• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Rule Britannia... (1492 - 1545)

Britannia rules the World! Well, at least that was intended to be the result when I started this game. In another thread, someone mentioned that taking over the world is plainly impossible and that if anyone did achieve this, we would know he had been cheating. I disagree. On the contrary, I believe it is quite possible, given the right player nation.

Spain is the obvious candidate for such a project, but I feel somehow this would be all too easy (strongest start in the colonies and huge empire in Europe). The same goes for Portugal (too great a headstart in the new world) and France (their central position is too powerful, IMO). I actually had two games (as Venice and England) where I believe I was in a position to take over the world (I had reached about 1560 in both games in a strong european position), but decided to instead start a completely new game.

Game settings - Highest Difficulty with Aggressive AI. I have not reloaded at any point in this game (other than after the 2 crashes I experienced :( - I have learnt to save frequently, though). I will not exploot any of the game bugs that can be used for cheating (some of which I discovered during the game). I will however play unmercifully directed towards my strategic goal - namely the domination of the entire world. I am the only nation with major power status, since annexations would otherwise be impossible - the only major effect (as I understand) that this has though is just that the other nations do not get missions.

Oh yes - and I will be playing England. They are not the strongest nation (and don't start in a particularly good position), but do have quite good default leaders (2/2/0), and except for the period 1545-1590 have at least one historical general available for most of the game. Leaders are IMO the key to domination. Englands starts with a small 19,000 man army (compared to 25,000 in Scotland), and a moderately sized fleet. We also start off being in alliance with Spain, Naples and Mailand.

1492 - The Opening Moves

I start the game by taking my first and (hopefully) only loan in May, which I use to recruit 21,000 men.

Research strategy - except for an initial research in Land to get cannons, the huge bulk of my research goes alternatively into trade and infrastructure - except for the frequent times I need to boost my stability back to +3. I usually take a few ducats in monthly income, but generally attempt to keep inflation down. I also turn ship maintenance down to 50% (I always do this: ships are primarily for transport, not combat, in my game doctrine - it is the easiest way to save money on your budget).

In Jan 1493, I declare war on Scotland. Norfolk (a good leader that England starts with) promptly defeats the main Scottish army and captures Lothian (their capital) that very same month. He the proceeds to tear through their minimal fortresses (with +4 shock, he is capable of instant assaults) and by May 1493, Scotland is annexed.

A promising start to our ambitions. We now devote ourselves to the pursuit of fortifying our country (7 English provinces start out with no fortresses), and building up our army. Almost the entire English army is transported to Calais in preparation for the inevitable clash with France.

In April 1494, France (Savoy, Papacy, Poland, Tunis) declares war on Spain (Mailand, Neapel, Persia, England) precipitating a war of the grand alliances. We gleefully invade France, but in June, the French and Spanish make peace. :( Seems we shall not have our megalomaniac ambitions fulfilled this time. Instead Poland attacks and annexes Kurland. In August 1495, Granada pays off Spain - the first time I have seen them survive past 1495.

In January 1497, I get involved in a war with Iraq together with Persia and Spain, but I ignore the conflict. Instead I send the newly appointed explorer, J. Cabot to the new world. He sails into the Carribean and discovers the Aztecs (Tuxpan province) and Tampico province in 1499. He dies a year later, but not before helping to guide a grand expedition of 10,000 infantry and 5,000 cavalry to the new world. We also dutifully paid of our loan.

In November of 1500, we declare war on the Aztecs. Small task forces capture all their undefended cities, and finally we meet and defeat their main army. The big horses of our english cavalry seems to scare them, and we annex their entire empire in January 1501. At the same time, our first colony of Havanna is created.

In October 1502, we have a deflation (-33% inflation). Not very useful, since our inflation was only at 3%, and we did not have money to exploit the lower prices on troops and ships. At new year, inflation returns to 0%.

In 1503, Spain finally annexes Granada. :)

In November 1505, France (Savoy, Papacy, Poland, Lotharingen, Sqiss, Navarra) declares war on Spain (England, Persia, Cologne) again. I quickly make peace with the Poles (who I'm in any case not interested in). By September 1506, the war ends in a status quo peace, except that I am still at war with the entire alliance due to my seperate peace... Muahaha (this was the entire point of concluding a seperate peace). The entire alliance is however unable to make any headway against me or prevent me from conquoring 2 provinces and Ile de France. In May 1507, I take Caux, Picardia and 250d from France.

I now have the foothold on the European continent that I need to be able to carry out my plans of European domination. Having at least 3 land-bound provinces is a must for efficient conquest, since otherwise two enemy sieges would effectively cut off my European armies from reinforcements. Seaborne reinforcements are never sufficient. I immediately begin building up for the main event.

In January 1508, Simon Cabot arrives. He is sent off to discover the Incas, which he promptly does in November 1511 (with some help from the French maps we stole during the war). He dies in 1512. In November 1508, we get an agricultural revolution, which improves the tax bases of all English home provinces by +1. Nice. I am somewhat unhappy though, that for the first time in 3-4 games as England, I have not seen even 1 conquistador, explorer or colonial dynamism event. In fact, in ALL other games I've played, I've had one of these events in the first 10-15 years, and I had rather counted on getting it. :( However, we shall survive...

In June 1509, Henry VIII rises to the throne of England. He immediately puts into effect a a research program to get Optics (Naval 13), which will allow our ships to do the exploration that it seems no conquistadors are willing to come forward and do. We get this tech in January 1515. To achieve this goal the faster, we had built a ship manufactory in 1513, but it burned down in December 1515....bad luck and a waste of money. :(

In October 1515, our troops debark from their troops transports in an admirable timed and rehearsed maneuver and invade the Inca empire. The Incas are as unable to withstand our assaults as the Aztecs where, and in June 1516, they are overrun by the English. Later that year, Spanish conquistadors try to 'explore' - we actually managed to annex both the Aztecs and the Incas before the Spanish discovered their existence. :D
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
1518 - The Madness of King Henry VIII

In January 1518, the Lutheran reformation occurs. England is powerful and strong, with gold from the New world pouring into our coffers. Our European army is not particularly strong (only some 70k men), but King Henry VIII will not listen to the appeals of his advisors and cries out 'Let slip the dogs of war!!!'.

England declares war on France, Poland, Switzerland, Savoy, and Navarra. Our allies defect of course, since they all hate us - we do not bother to find new allies, since alliances in general are a waste of good money. At the same time we convert to Lutheran, which plunges our stability to -3 (Note that if we had not declared war, stability would still have gone to -3. Lesson: Declare at least one war when you turn Lutheran :)). Turning Lutheran nets us the nice sum of 1100d, which are quickly funnelled into the war effort.

Our strategy is simple: our army is split into three seperate siege armies, each consisting of 50-60 pieces of artillery and 9,000 or more infantry. I rarely attempt storms before the enemy fortress is at -4, and always stop the assault if I'm loosing it. In general, I never prolong loosing battles - run away to fight another day is my motto.

In addition, I also have a dedicated battle army, consisting mostly of cavalry (swinging between 5,000 and 10,000 cavalry over the course of the war), which I use to clear the way for my siege armies (when required), beat up the enemy if they are stupid enough to try storms on my fortresses, and generally to protect my siege armies from getting attacked by enemy forces.

Our grand strategy is simple - Total victory or Total Defeat. We do soon make peace with Poland though, since we are still not interested in their provinces.

The first blow falls on Lotharingen, which is suppressed by March 1519. They refuse our initial offer for peace, but after one months of deliberations, they see the futility of their situation and accept annexation. By this time we have 4 siege armies in operation - though most of our income is funelled into churning out infantry for the meatgrinder of the constant sieges.

In August 1519, we gain a nasty surprise when a huge french force (35k men) land in Tehuacan, just south of my Aztec provinces (still not completely fortified). However, after a single abortive attack, they sail off again. By November, Helvetia falls. Though they resist our initial offers of annexation, they finally succumb in Febuary of 1520; stupid, since the French army was at that very time trying to recapture their capital for them. In the meantime, we have moved against Savoy, who are forced to surrender unconditionally in June 1520. Their joining to our growing empire grants us 30 new ships.

In November of 1521, I suddenly discover that I also at war with Navarra (I hadn't noticed this before). The battles are long, fervent and bloody, because Navarra (first time I've seen this happen) actively try to defend their Kingdom and have quite a lot of success evicting our besieging forces. By April of 1524, however, Navarra falls to our forces. During those same three years, our armies have steadily moved through France, reducing them province by province. Caux, Picardie, Switzerland and Picardie have all fallen and been retaken, but the French are unable to keep pace and by 1524, almost all of France is under British control. In August 1524, Norfolk - our first historical commander - dies, only months away from what must be total triumph. THe triumph follows - in Febuary 1525, France is annexed after 7 years of war.

This war also enlightens me to an interesting new feature of Europa Universalis that I have not previously noticed (being usually predisposed toward fighting short, sharp campaigns that are typically completed in 1-2 years). It seems that when a war drags out more than 5 years, the chances of revolts in all non-core provinces begins to increase, and during the last year of the war with France I was continually plagued by a high revolt percentage and constant revolts in the colonies. Neat. The French annexation increased our fleet by a grand total of 78 ships.

Our last remaining opponent now is the Papacy, but our efforts to strike at them is hampered by having no landroute to their nation, and the large 60k army standing ready to swat aside any landing attempts. To solve this problem we declare war on Mailand in March 1525 and annex them in July, which gives us land passage to the Papacy. We then send wave after wave of troops down into Italy.

This proves a problem, as Brandon (our only remaining historical leader) proves unable to properly defeat the Popish forces and there is no way to outmaneuvre the enemy (he has only 3 provinces arranged in a long row). The result is a nightmare - besieging forces continually caught without cavalry protection, and even the wholesale destruction of one of my siege armies. By March 1528 however, the race is run for the Papacy and the holy city becomes owned by the Lutheran heretics of England.

At this point, our American empire is in open revolt in several provinces and more than 100 cannon have been lost in the war. However the revolts are easily surpressed (though I as usual have huge problems defeating the Aztec rebels). But interestingly, the revolts were never a real threat to our war effort - an irritant of course, but unable to decisively affect the course of events in Europe. The revolts that occured in France were incapable of beating through the strong fortresses, and thus proved no problem at all.

1530 brought a new deflation event, which I this time exploited by building 180 cannons at reduced price. We spend the following years building up the army (we now have 7 siege armies and 3 battle armies in Europe), and fortifying our American possessions. We have still not received a single non-historical explorer (the two we've had existed only 7 years in all), and have almost no knowledge of the outside world. Our next goal will be to remedy that lack, which means War against Portugal.
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
1535 - The Champions of Catholicism

War against the nations with islands is one of the most interesting and challenging parts of Europa Universalis, in my opinion - even more so when you do not have land access to their heartland. So we prepare the time before our invasion carefully, sailing armies to all known Portuguese islands.

In January 1535, we invade Portugal and immediately overrun Portugal proper. Tago falls in July, giving us a look at their maps - to our great chagrin we find that we have overlooked one island in Africa and that they have 1 city on the east coast of Africa, 2 in India, and 1 in the east indies!!! We however respond promptly and outfit expeditions containing 50,000 men to sail around the world to conquor these places (fortunately, none are fortified).

In October 1535, 900 Portuguese land at Cape Verde and engage my 8000 infantry and 60 cannons besieging that island. To my great surprise and shock, these 900 men effortlessly rout my army (which subsequently dies with nowhere to run). This is one of the ridiculous episodes that convince me combat is buggy - all the odds displayed where on my side during the battle and my army was at full morale.

January 1536 brings another rude shock. Spain declares war on me - no doubt to avenge the Pope and bring the Pope back to Rome. It is also nice because this is the very first time that I have seen the AI DO something against a superpower. The Spanish army is almost as strong as mine, and their possessions surround me in Europe (Naples, Holland, Spain itself). Almost all my troops are in Portugal, except for a small battle army in North France (the Armee du Nord :)) and a simmilar small battle army in Rome facing 70,000 Spaniards. This is wonderful. In his fit of madness, Henry VIII orders that there shall be no quarters given; this will be a fight to the death!!!

The Spaniards, led by Cardinal Infante (+2 Siege leader....arrrgh), quickly blast their way through a series of my fortresses. Helvetia falls that very same month, followed by Alsace in August. Our forces are busy trying to bring the war with Portugal to a conclusion - I briefly consider recalling some of the 50,000 men s(about 1/4 of my army) sent to the East, but decide to stand fast. We are helped by the strange fact that the 70,000 Spanish troops in Naples refuse to attack into Rome, though they completely outnumber the 11,000 men I have there. Very sporting of them, though.

Tangiers and Algarve (the last 'European' Portuguese provinces) falls at the end of 1536, and English armies invade Spain while the Spanish take Lorraine, and make attempts on Milan. In early 1537 Cape Verde succumbs (the 900 men there required two assaults by 15,0000 man armies to kill) and finally in autumn the last Portuguese bastion in India surrenders. Portugal too is annexed and joined to the ever growing English empire in October 1537.

Early 1538 marks the high mark of Spanish fortunes in the war. The tide turns as the English armies carry out the slow meticulous job of grinding Spain under the heel of occupation. Most of the lowlands are captured and the initial successes of the Spanish armies in Alsace-Lorraine-Switzerland are recaptured. Despite the sudden decision to throw the 70,000 men in Naples into the conflict, the tide has irrevocably turned against the Spanish. All of South America is in English hands.

In 1539 we begin to plan the assaults on the islands - Sardinia, Sicily and Naples. Only a few pockets of resistance now remain in Spain - however this is also the year in which the first revolts take place, in Tangiers (not surprising since it is Muslim, and I have set tolerance very low for them). Most interesting though is the large number of men I'm recruiting to conquor the many fortified and garrissoned cities of the Carribean - a tough project.

In 1540, serious assaults on the Carribean islands commence. Only a few pockets of resistance remain in Spain and the only other Spanish stronghold remaining is in Holland. 1541 sees heavy fighting in Italy and Spain as the Spanish attempt a counteroffensive to no avail. It also sees the beginning of major revolts all over the place (France, Central and South America). As usual, these are irritations, rather than real problems for the war effort.

By June of 1542, all of Italy is freed of the Spanish presence - their only remaining mediterranean presence is on Malta (which is controlled by rebels and has been under English siege for 2 years now). The campaign in the Carribean has dragged on now for 2 1/2 years, with heavy losses (at one point, an entire siege army was massacred when it - as seen before - was routed by an amphibious invasion). By July 1542, though, all of Spain is controlled by England.

In January 1543 we can smell victory. A rapid campaign into Holland conquors all the remaining Spanish possessions in Europe, though the Spaniards led by Cardinal Infante do what they can to recapture land. By the end of 1543, the only Spanish possessions left are Holland, Gerona, Malta, Martinique (last Carribean island) and the Canary islands - all under siege except for the unfortified canary islands.

In August of 1544, a 15,000 man army storm ashore on the canary islands and rout (after two attempts) the Spanish 2,000 man garrison. Spain is forced to surrender and is annexed by England. In September 1545, Brandon dies - having seen his lifework completed. All of Western Europe lies under the benevolent (even if megalomaniac) leadership of our good King Henry VIII.

