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Grosshaus said:
It might not be wise to include all the parties you brought up because of a problem with ruling parties not being dissolved when they historically did. For instance it might be better for gameplay purposes to have just one socialist party, provided the policies didn't change significantly at some point. 3rd party status has no influence if a country has multi-party system, perhaps including Freisinnige and Freikonservative parties gives pretty odd voting results?

I did a test run for the party system last night and it worked good with a two party system and 3rd party status. The outcome of the elections is mostly determined by the suffrage status then: With landed suffrage it will be a full victory of the Welfen, with census suffrage it will be a race between Welfen and liberals, and with full suffrage even the Socialist parties have a fair chance later in the game. I had to change the ideology of the Welfen to conservative, though. They should be the ruling party most of the time, but as a reactionary party the would not have any chance ...
 
Sounds like it works just about as it should then, great work!

Do you know if the party and election system of other German minors was similar at the time? As if it is it perhaps should be changed in official patches as well.
 
Grosshaus said:
Sounds like it works just about as it should then, great work!

Do you know if the party and election system of other German minors was similar at the time? As if it is it perhaps should be changed in official patches as well.

The generic party system applied to all German states in Victoria 1.02 is quite good concerning the party names. There are only some local differences like the Welfen replacing the conservative party in Hanover, but this "localization" can be done in mods. What I would like to change is the electoral system: Nearly all German states -- honestly I don't know any exception -- had an electoral system with plurality voting, also called "first-past-the-post" or relative majority. This system is the same like the one used in Great Britain up to today.

In Victoria terms it's represented by the "two_party" option. If there is anything that could be done in any of the next patches, then it should be a change to this option in all German states, allthough there are many parties. It is quite important to make use the 3rd party status then: Only the major parties, like the liberals, the Nationalliberale Partei, the Konservative Partei, and the Sozialdemokraten after 1890 should not get this status.

There are some minor issues with the generic party system in Victoria: The Zentrumspartei should be a third party, but the religious party status should be catholic. I would probably be better, if there is any liberal opposition from the start of the game. All German states had a liberal opposition of some kind, although you wouldn't probably think of it as a party. You could also argue that the socialist parties should be protectionist in Trade.

Following this ideas I would propose a generic party system for the German states like this:

Code:
Name					ID	Start	End	Ideology	Economic		Trade		Religious	Minority	War	Culture	Religion	Status
Liberale Partei				3900	1830	1858	liberal		laissez faire	free trade	pluralism	limited citizenship	anti military	all	all	x 
Zentrumspartei				3901	1848	2000	conservative	laissez faire	protectionism	moralism	limited citizenship	anti military	all	catholics	third party 
Nationalliberale Partei			3902	1858	2000	liberal		laissez faire	free trade	pluralism	limited citizenship	jingoism	all	all	x 
Freisinnige Partei			3903	1861	2000	liberal		laissez faire	free trade	pluralism	limited citizenship	pro military	all	all	third party 
Deutscher Arbeiterverein		3904	1860	1875	socialist	planned economy	protectionism	pluralism	full citizenship	anti military	all	all	third party 
Sozialdemokratische Arbeiterpartei 	3905	1870	1875	socialist	planned economy	protectionism	secularized	full citizenship	anti military	all	all	third party 
Sozialistische Arbeiterpartei 		3906	1875	1890	socialist	planned economy	protectionism	secularized	full citizenship	anti military	all	all	third party 
Nationale Partei			3907	1872	2000	reactionary	interventionism	protectionism	moralism	residence	jingoism	all	all	third party 
Konservative Partei			3908	1830	2000	conservative	interventionism	protectionism	moralism	residence	jingoism	all	all	x 
Sozialdemokratische Partei		3909	1890	2000	socialist	planned economy	protectionism	secularized	full citizenship	anti military	all	all	x

There are also some minor changes in the some other issues like the starting of the Zentrumspartei and the Nationalliberale Partei in it. I droped the Christlichsoziale Partei, as it was of no significance and added the social democrats.
 
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Sweet

I'd really like to play this mod. It sounds really cool, and looks pretty deep.
 
Just another small update with some more event graphics. I'm still scripting flavor events, but as soon as they are done a first version of this mod, kind of beta, will be released.

The Waterloo column

han_waterloo_column.jpg


Military reform of Ernst August I.

han_military_reform.jpg


The battle of Langensalza

han_langensalza.jpg


Georg V. in exile

han_george_v.jpg


'Ilseder Hütte' iron works

han_ilseder_huette.jpg
 
"Wir sind die Niedersachsen, sturmfest und erdverwachsen..." :D

I really apreciate your work, it seems really well thought out and historically profound !
I can't wait for the mod to be released, and how about this humble request :
How about Johann/Georg Eggestorfs Steam Engine Factory in Linden, which produced train engines scince 1846 ?
Maybe an event where you as a player get 5 machine parts or some such ?
Just a thought.
But keep up the good work, i can't wait to play your mod !

A fellow hannoverian.
 
