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First Lieutenant
Dec 26, 2000
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Originally posted by Emperor of Europe:
Why would that be cheating? It does not make the game easier, which is the whole point of cheating. it just enables the player to annex a major power when sufficient wars have reduced it to a minor power in all practicality. Where's the cheating in that?

I agree with you. I think that when a major power is reduced to less than 4 provinces, she would be target to annexation, in order to effectively simulate the dividing of Poland, for instance. And there's no cheating in that.

But when France loses _one_ war against England, I would _not_ consider it as if she had been reduced to minor power status, no matter how big the loss was.

And if I should add my thoughts on history I should have to say that: the possibility of England annexing France - despite the very recent hundred years war of dominance over France - is just plain silly.

In my opinion.

Cheers,

sisyphus
 

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Jun 12, 2000
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Originally posted by sisyphus:
The major power status belongs to those countries with such tremendous military and political power that they could never be annexed, even if they happened to have their entire army wiped out in a stroke of bad luck.

Now neither of the major powers had their armies wiped out in a stroke of bad luck. It was long, grindingly drawn out war in both cases.

IMO, non-annexability should never have been a part of major power status in the first place. Portugal certainly stood under the threat of being joined to the Spanish crown throughout this period. Louis XIV could easily have suceeded in merging the thrones of France and Spain under his sons - it was the threat of this happening that caused the war of Spanish succession. Most monarchies could lay claim to the throne of at least one or two others at almost any time.

Major power status is - as far as I can tell - a protection against elimination. But it is more than just a feature to prevent players being kicked out, it reflects the political power of certain countries.

Portugal? Denmark? Sweden? (These last two will be major powers in the Scandinavian versions). I disagree - it is a protection against elimination, pure and simple. Otherwise, nations should be able to gain and loose major power status in the course of the game.

Robbing countries, such as France, of her major power status _does_ make the game easier. At least _I_ think that the possibility of getting rid of France in one blow is more appealing than getting her territory 3 provinces at a time, not being able to capture Paris at all. I may be mistaken, but I doubt that you would have been able to come as far in the game so early if you hadn't been able to annex the entire France, but rather 3 of her provinces.

2 provinces at a time. In order to get 3, you usually need to subdue all of the enemy country; it is much easier to send 3 armies in, capture 2 provinces and the capital and take those provinces. Never takes more than a year to do so and is usually a trivial undertaking. The campaigns of conquest I waged all called for initial careful planning, preparation and timing.

Funny you should mention it, because I actually played another game before I attempted this one, with exactly the same setup and default major powers.

This did give a very different game (I was also fortunate enough to get 3 explorers and 1 conquistadors in the first 80 years, which also helped). By 1560 (when I dropped the game), I had 'only' annexed all of Northern and Eastern France. I had annexed the Aztecs and Incas and controlled all of the Americas except the East of South America (Portuguese and Spanish) and the Carribean.

So no, I was far from as progressed in my conquest against the French-Spanish-Portuguese as I am in this game. On the other hand, I controlled almost all of Central Germany and a big bite of North Africa, since I had spent more time fighting against the minor powers (and annexing any allies of France-Spain that dared to join them) and also scored a lot more points (about 2000+ IIRC) than I have in this game.

Was it more difficult?

Yes - if you look at the undoubted fact that I controlled less land area in a game with major powers than a game with minor powers.

No - if you look at the gameplay, which had degenerated into a matter of declare war on France, take two provinces, recover stability, declare war on Portugal, take two provinces, recover stability, declare war on Spain, take two provinces, recover stability in a five year cycle, with only the occasional conquest of some minor nation breaking the monotony.

It perhaps says something about all this major power status thing that it is always against the minor nations that I get the most interesting and desperately-fought wars.

And at least the wars of survival against France, Portugal and Spain proved interesting and fun (complicated by the 'long-wars syndrome) - which the 'grab 2 provinces' wars that are so simple to carry out in the game never manage to become. :p

[This message has been edited by strategy (edited 05-01-2001).]
 

unmerged(590)

First Lieutenant
Dec 26, 2000
249
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Originally posted by strategy:
Length of that post almost beats the size of the AAR. :D But I think you make some interesting points, even if I don't agree with them.

Likewise. =)

I agree that major power status should change throughout the game. But there's always the question whether this should be a result of how well you play a country, rather than a historical event.

After reviewing your opinions I'd like to apologize: 'cheating' was a poor choice of words.
 

Hartmann

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First my congrats, strategy, You´re one of the best conquistadors around here! :)

Some points which come to my mind:

1. Rebellions due to 'Kriegsmüdigkeit' are a nice feature, and in fact I once had to go for an unfortunate peace due to 'unputdownable rebellions' (then I´ve learned the lesson, of course). Maybe You didn´t suffer enough, because You´re so impressingly good at 'Blitzkrieg'. :)

2. I´m still under the impression that Austria is performing poorly against Bohemia since the latest patches, but I don´t know why that is.

3. Regardless of what colonial nation we choose, we are always far ahead in time of the others (conquering the Incas and Aztecs etc.). This poses a serious problem: Colonising has to be more difficult in general. But at the same time the AI has to be boosted (without AI cheating - I hate this), because otherwise AI countries will perform even more poorly and not colonising 'their' parts of the world in the approximately historical timespan.

4. I always erase all major powers, because I dislike the prevention of annexability in principle. This has no effect on the performance of the AI. But nevertheless: I never try to annex a major country unless they´re obviously 'ripe'. I also never try to vassalise or diplomatically annex Great Powers, because this seems weird to me.

5. I like playing two-to-three province minors best, especially if they got at least SOME leaders. This still gives me a fair challenge. Bavaria is a good example.

6. One of the main problems of the game is: Once You´re big, noone wants to fight You, so You can pick Your opponents one by one.... Actually I was really surprised to read, that Spain declared war at a stage where Britain was already dominant! Things like this should occur far more often.

Regards, Hartmann

[This message has been edited by Hartmann (edited 05-01-2001).]
 

unmerged(199)

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Jun 12, 2000
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Originally posted by Hartmann:
2. I´m still under the impression that Austria is performing poorly against Bohemia since the latest patches, but I don´t know why that is.

Yes, they're not very impressive. In almost all wars I've seen, its always Hungary saving Austria from humiliating defeat. Strange.

3. Regardless of what colonial nation we choose, we are always far ahead in time of the others

Yes - but this is probably hard to fix, since it is a combination of many factors that makes the AI weak here, IMO (inability to move troops across the seas efficiently being one of them - letting its troops get attrited badly being another).

But nevertheless: I never try to annex a major country unless they´re obviously 'ripe'.

Yep - I wasn't nice in this game. :) I went for the jugular every time except for the first war, which I needed to establish a viable foothold in Europe.

Actually I was really surprised to read, that Spain declared war at a stage where Britain was already dominant! Things like this should occur far more often.

So was I - I only wish that it had done this when I attacked France. That would have made for a really interesting war - possibly one that I would have been unable to win (since it would drag out at least 10-12 years causing too much trouble from rebellions).

Even though France was its enemy, it would have made sense; we had -200 relations and I had just gone Lutheran (though I forced it to break the alliance... maybe I should have done it the other way round to give it a CB against me).



[This message has been edited by strategy (edited 05-01-2001).]
 

unmerged(645)

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I have not yet bought EU and reading aar like this will probably keep me from doing so.

I am curious... is there anyway to make the game evenly balanced so that you don't run over everything and everyone throughout the game? It's more like beating the game system than running a historical nation.

Maybe only the succesful ones writes aar's, I don't know, but I always get disappointed reading how you guys never ever lose a war.

Anyway even if the aar are predictible you do write good stories and I salute you for it!
 

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Just want to put in a word or two, it is a bit odd that it is possible to conquer most of Europe. Historically, almost nobody did that, not even Napoleon.

The main reason IMO was that as soon as a nation gain too much power in Europe, the remaining countries would swing in to balance the growing power, even if they were once your allies. Why? Look at Napoleon, as soon as France became a major continental power, Russia, Germans nations and England united to put it down.

I think the game should be tweaked to reflect this possbility (unless your diplomacy is very well-handled).
 

unmerged(199)

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Jun 12, 2000
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Originally posted by dacke:
I have not yet bought EU and reading aar like this will probably keep me from doing so.

To be fair to EU - how many games out there are capable of giving a human player a run for his money, without significant cheating (or even with significant cheating)? None, as far as I know. SE4 seems pretty good, but not even that game can keep a human player from running roughshod over it. There is a limit to how much an AI can do.

I'm one of the impatient ones who bought this game in German, and though I don't play it all that often any longer, I have never regretted buying it.

I am curious... is there anyway to make the game evenly balanced so that you don't run over everything and everyone throughout the game? It's more like beating the game system than running a historical nation.


The usual ways when the problem is AI. Limit yourself. Maintain alliances. Don't declare unporvoked wars. Don't go for total annexation unless it would be a historically correct decision, etc. ,etc. (I'm sure others can suggest other ways of doing this).