Unfortunately, most of the challenge of the game has by now gone out of the game. Spain is - by far - the strongest opponent in this game, and moreover also the one that is most challenging to handle due to their many islands. With France, Spain and Portugal out of the picture, there are no other colonial powers left. India, China, and Japan will prove no problem to my armies once I am able to explore with regular armies (about 2-3 years away from being able to do this with both ships and armies). The greatest limitation to my expansion now will be the endless revolts that will ensue once I start conquoring muslim countries (my experience indicates that it is usually possible to maintain all religions except 1 in a non-revolt prone relationship) - but so far revolts have not been any problem, and I've had lots of them. I do have the problem that I will have to fight my way through a host of small nations (most of whom are not allied), which will slow me down as I need to rebuild stability after the war declarations, but the only power blocks left now are Russia-Denmark (laughable with Russia's bad technology), Turkey (simmilar lack of technology), Persia (the biggest challenge about them is that they are far away, but I'll probably take them last) and Austria-Hungary (who are unable to defeat weak Bohemia. None of these nations are likely to occuppy me more than 2-3 years each - except perhaps for Turkey and Persia.

My outside guess for completion of my world conquest schedule would be 1650 - though whether I'll bother to finish this game is a good question.

(Screenshots will follow).

[This message has been edited by strategy (edited 30-12-2000).]
 

KRonn

Colonel
48 Badges
Sep 14, 2000
856
27
Visit site
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron Anthology
  • Europa Universalis III
  • For the Motherland
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
Thanks Strategy - very entertaining!

Very well planned, I'd say. Seems like many people have trouble with Scotland, but you dominated them right away.
Interesting to have conquered France so early also - well done.
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Originally posted by KRonn:
Very well planned, I'd say. Seems like many people have trouble with Scotland, but you dominated them right away.

I think the key to handling Scotland is to take them down right away - it is quite easy to capture fortresses in the start, before cannons and lvl 2 fortresses arrive.

Regards,

Strategy
 

unmerged(372)

Colonel
Oct 25, 2000
915
0
Granada annexed in 1503, not March 1492?
Annexing France (which I may remind you is a major power) in 7 years?

It seems to me that playing on the hardest difficulty level is easier than playing on normal, since the other nations seem to make them do most crappily. Kind of takes away the suspension fo disbelief.
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Originally posted by driedcow:
Granada annexed in 1503, not March 1492?

First and only time I've seen this happen. Probably the French attack delayed the Spanish so that they accepted a less favorable peace proposal from Granada.

Annexing France (which I may remind you is a major power) in 7 years?

I would have done it faster on any lower level, as the AI is slower to build fortresses at the lower levels. As it was, I had to break through lvl 2 fortresses all over France - this would definitely not have been the case if I had played on normal. :)

Regards,

Strategy
 

Emperor of Europe

Field Marshal
25 Badges
Sep 21, 2000
3.408
127
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis: Rome
  • Crusader Kings II
  • Victoria 2
  • Crusader Kings III
  • Imperator: Rome
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Naval War: Arctic Circle
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
I think Strategy's post proves, that the EU AI is very easy to beat. I played England in a game, and met almost no opposition from the AI. The same happened in my games as France, Russia and Denmark.

Now I'm trying to lead Prussia to glory, and that's an entirely other ballgame, since I start out with just one province and almost no income. I'll post an AAR if I succeed.

Regards,

Emperor
 

Oranje

Major
10 Badges
Jun 11, 2000
707
0
home.hetnet.nl
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Originally posted by strategy:
First and only time I've seen this happen.

Not that special, look at my AAR.

As for making the majors annexable, I wonder if that has any impact on the AI play.

greetings, Oranje
 

unmerged(430)

MC Bikini Bottom
Nov 6, 2000
654
0
Visit site
Originally posted by Emperor of Europe:
I think Strategy's post proves, that the EU AI is very easy to beat. I played England in a game, and met almost no opposition from the AI. The same happened in my games as France, Russia and Denmark.