Nice to hear anything from a true Hanoverian. I'm born there too, but right now, I'm living in Göttingen for quite a while. At least its in the Kingdom ... :rolleyes:

Regarding your question: Of course the Egestorff factory is in, but at this time only indirectly as a forerunner of the Hanomag machine tool factory. Have a look at the following event script. You'll see you're quite right with your guess , at least it is an option.

Code:
event = {
    id = 33918
    random = no

    country = HAN
    name = "Hanomag machine parts factory"
    desc = "The 'Egestorff'sche Maschinenfabrik', a factory for machine parts and steam engines, is one of the important industries in Linden, the industrial suburb of Hanover. There is a plan to expand the company and rename it to 'Hannoversche Maschinenbau AG', or shortly Hanomag, but this would require further investment."
    style = 0
    date = {day = 1 month = january year = 1868}
    offset = 360
    picture = han_hanomag
    action_a = {
        name = "We need a lot of machine parts now, lets expand it!"
        command = { type = activate_building_type which = machine_parts_factory }
        command = { type = gain_building which = 352 value = machine_parts_factory }
        command = { type = treasury value = -10000 }
    }
    action_b = {
        name = "This is too expensive now, but we should keep this project in mind."
        command = { type = activate_building_type which = machine_parts_factory }
        command = { type = resource which = machine_parts value = 5 }
    }
    action_c = {
        name = "Machine parts? What's that good for?"
        command = { type = prestige value = -3 }
    }
}
 
Hi everybody! I just finished scripting the first wave of flavor events. I'll give it a test run tonight. If it's working well I'll post a beta version tomorrow ...
 
Actually I did start a thread in the Download section with a first version of the Royal Hanoverian Mod with 4 MB in size some hours ago, but it still waits for moderator approval. The FAQ says that this procedure may take SOME DAYS :wacko:, so please be patient. It's not my fault! :p
 
Well, Grosshaus was very fast in my case, you can download the Royal Hanoverian Mod here .
 
There is a new update of the Royal Hanoverian Mod in the Download section. Version 1.1 is fully compatible with Victoria 1.03. For those of you who don't want to download the mod completly there is a very small file to upgrade 1.0 to 1.1. Enjoy!
 
Isn't there any comment on my mod? It's already some days up now, but nobody gives any feedback ... :(
 
Lares said:
Isn't there any comment on my mod? It's already some days up now, but nobody gives any feedback ... :(

I, personally, am in awe of the effort put into this modification. If only I could do the same for Bayern!

I'll download it immediately and have feedback for you within the hour.
 
Danke für die Blumen, Leone & SykoNurse! By the way: SykoNurse, I used your excellent Hanoverian flags in my mod. I gave you credit in my readme, I hope that's o.k.

The next update of the Royal Hanoverian Mod will be concerning the different constitutions of the Kingdom. I will also present you the most important politicians of the major parties, which will be available for the choice of a prime ministers.
 
What a job.

I played Hearts of Iron first and now I got me Victoria.

Then I stumbled into this forum and found this little Masterpiece of yours, Lares and I have to admit, I am addicted by now:D

By coming from Bothfeld, I was clearly obliged to try my luck with this mod and I have lost my 3rd game by now *g*.

Either i got hit by the french while staging an early appearance of '70/'71, or by the Norddeutsche Bund while being on the long end of a pact-chain. But anyways, I love this mod.

My only problem is:
If I had ever been king of Hannover, they would have never placed a Statue for me and "Unter'm Schwanz" (under the Tail) would have never become such a famous meeting place in Hannover.

I just suffered my 3rd State-bancruptcy in a row and my prestige is digging its way to china. When I, by any accident have enough machinery-parts to build factories, they tend to vanish witout notice after some months and even when I develop the local - ressource- harnessing, it wont bring enough income to come to a positive balance. No need to mention tht workers are rare. Any tips for me? :)
 
Thank you for the very nice comment, -AS- Sunman{c}! Now I know somebody is really playing my mod! :rolleyes:

Regarding your problems: I've played Hanover with the mod for several times, in three cases I actually finished the game. My experiences were quite good, but I always have a very peaceful approach: Usually my first war is against Holstein and Denmark in the first years of the game. It should be no problem to annex Holstein quickly and even gain most or all of the continental provinces of Denmark.

After that I normally set the military budget to a very low level and concentrate on economics. A good way to make money is to build a steel plant in Hanover (to be expanded by the 'Ilseder Hütte' event) and a clipper steamyard in Holstein.

In my opinion the best way to conquer German minor states like Oldenburg, Braunschweig, Bremen or Detmold is to wait for some civil unrest in these provinces. If rebels conquer the province with the capital a revolution will happen eventually. This causes the new government to break all threaties, especially the defense pact with all other German states. Not particulary clever, as you will now DOW and annex them within hours ... Well, Ernst August could'nt stand a democratic regime next to his palace!

If you are in need of more prestige, try the cultural research path and develop idealism, romanticism, and realism early. I always get some hundred prestige points by the inventions fired by it. Regarding the machine part problem: Do you play with Victoria patch v1.03? If you don't get enough machine parts by the industrial techs you should be able to buy at least some in the first ten to twenty years on the world market if your prestige is high enough (see cultural research strategy above). Use them wisely for steel plants, cloth factories and clipper shipyards ... :rolleyes: