization will be expanded in some of the next updates.
But enough for complaint, the next update seems to be really cool, I'm waiting for it.
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