Now I'm trying to lead Prussia to glory, and that's an entirely other ballgame, since I start out with just one province and almost no income. I'll post an AAR if I succeed.

If you play one of the big guys, becoming incredibly powerful doesn't seem to be that big a problem, at least on Normal/Normal, but he smaller nations are something else. I started as the Hansa last night (my Austrian game crashed, and the only savegame was so old, I decided to start anew -- this time with the autosave option on), and boy, is that a different world or what. In less than 50 years, I was in really really deep trouble, as Poland had taken two of my five provinces and almost destroyed my army; just as I was rebuilding the Danes, who had just suffered a minor defeat against Sweden, were taking their foul mood out on me, and started sieging Holstein. I confess to being a wimp -- I quit when Holstein fell.

You won't see an AAR from that game...
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Originally posted by Kekkonen:
If you play one of the big guys, becoming incredibly powerful doesn't seem to be that big a problem, at least on Normal/Normal, but he smaller nations are something else.

I think the key here is whether or not you have historical leaders (and if you don't, what the quality of your default leaders are). As Venice, I had no trouble conquoring all of Central Europe - their default leaders are sufficiently good.

Hansa is one of the hard nations, because you have no leaders, and are placed in a vise. Still - ally with Russia initially, and you should be able to counter the Poles for most of the early game (the Russians don't get mad when you annex other nations). The big question of course is whom to pick on initially. Saxony might be a good target (should give you +3 provinces IIRC - after a Polish or Danish war the Hansa would be 9-10 and you're already on the way to being a superpower).

That would be my plan in any case, and barring a disaster in either of the two introductory wars, I think that after that point, the Hansa would be unstoppable. After 1-2 wars you'd be able to go for the annexation of Poland, and later Austria, Hungary and Bohemia...

Whether they could achieve world conquest by 1792 is an open question, but I'd think it possible. The really hard nations IMO are those that combine bad leadership with landlocked positions, weak economical basis, and no easily accesible nations that can be conquored from the start.

/Strategy

Happy New Year All.

[This message has been edited by strategy (edited 02-01-2001).]
 

unmerged(430)

MC Bikini Bottom
Nov 6, 2000
654
0
Visit site
Originally posted by strategy:
Hansa is one of the hard nations, because you have no leaders, and are placed in a vise. Still - ally with Russia initially, and you should be able to counter the Poles for most of the early game (the Russians don't get mad when you annex other nations).

That was my goal -- not only would that be a deterrent for the Poles, but it might also have kept Denmark off my back, as they tend to ally with Russia. However, Russia did not warm to my advances, and while the Hansa isn't dirt poor, their income really isn't that great, and they have expensive troops.

The big question of course is whom to pick on initially. Saxony might be a good target (should give you +3 provinces IIRC - after a Polish or Danish war the Hansa would be 9-10 and you're already on the way to being a superpower).

Maybe you're thinking of Brandenburg? (I think Saxony is to the South of them, and they don't share a border with Hansa). Yes, I had been eyeing them as potential future territories, but the trouble was, they had an army 2 or 3 times the size of mine.

That would be my plan in any case, and barring a disaster in either of the two introductory wars, I think that after that point, the Hansa would be unstoppable. After 1-2 wars you'd be able to go for the annexation of Poland, and later Austria, Hungary and Bohemia...

Heh. And I would've been content with just survival early on. Anyway, my experiment with the Hansa proved that sometimes the AI picks its fights just right. The Danish attack on the Hansa was perfectly timed.

Whether they could achieve world conquest by 1792 is an open question, but I'd think it possible. The really hard nations IMO are those that combine bad leadership with landlocked positions, weak economical basis, and no easily accesible nations that can be conquored from the start.

