So I encountered the rudimentary robots as a machine empire. Suddenly all my planets are trying to build only the rudimentary robots, who while not having any de buffs have no advantage over regular robots either.
This update makes me really hate machine empires, Took away literally the only thing they are good at, and the auto build always builds the dumbest crap possible. I can't even reassign the bad pops without turning off every single job.
And I don't have the option to disassemble the stupid robots. EVERY new planet tries to build these bad robots first.
Robo modding doesn't even get rid of the base type anymore for some reason. Why would I keep entirely obsolete machine types and allow my factories to build them?
I can't even mod them to be on par with my regular robots as they start with no machine points, so at best they are 2 points down from anything else I could have.
Machine Species types just need a few new 'Rights' settings. One that disables their construction, and another which enables me to purge them.
Maybe also consider getting an option to 'Only build when X slot type is available.' then have a little grid chart that lists all the worker types and specialist types then put a check in each box that you want those pops to be built for.
Then maybe consider a special planetary edict for overproduction, instead of stopping production, production automatically stops with no jobs open, and we can toggle an edict to overproduce, enabling planets to go over job cap rather than vice versa.
Anyways. I got really off topic. Rudimentary robots are literally cancer, you find them they instantly spread everywhere, and you can never get rid of them.
EDIT: I do stand corrected on the never get rid of them, when I finished colonizing the planet I got the option to kill them all. Which was nice. But during the colonization phase they took up months of production from every planet I own.
This update makes me really hate machine empires, Took away literally the only thing they are good at, and the auto build always builds the dumbest crap possible. I can't even reassign the bad pops without turning off every single job.
And I don't have the option to disassemble the stupid robots. EVERY new planet tries to build these bad robots first.
Robo modding doesn't even get rid of the base type anymore for some reason. Why would I keep entirely obsolete machine types and allow my factories to build them?
I can't even mod them to be on par with my regular robots as they start with no machine points, so at best they are 2 points down from anything else I could have.
Machine Species types just need a few new 'Rights' settings. One that disables their construction, and another which enables me to purge them.
Maybe also consider getting an option to 'Only build when X slot type is available.' then have a little grid chart that lists all the worker types and specialist types then put a check in each box that you want those pops to be built for.
Then maybe consider a special planetary edict for overproduction, instead of stopping production, production automatically stops with no jobs open, and we can toggle an edict to overproduce, enabling planets to go over job cap rather than vice versa.
Anyways. I got really off topic. Rudimentary robots are literally cancer, you find them they instantly spread everywhere, and you can never get rid of them.
EDIT: I do stand corrected on the never get rid of them, when I finished colonizing the planet I got the option to kill them all. Which was nice. But during the colonization phase they took up months of production from every planet I own.
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