True, I believe. The Hansa is a good example of a nation that may grow very strong; if they survive past the initial stages where Poland and Denmark can essentially whack them at their leisure, they are in a great position to unite much of Germany under one flag. I guess this applies to many of the small states in that region, but Hansa is probably the strongest of them -- which can be a drawback, since 'to be economically strong' is synonymous with 'to have lots of stuff your bigger neighbors would like to gain, by force if necessary'.

[This message has been edited by Kekkonen (edited 02-01-2001).]
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Originally posted by Kekkonen:
region, but Hansa is probably the strongest of them -- which can be a drawback, since 'to be economically strong' is synonymous with 'to have lots of stuff your bigger neighbors would like to gain, by force if necessary'.

Hehe - too true. :D

But I agree - especially in the start the AI is quite good at picking its fights - I have occasionally seen it declare war on me when I've just started the game.

However, this seems to be somewhat random - e.g., in a game as Venice, I declared war on the Papacy in 1493 (as usual - I always declare a war in 1493). Instead of Bohemia, Austria, Toskana, France, Spain, Naples or any of the other nations able to intervene in the conflict declaring war on me - guess who did..... Sweden.

Needless to say, they had no influence on the war at all.
 

unmerged(590)

First Lieutenant
Dec 26, 2000
249
0
Don't you consider the editing of the scenario files to remove France and Spain's major power status (enabling the annexation of them) to be... well... frankly, cheating? Trying to conquer Spain's colonial empire three provinces at a time is what difficulty is all about. What is the glory of a victory which wouldn't normally be possible?
 

Emperor of Europe

Field Marshal
25 Badges
Sep 21, 2000
3.408
127
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis: Rome
  • Crusader Kings II
  • Victoria 2
  • Crusader Kings III
  • Imperator: Rome
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Naval War: Arctic Circle
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
Originally posted by sisyphus:
Don't you consider the editing of the scenario files to remove France and Spain's major power status (enabling the annexation of them) to be... well... frankly, cheating? Trying to conquer Spain's colonial empire three provinces at a time is what difficulty is all about. What is the glory of a victory which wouldn't normally be possible?

Why would that be cheating? It does not make the game easier, which is the whole point of cheating. it just enables the player to annex a major power when sufficient wars have reduced it to a minor power in all practicality. Where's the cheating in that?

Regards,

Emperor



------------------
Uhm... nice province. I
think I'll take it.
 

unmerged(199)

Banned
Jun 12, 2000
885
0
www.fenrir.dk
Originally posted by sisyphus:
Don't you consider the editing of the scenario files to remove France and Spain's major power status (enabling the annexation of them) to be... well... frankly, cheating?

No - why should I consider it cheating? It doesn't give me an advantage against the AI, since the AI has never conquored my capital or in any other way put itself in position to annex me. The AI can also annex any of the other major powers if it wants to.

Trying to conquer Spain's colonial empire three provinces at a time is what difficulty is all about.

No. It's what boredom is all about. I've already been there, done that, in any case. I didn't find it particularly difficult (each war took about 1 year and gained me 2 provinces) - and certainly not half as difficult or interesting as a seven year struggle with Spain while my empire is trying to go up in flames due to revolts.

What is the glory of a victory which wouldn't normally be possible?

The fact that some people don't think it is possible, even if there are no major powers. :)
 

unmerged(590)

First Lieutenant
Dec 26, 2000
249
0
IMHO, the major power status is means more than just being a 'playable' nation. The major power status belongs to those countries with such tremendous military and political power that they could never be annexed, even if they happened to have their entire army wiped out in a stroke of bad luck.

Major power status is - as far as I can tell - a protection against elimination. But it is more than just a feature to prevent players being kicked out, it reflects the political power of certain countries.

Robbing countries, such as France, of her major power status _does_ make the game easier. At least _I_ think that the possibility of getting rid of France in one blow is more appealing than getting her territory 3 provinces at a time, not being able to capture Paris at all.

I may be mistaken, but I doubt that you would have been able to come as far in the game so early if you hadn't been able to annex the entire France, but rather 3 of her provinces.